OpenXcom  1.0
Open-source clone of the original X-Com
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Public Member Functions | List of all members
OpenXcom::NewBattleState Class Reference

New Battle that displays a list of options to configure a new standalone mission. More...

#include <NewBattleState.h>

Inheritance diagram for OpenXcom::NewBattleState:
OpenXcom::State

Public Member Functions

 NewBattleState (Game *game)
 Creates the New Battle state. More...
 
 ~NewBattleState ()
 Cleans up the New Battle state.
 
void init ()
 Resets state. More...
 
void load (const std::string &filename="battle")
 Loads New Battle settings. More...
 
void save (const std::string &filename="battle")
 Saves New Battle settings. More...
 
void initSave ()
 Initializes a blank savegame. More...
 
void btnOkClick (Action *action)
 Handler for clicking the OK button. More...
 
void btnCancelClick (Action *action)
 Handler for clicking the Cancel button. More...
 
void btnRandomClick (Action *action)
 Handler for clicking the Randomize button. More...
 
void btnEquipClick (Action *action)
 Handler for clicking the Equip Craft button. More...
 
void cbxMissionChange (Action *action)
 Handler for changing the Mission combobox. More...
 
void cbxCraftChange (Action *action)
 Handler for changing the Craft combobox. More...
 
- Public Member Functions inherited from OpenXcom::State
 State (Game *game)
 Creates a new state linked to a game. More...
 
virtual ~State ()
 Cleans up the state. More...
 
void add (Surface *surface)
 Adds a child element to the state. More...
 
bool isScreen () const
 Gets whether the state is a full-screen. More...
 
void toggleScreen ()
 Toggles whether the state is a full-screen. More...
 
virtual void handle (Action *action)
 Handles any events. More...
 
virtual void think ()
 Runs state functionality every cycle. More...
 
virtual void blit ()
 Blits the state to the screen. More...
 
void hideAll ()
 Hides all the state surfaces. More...
 
void showAll ()
 Shws all the state surfaces. More...
 
void resetAll ()
 Resets all the state surfaces. More...
 
const LocalizedTexttr (const std::string &id) const
 Get the localized text. More...
 
LocalizedText tr (const std::string &id, unsigned n) const
 Get the localized text. More...
 
void redrawText ()
 redraw all the text-type surfaces.
 
void centerAllSurfaces ()
 center all surfaces relative to the screen. More...
 
void lowerAllSurfaces ()
 lower all surfaces by half the screen height. More...
 
void applyBattlescapeTheme ()
 switch the colours to use the battlescape palette. More...
 
void setModal (InteractiveSurface *surface)
 Sets a modal surface. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)
 Changes a set of colors on the state's 8bpp palette. More...
 
void setPalette (const std::string &palette, int backpals=-1)
 Changes the state's 8bpp palette with certain resources. More...
 
SDL_Color *const getPalette ()
 Gets the state's 8bpp palette. More...
 
virtual void resize (int &dX, int &dY)
 Let the state know the window has been resized. More...
 
virtual void recenter (int dX, int dY)
 Re-orients all the surfaces in the state. More...
 

Detailed Description

New Battle that displays a list of options to configure a new standalone mission.

Constructor & Destructor Documentation

OpenXcom::NewBattleState::NewBattleState ( Game game)

Creates the New Battle state.

Initializes all the elements in the New Battle window.

Parameters
gamePointer to the core game.

Member Function Documentation

void OpenXcom::NewBattleState::btnCancelClick ( Action action)

Handler for clicking the Cancel button.

Returns to the previous screen.

Parameters
actionPointer to an action.
void OpenXcom::NewBattleState::btnEquipClick ( Action action)

Handler for clicking the Equip Craft button.

Shows the Craft Info screen.

Parameters
actionPointer to an action.
void OpenXcom::NewBattleState::btnOkClick ( Action action)

Handler for clicking the OK button.

Starts the battle.

Parameters
actionPointer to an action.
void OpenXcom::NewBattleState::btnRandomClick ( Action action)

Handler for clicking the Randomize button.

Randomize the state.

Parameters
actionPointer to an action.
void OpenXcom::NewBattleState::cbxCraftChange ( Action action)

Handler for changing the Craft combobox.

Updates craft accordingly.

Parameters
actionPointer to an action.
void OpenXcom::NewBattleState::cbxMissionChange ( Action action)

Handler for changing the Mission combobox.

Updates Map Options based on the current Mission type.

Parameters
actionPointer to an action.
void OpenXcom::NewBattleState::init ( )
virtual

Resets state.

Resets the menu music and savegame when coming back from the battlescape.

Reimplemented from OpenXcom::State.

void OpenXcom::NewBattleState::initSave ( )

Initializes a blank savegame.

Initializes a new savegame with everything available.

void OpenXcom::NewBattleState::load ( const std::string &  filename = "battle")

Loads New Battle settings.

Loads new battle data from a YAML file.

Parameters
filenameYAML filename.
void OpenXcom::NewBattleState::save ( const std::string &  filename = "battle")

Saves New Battle settings.

Saves new battle data to a YAML file.

Parameters
filenameYAML filename.

The documentation for this class was generated from the following files: