OpenXcom
1.0
Open-source clone of the original X-Com
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Sell/Sack screen that lets the player sell any items in a particular base. More...
#include <SellState.h>
Public Member Functions | |
SellState (Game *game, Base *base, OptionsOrigin origin=OPT_GEOSCAPE) | |
Creates the Sell state. More... | |
~SellState () | |
Cleans up the Sell state. | |
void | think () |
Runs the timers. More... | |
void | btnOkClick (Action *action) |
Handler for clicking the OK button. More... | |
void | btnCancelClick (Action *action) |
Handler for clicking the Cancel button. More... | |
void | lstItemsLeftArrowPress (Action *action) |
Handler for pressing an Increase arrow in the list. More... | |
void | lstItemsLeftArrowRelease (Action *action) |
Handler for releasing an Increase arrow in the list. More... | |
void | lstItemsLeftArrowClick (Action *action) |
Handler for clicking an Increase arrow in the list. More... | |
void | lstItemsRightArrowPress (Action *action) |
Handler for pressing a Decrease arrow in the list. More... | |
void | lstItemsRightArrowRelease (Action *action) |
Handler for releasing a Decrease arrow in the list. More... | |
void | lstItemsRightArrowClick (Action *action) |
Handler for clicking a Decrease arrow in the list. More... | |
void | lstItemsMousePress (Action *action) |
Handler for pressing-down a mouse-button in the list. More... | |
void | increase () |
Increases the quantity of an item by one. More... | |
void | decrease () |
Decreases the quantity of an item by one. More... | |
void | changeByValue (int change, int dir) |
Changes the quantity of an item by the given value. More... | |
void | updateItemStrings () |
Updates the quantity-strings of the selected item. | |
SellState (Game *game, Base *base) | |
Creates the Sell state. More... | |
~SellState () | |
Cleans up the Sell state. | |
void | think () |
Runs the timers. | |
void | btnOkClick (Action *action) |
Handler for clicking the OK button. | |
void | btnCancelClick (Action *action) |
Handler for clicking the Cancel button. | |
void | btnPersonnelClick (Action *action) |
Handler for clicking the Personnel tab. More... | |
void | btnCraftClick (Action *action) |
Handler for clicking the Craft tab. More... | |
void | btnItemsClick (Action *action) |
Handler for clicking the Items tab. More... | |
void | lstItemsLeftArrowPress (Action *action) |
Handler for pressing an Increase arrow in the list. | |
void | lstItemsLeftArrowRelease (Action *action) |
Handler for releasing an Increase arrow in the list. | |
void | lstItemsRightArrowPress (Action *action) |
Handler for pressing a Decrease arrow in the list. | |
void | lstItemsRightArrowRelease (Action *action) |
Handler for releasing a Decrease arrow in the list. | |
void | increase () |
Increases the quantity of an item. | |
void | decrease () |
Decreases the quantity of an item. | |
Public Member Functions inherited from OpenXcom::State | |
State (Game *game) | |
Creates a new state linked to a game. More... | |
virtual | ~State () |
Cleans up the state. More... | |
void | add (Surface *surface) |
Adds a child element to the state. More... | |
bool | isScreen () const |
Gets whether the state is a full-screen. More... | |
void | toggleScreen () |
Toggles whether the state is a full-screen. More... | |
virtual void | init () |
Initializes the state. More... | |
virtual void | handle (Action *action) |
Handles any events. More... | |
virtual void | blit () |
Blits the state to the screen. More... | |
void | hideAll () |
Hides all the state surfaces. More... | |
void | showAll () |
Shws all the state surfaces. More... | |
void | resetAll () |
Resets all the state surfaces. More... | |
const LocalizedText & | tr (const std::string &id) const |
Get the localized text. More... | |
LocalizedText | tr (const std::string &id, unsigned n) const |
Get the localized text. More... | |
void | redrawText () |
redraw all the text-type surfaces. | |
void | centerAllSurfaces () |
center all surfaces relative to the screen. More... | |
void | lowerAllSurfaces () |
lower all surfaces by half the screen height. More... | |
void | applyBattlescapeTheme () |
switch the colours to use the battlescape palette. More... | |
void | setModal (InteractiveSurface *surface) |
Sets a modal surface. More... | |
void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
Changes a set of colors on the state's 8bpp palette. More... | |
void | setPalette (const std::string &palette, int backpals=-1) |
Changes the state's 8bpp palette with certain resources. More... | |
SDL_Color *const | getPalette () |
Gets the state's 8bpp palette. More... | |
virtual void | resize (int &dX, int &dY) |
Let the state know the window has been resized. More... | |
virtual void | recenter (int dX, int dY) |
Re-orients all the surfaces in the state. More... | |
Sell/Sack screen that lets the player sell any items in a particular base.
Creates the Sell state.
Initializes all the elements in the Sell/Sack screen.
game | Pointer to the core game. |
base | Pointer to the base to get info from. |
origin | Game section that originated this state. |
Creates the Sell state.
Initializes all the elements in the Sell/Sack screen.
game | Pointer to the core game. |
base | Pointer to the base to get info from. |
void OpenXcom::SellState::btnCancelClick | ( | Action * | action | ) |
Handler for clicking the Cancel button.
Returns to the previous screen.
action | Pointer to an action. |
void OpenXcom::SellState::btnCraftClick | ( | Action * | action | ) |
void OpenXcom::SellState::btnItemsClick | ( | Action * | action | ) |
Handler for clicking the Items tab.
Makes the Items list visible.
action | Pointer to an action. |
void OpenXcom::SellState::btnOkClick | ( | Action * | action | ) |
Handler for clicking the OK button.
Sells the selected items.
action | Pointer to an action. |
void OpenXcom::SellState::btnPersonnelClick | ( | Action * | action | ) |
Handler for clicking the Personnel tab.
Makes the Personnel list visible.
action | Pointer to an action. |
void OpenXcom::SellState::changeByValue | ( | int | change, |
int | dir | ||
) |
Changes the quantity of an item by the given value.
Increases or decreases the quantity of the selected item to sell.
change | How much we want to add or remove. |
dir | Direction to change, +1 to increase or -1 to decrease. |
void OpenXcom::SellState::decrease | ( | ) |
Decreases the quantity of an item by one.
Decreases the quantity of the selected item to sell.
Decreases the quantity of the selected item to sell by one.
void OpenXcom::SellState::increase | ( | ) |
Increases the quantity of an item by one.
Increases the quantity of the selected item to sell.
Increases the quantity of the selected item to sell by one.
void OpenXcom::SellState::lstItemsLeftArrowClick | ( | Action * | action | ) |
Handler for clicking an Increase arrow in the list.
Increases the selected item; by one on left-click, to max on right-click.
action | Pointer to an action. |
void OpenXcom::SellState::lstItemsLeftArrowPress | ( | Action * | action | ) |
Handler for pressing an Increase arrow in the list.
Starts increasing the item.
action | Pointer to an action. |
void OpenXcom::SellState::lstItemsLeftArrowRelease | ( | Action * | action | ) |
Handler for releasing an Increase arrow in the list.
Stops increasing the item.
action | Pointer to an action. |
void OpenXcom::SellState::lstItemsMousePress | ( | Action * | action | ) |
Handler for pressing-down a mouse-button in the list.
Handles the mouse-wheels on the arrow-buttons.
action | Pointer to an action. |
void OpenXcom::SellState::lstItemsRightArrowClick | ( | Action * | action | ) |
Handler for clicking a Decrease arrow in the list.
Decreases the selected item; by one on left-click, to 0 on right-click.
action | Pointer to an action. |
void OpenXcom::SellState::lstItemsRightArrowPress | ( | Action * | action | ) |
Handler for pressing a Decrease arrow in the list.
Starts decreasing the item.
action | Pointer to an action. |
void OpenXcom::SellState::lstItemsRightArrowRelease | ( | Action * | action | ) |
Handler for releasing a Decrease arrow in the list.
Stops decreasing the item.
action | Pointer to an action. |
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