OpenXcom  1.0
Open-source clone of the original X-Com
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Public Member Functions | List of all members
OpenXcom::UnitInfoState Class Reference

Unit Info screen that shows all the info of a specific unit. More...

#include <UnitInfoState.h>

Inheritance diagram for OpenXcom::UnitInfoState:
OpenXcom::State

Public Member Functions

 UnitInfoState (Game *game, BattleUnit *unit, BattlescapeState *parent, bool fromInventory, bool mindProbe)
 Creates the Unit Info state. More...
 
 ~UnitInfoState ()
 Cleans up the Unit Info state.
 
void init ()
 Updates the unit info. More...
 
void handle (Action *action)
 Handler for clicking the button. More...
 
void btnPrevClick (Action *action)
 Handler for clicking the Previous button. More...
 
void btnNextClick (Action *action)
 Handler for clicking the Next button. More...
 
void exitClick (Action *action)
 Handler for exiting the state. More...
 
- Public Member Functions inherited from OpenXcom::State
 State (Game *game)
 Creates a new state linked to a game. More...
 
virtual ~State ()
 Cleans up the state. More...
 
void add (Surface *surface)
 Adds a child element to the state. More...
 
bool isScreen () const
 Gets whether the state is a full-screen. More...
 
void toggleScreen ()
 Toggles whether the state is a full-screen. More...
 
virtual void think ()
 Runs state functionality every cycle. More...
 
virtual void blit ()
 Blits the state to the screen. More...
 
void hideAll ()
 Hides all the state surfaces. More...
 
void showAll ()
 Shws all the state surfaces. More...
 
void resetAll ()
 Resets all the state surfaces. More...
 
const LocalizedTexttr (const std::string &id) const
 Get the localized text. More...
 
LocalizedText tr (const std::string &id, unsigned n) const
 Get the localized text. More...
 
void redrawText ()
 redraw all the text-type surfaces.
 
void centerAllSurfaces ()
 center all surfaces relative to the screen. More...
 
void lowerAllSurfaces ()
 lower all surfaces by half the screen height. More...
 
void applyBattlescapeTheme ()
 switch the colours to use the battlescape palette. More...
 
void setModal (InteractiveSurface *surface)
 Sets a modal surface. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)
 Changes a set of colors on the state's 8bpp palette. More...
 
void setPalette (const std::string &palette, int backpals=-1)
 Changes the state's 8bpp palette with certain resources. More...
 
SDL_Color *const getPalette ()
 Gets the state's 8bpp palette. More...
 
virtual void resize (int &dX, int &dY)
 Let the state know the window has been resized. More...
 
virtual void recenter (int dX, int dY)
 Re-orients all the surfaces in the state. More...
 

Detailed Description

Unit Info screen that shows all the info of a specific unit.

Constructor & Destructor Documentation

OpenXcom::UnitInfoState::UnitInfoState ( Game game,
BattleUnit unit,
BattlescapeState parent,
bool  fromInventory,
bool  mindProbe 
)

Creates the Unit Info state.

Initializes all the elements in the Unit Info screen.

Parameters
gamePointer to the core game.
unitPointer to the selected unit.
parentPointer to parent Battlescape.
fromInventoryIs player coming from the inventory?
mindProbeIs player using a Mind Probe?

Member Function Documentation

void OpenXcom::UnitInfoState::btnNextClick ( Action action)

Handler for clicking the Next button.

Selects the next unit.

Parameters
actionPointer to an action.
void OpenXcom::UnitInfoState::btnPrevClick ( Action action)

Handler for clicking the Previous button.

Selects the previous unit.

Parameters
actionPointer to an action.
void OpenXcom::UnitInfoState::exitClick ( Action action)

Handler for exiting the state.

Exits the screen.

Parameters
actionPointer to an action.
void OpenXcom::UnitInfoState::handle ( Action action)
virtual

Handler for clicking the button.

Closes the window on right-click.

Parameters
actionPointer to an action.

Reimplemented from OpenXcom::State.

void OpenXcom::UnitInfoState::init ( )
virtual

Updates the unit info.

Updates unit info which can change after going into other screens.

Reimplemented from OpenXcom::State.


The documentation for this class was generated from the following files: