OpenXcom
1.0
Open-source clone of the original X-Com
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Unit Info screen that shows all the info of a specific unit. More...
#include <UnitInfoState.h>
Public Member Functions | |
UnitInfoState (Game *game, BattleUnit *unit, BattlescapeState *parent, bool fromInventory, bool mindProbe) | |
Creates the Unit Info state. More... | |
~UnitInfoState () | |
Cleans up the Unit Info state. | |
void | init () |
Updates the unit info. More... | |
void | handle (Action *action) |
Handler for clicking the button. More... | |
void | btnPrevClick (Action *action) |
Handler for clicking the Previous button. More... | |
void | btnNextClick (Action *action) |
Handler for clicking the Next button. More... | |
void | exitClick (Action *action) |
Handler for exiting the state. More... | |
Public Member Functions inherited from OpenXcom::State | |
State (Game *game) | |
Creates a new state linked to a game. More... | |
virtual | ~State () |
Cleans up the state. More... | |
void | add (Surface *surface) |
Adds a child element to the state. More... | |
bool | isScreen () const |
Gets whether the state is a full-screen. More... | |
void | toggleScreen () |
Toggles whether the state is a full-screen. More... | |
virtual void | think () |
Runs state functionality every cycle. More... | |
virtual void | blit () |
Blits the state to the screen. More... | |
void | hideAll () |
Hides all the state surfaces. More... | |
void | showAll () |
Shws all the state surfaces. More... | |
void | resetAll () |
Resets all the state surfaces. More... | |
const LocalizedText & | tr (const std::string &id) const |
Get the localized text. More... | |
LocalizedText | tr (const std::string &id, unsigned n) const |
Get the localized text. More... | |
void | redrawText () |
redraw all the text-type surfaces. | |
void | centerAllSurfaces () |
center all surfaces relative to the screen. More... | |
void | lowerAllSurfaces () |
lower all surfaces by half the screen height. More... | |
void | applyBattlescapeTheme () |
switch the colours to use the battlescape palette. More... | |
void | setModal (InteractiveSurface *surface) |
Sets a modal surface. More... | |
void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
Changes a set of colors on the state's 8bpp palette. More... | |
void | setPalette (const std::string &palette, int backpals=-1) |
Changes the state's 8bpp palette with certain resources. More... | |
SDL_Color *const | getPalette () |
Gets the state's 8bpp palette. More... | |
virtual void | resize (int &dX, int &dY) |
Let the state know the window has been resized. More... | |
virtual void | recenter (int dX, int dY) |
Re-orients all the surfaces in the state. More... | |
Unit Info screen that shows all the info of a specific unit.
OpenXcom::UnitInfoState::UnitInfoState | ( | Game * | game, |
BattleUnit * | unit, | ||
BattlescapeState * | parent, | ||
bool | fromInventory, | ||
bool | mindProbe | ||
) |
void OpenXcom::UnitInfoState::btnNextClick | ( | Action * | action | ) |
Handler for clicking the Next button.
Selects the next unit.
action | Pointer to an action. |
void OpenXcom::UnitInfoState::btnPrevClick | ( | Action * | action | ) |
Handler for clicking the Previous button.
Selects the previous unit.
action | Pointer to an action. |
void OpenXcom::UnitInfoState::exitClick | ( | Action * | action | ) |
Handler for exiting the state.
Exits the screen.
action | Pointer to an action. |
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virtual |
Handler for clicking the button.
Closes the window on right-click.
action | Pointer to an action. |
Reimplemented from OpenXcom::State.
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virtual |
Updates the unit info.
Updates unit info which can change after going into other screens.
Reimplemented from OpenXcom::State.