Here is a list of all documented class members with links to the class documentation for each member:
- i -
- ignite()
: OpenXcom::Tile
- ImageButton()
: OpenXcom::ImageButton
- increase()
: OpenXcom::ManageAlienContainmentState
, OpenXcom::PurchaseState
, OpenXcom::SellState
, OpenXcom::TransferItemsState
- increaseByValue()
: OpenXcom::ManageAlienContainmentState
, OpenXcom::PurchaseState
, OpenXcom::TransferItemsState
- increaseLiveUfos()
: OpenXcom::AlienMission
- InfoboxOKState()
: OpenXcom::InfoboxOKState
- InfoboxState()
: OpenXcom::InfoboxState
- init()
: OpenXcom::AlienStrategy
, OpenXcom::BaseInfoState
, OpenXcom::BasescapeState
, OpenXcom::BattlescapeGame
, OpenXcom::BattlescapeState
, OpenXcom::BattleState
, OpenXcom::BuildFacilitiesState
, OpenXcom::BuildNewBaseState
, OpenXcom::ConfirmLandingState
, OpenXcom::CraftArmorState
, OpenXcom::CraftEquipmentState
, OpenXcom::CraftInfoState
, OpenXcom::CraftSoldiersState
, OpenXcom::CraftsState
, OpenXcom::DelayedSaveState
, OpenXcom::ExplosionBState
, OpenXcom::Font
, OpenXcom::GeoscapeState
, OpenXcom::IntroState
, OpenXcom::InventoryState
, OpenXcom::ListGamesState
, OpenXcom::LoadGameState
, OpenXcom::ManufactureState
, OpenXcom::Map
, OpenXcom::MultipleTargetsState
, OpenXcom::NewBattleState
, OpenXcom::NewManufactureListState
, OpenXcom::NewResearchListState
, OpenXcom::OpenGL
, OpenXcom::OptionsAdvancedState
, OpenXcom::OptionsBaseState
, OpenXcom::OptionsControlsState
, OpenXcom::ProjectileFlyBState
, OpenXcom::ResearchState
, OpenXcom::SaveGameState
, OpenXcom::SelectDestinationState
, OpenXcom::SoldierInfoState
, OpenXcom::SoldiersState
, OpenXcom::StartState
, OpenXcom::State
, OpenXcom::UnitDieBState
, OpenXcom::UnitFallBState
, OpenXcom::UnitInfoState
, OpenXcom::UnitPanicBState
, OpenXcom::UnitTurnBState
, OpenXcom::UnitWalkBState
- initAudio()
: OpenXcom::Game
- initLayout()
: OpenXcom::ArticleState
- initMap()
: OpenXcom::SavedBattleGame
- initSave()
: OpenXcom::NewBattleState
- initText()
: OpenXcom::BaseView
, OpenXcom::BattlescapeMessage
, OpenXcom::ComboBox
, OpenXcom::Slider
, OpenXcom::Surface
, OpenXcom::Text
, OpenXcom::TextButton
, OpenXcom::TextEdit
, OpenXcom::TextList
, OpenXcom::WarningMessage
- initUtilities()
: OpenXcom::SavedBattleGame
- inOpenSet()
: OpenXcom::PathfindingNode
- insideCountry()
: OpenXcom::RuleCountry
- insideLand()
: OpenXcom::Globe
- insideRadarRange()
: OpenXcom::Base
- insideRegion()
: OpenXcom::RuleRegion
- inspectSoldiers()
: OpenXcom::SavedGame
- instaKill()
: OpenXcom::BattleUnit
- InteractiveSurface()
: OpenXcom::InteractiveSurface
- InterceptState()
: OpenXcom::InterceptState
- IntroState()
: OpenXcom::IntroState
- inUse()
: OpenXcom::BaseFacility
- invalidate()
: OpenXcom::Surface
- invalidateCache()
: OpenXcom::BattleUnit
- invClick()
: OpenXcom::InventoryState
- Inventory()
: OpenXcom::Inventory
- InventoryState()
: OpenXcom::InventoryState
- invert()
: OpenXcom::Surface
- isAborted()
: OpenXcom::SavedBattleGame
- isArticleAvailable()
: OpenXcom::Ufopaedia
- isBaseModule()
: OpenXcom::MapData
- isBig()
: OpenXcom::Explosion
- isBigWall()
: OpenXcom::Tile
- isBlocked()
: OpenXcom::Pathfinding
- isBusy()
: OpenXcom::BattlescapeGame
- isButtonHandled()
: OpenXcom::ArrowButton
, OpenXcom::InteractiveSurface
, OpenXcom::TextButton
- isButtonPressed()
: OpenXcom::InteractiveSurface
- isCheating()
: OpenXcom::SavedBattleGame
- isChecked()
: OpenXcom::PathfindingNode
- isCrashed()
: OpenXcom::Ufo
- isDestroyed()
: OpenXcom::Craft
, OpenXcom::Ufo
- isDiscovered()
: OpenXcom::AlienBase
, OpenXcom::Tile
- isDoor()
: OpenXcom::MapData
- isFearable()
: OpenXcom::BattleUnit
- isFixed()
: OpenXcom::RuleItem
- isFloating()
: OpenXcom::BattleUnit
- isFocused()
: OpenXcom::InteractiveSurface
- isGravLift()
: OpenXcom::MapData
- isGravShield()
: OpenXcom::RuleBaseFacility
- isHit()
: OpenXcom::Explosion
- isHQXEnabled()
: OpenXcom::Screen
- isHyperwave()
: OpenXcom::RuleBaseFacility
- isImageFile()
: OpenXcom::XcomResourcePack
- isInBattlescape()
: OpenXcom::AlienBase
, OpenXcom::Base
, OpenXcom::Craft
, OpenXcom::TerrorSite
, OpenXcom::Ufo
- isInDogfight()
: OpenXcom::Craft
- isInExitArea()
: OpenXcom::BattleUnit
- isInPsiTraining()
: OpenXcom::Soldier
- isIronman()
: OpenXcom::SavedGame
- isKneeled()
: OpenXcom::BattleUnit
- isLift()
: OpenXcom::RuleBaseFacility
- isLinebreak()
: OpenXcom::Font
- isLivingWeapon()
: OpenXcom::Unit
- isLOSRequired()
: OpenXcom::RuleItem
- isMindShield()
: OpenXcom::RuleBaseFacility
- isMinimized()
: OpenXcom::DogfightState
- isModifierUsed()
: OpenXcom::Pathfinding
- isMouseAction()
: OpenXcom::Action
- isNoFloor()
: OpenXcom::MapData
- isNonBreakableSpace()
: OpenXcom::Font
- isObjectiveDestroyed()
: OpenXcom::SavedBattleGame
- isOnScreen()
: OpenXcom::Camera
- isOnStairs()
: OpenXcom::Pathfinding
- isOpenGLEnabled()
: OpenXcom::Screen
- isOut()
: OpenXcom::BattleUnit
- isOver()
: OpenXcom::AlienMission
- isPathPreviewed()
: OpenXcom::Pathfinding
- isPistol()
: OpenXcom::RuleItem
- isPlaceable()
: OpenXcom::BaseView
- isPromoted()
: OpenXcom::Soldier
- isQueuedBuilding()
: OpenXcom::BaseView
- isQuitting()
: OpenXcom::Game
- isRearming()
: OpenXcom::CraftWeapon
- isRecoverable()
: OpenXcom::RuleItem
- isResearchAvailable()
: OpenXcom::SavedGame
- isResearched()
: OpenXcom::SavedGame
- isRifle()
: OpenXcom::RuleItem
- isRunning()
: OpenXcom::Timer
- isScreen()
: OpenXcom::State
- isSelectable()
: OpenXcom::BattleUnit
- isSeparator()
: OpenXcom::Font
- isSkillApplied()
: OpenXcom::RuleItem
- isSpace()
: OpenXcom::Font
- isState()
: OpenXcom::Game
- isStrengthApplied()
: OpenXcom::RuleItem
- isTwoHanded()
: OpenXcom::RuleItem
- isUFODoor()
: OpenXcom::MapData
- isUfoDoorOpen()
: OpenXcom::Tile
- isVoid()
: OpenXcom::Tile
- isVoxelVisible()
: OpenXcom::TileEngine
- isWaypoint()
: OpenXcom::RuleItem
- isWoundable()
: OpenXcom::BattleUnit
- ItemContainer()
: OpenXcom::ItemContainer
- ItemsArrivingState()
: OpenXcom::ItemsArrivingState