OpenXcom
1.0
Open-source clone of the original X-Com
|
Interactive map of the battlescape. More...
#include <Map.h>
Public Member Functions | |
Map (Game *game, int width, int height, int x, int y, int visibleMapHeight) | |
Creates a new map at the specified position and size. More... | |
~Map () | |
Cleans up the map. More... | |
void | init () |
Initializes the map. | |
void | think () |
Handles timers. More... | |
void | draw () |
Draws the surface. More... | |
void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256) |
Sets the palette. More... | |
void | mousePress (Action *action, State *state) |
Special handling for mouse press. More... | |
void | mouseRelease (Action *action, State *state) |
Special handling for mouse release. More... | |
void | mouseOver (Action *action, State *state) |
Special handling for mouse over. More... | |
void | keyboardPress (Action *action, State *state) |
Special handling for key presses. More... | |
void | keyboardRelease (Action *action, State *state) |
Special handling for key releases. More... | |
void | animate (bool redraw) |
Rotates the tileframes 0-7. More... | |
void | setSelectorPosition (int mx, int my) |
Sets the battlescape selector position relative to mouseposition. More... | |
void | getSelectorPosition (Position *pos) const |
Gets the currently selected position. More... | |
void | calculateWalkingOffset (BattleUnit *unit, Position *offset) |
Calculates the offset of a soldier, when it is walking in the middle of 2 tiles. More... | |
void | setCursorType (CursorType type, int size=1) |
Sets the 3D cursor type. More... | |
CursorType | getCursorType () const |
Gets the 3D cursor type. More... | |
void | cacheUnits () |
Caches units. More... | |
void | cacheUnit (BattleUnit *unit) |
Caches the unit. More... | |
void | setProjectile (Projectile *projectile) |
Sets projectile. More... | |
Projectile * | getProjectile () const |
Gets projectile. More... | |
std::list< Explosion * > * | getExplosions () |
Gets explosion set. More... | |
Camera * | getCamera () |
Gets the pointer to the camera. More... | |
void | scrollMouse () |
Mouse-scrolls the camera. More... | |
void | scrollKey () |
Keyboard-scrolls the camera. More... | |
std::vector< Position > * | getWaypoints () |
Get waypoints vector. More... | |
void | setButtonsPressed (Uint8 button, bool pressed) |
Set mouse-buttons' pressed state. More... | |
void | setUnitDying (bool flag) |
Sets the unitDying flag. More... | |
void | refreshSelectorPosition () |
Refreshes the battlescape selector after scrolling. More... | |
void | setHeight (int height) |
Special handling for updating map height. | |
void | setWidth (int width) |
Special handling for updating map width. | |
int | getMessageY () |
Get the vertical position of the hidden movement screen. | |
Public Member Functions inherited from OpenXcom::InteractiveSurface | |
InteractiveSurface (int width, int height, int x=0, int y=0) | |
Creates a new interactive surface with the specified size and position. More... | |
virtual | ~InteractiveSurface () |
Cleans up the interactive surface. | |
void | setVisible (bool visible) |
Sets the surface's visibility. More... | |
virtual void | handle (Action *action, State *state) |
Processes any pending events. More... | |
virtual void | setFocus (bool focus) |
Sets the focus of this surface. More... | |
bool | isFocused () const |
Gets the focus of this surface. More... | |
virtual void | unpress (State *state) |
Unpresses the surface. More... | |
void | onMouseClick (ActionHandler handler, Uint8 button=SDL_BUTTON_LEFT) |
Hooks an action handler to a mouse click on the surface. More... | |
void | onMousePress (ActionHandler handler, Uint8 button=0) |
Hooks an action handler to a mouse press over the surface. More... | |
void | onMouseRelease (ActionHandler handler, Uint8 button=0) |
Hooks an action handler to a mouse release over the surface. More... | |
void | onMouseIn (ActionHandler handler) |
Hooks an action handler to moving the mouse into the surface. More... | |
void | onMouseOver (ActionHandler handler) |
Hooks an action handler to moving the mouse over the surface. More... | |
void | onMouseOut (ActionHandler handler) |
Hooks an action handler to moving the mouse out of the surface. More... | |
void | onKeyboardPress (ActionHandler handler, SDLKey key=SDLK_ANY) |
Hooks an action handler to pressing a key when the surface is focused. More... | |
void | onKeyboardRelease (ActionHandler handler, SDLKey key=SDLK_ANY) |
Hooks an action handler to releasing a key when the surface is focused. More... | |
virtual void | mouseClick (Action *action, State *state) |
Processes a mouse click event. More... | |
virtual void | mouseIn (Action *action, State *state) |
Processes a mouse hover in event. More... | |
virtual void | mouseOut (Action *action, State *state) |
Processes a mouse hover out event. More... | |
void | setListButton () |
Check this surface to see if it's a textlist button. More... | |
Public Member Functions inherited from OpenXcom::Surface | |
Surface (int width, int height, int x=0, int y=0, int bpp=8) | |
Creates a new surface with the specified size and position. More... | |
Surface (const Surface &other) | |
Creates a new surface from an existing one. More... | |
virtual | ~Surface () |
Cleans up the surface. More... | |
void | loadScr (const std::string &filename) |
Loads an X-Com SCR graphic. More... | |
void | loadSpk (const std::string &filename) |
Loads an X-Com SPK graphic. More... | |
void | loadBdy (const std::string &filename) |
Loads a TFTD BDY graphic. More... | |
void | loadImage (const std::string &filename) |
Loads a general image file. More... | |
void | clear () |
Clears the surface's contents. More... | |
void | offset (int off, int min=-1, int max=-1, int mul=1) |
Offsets the surface's colors by a set amount. More... | |
void | invert (Uint8 mid) |
Inverts the surface's colors. More... | |
virtual void | blit (Surface *surface) |
Blits this surface onto another one. More... | |
virtual void | initText (Font *, Font *, Language *) |
Initializes the surface's various text resources. | |
void | copy (Surface *surface) |
Copies a portion of another surface into this one. More... | |
void | drawRect (SDL_Rect *rect, Uint8 color) |
Draws a filled rectangle on the surface. More... | |
void | drawRect (Sint16 x, Sint16 y, Sint16 w, Sint16 h, Uint8 color) |
Draws a filled rectangle on the surface. More... | |
void | drawLine (Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 color) |
Draws a line on the surface. More... | |
void | drawCircle (Sint16 x, Sint16 y, Sint16 r, Uint8 color) |
Draws a filled circle on the surface. More... | |
void | drawPolygon (Sint16 *x, Sint16 *y, int n, Uint8 color) |
Draws a filled polygon on the surface. More... | |
void | drawTexturedPolygon (Sint16 *x, Sint16 *y, int n, Surface *texture, int dx, int dy) |
Draws a textured polygon on the surface. More... | |
void | drawString (Sint16 x, Sint16 y, const char *s, Uint8 color) |
Draws a string on the surface. More... | |
SDL_Color * | getPalette () const |
Returns the surface's 8bpp palette. More... | |
virtual void | setX (int x) |
Sets the X position of the surface. More... | |
int | getX () const |
Returns the position of the surface in the X axis. More... | |
virtual void | setY (int y) |
Sets the Y position of the surface. More... | |
int | getY () const |
Returns the position of the surface in the Y axis. More... | |
void | setVisible (bool visible) |
Sets the surface's visibility. More... | |
bool | getVisible () const |
Gets the surface's visibility. More... | |
void | resetCrop () |
Resets the cropping rectangle for the surface. More... | |
SDL_Rect * | getCrop () |
Gets the cropping rectangle for the surface. More... | |
void | setPixel (int x, int y, Uint8 pixel) |
Changes the color of a pixel in the surface, relative to the top-left corner of the surface. More... | |
void | setPixelIterative (int *x, int *y, Uint8 pixel) |
Changes the color of a pixel in the surface and returns the next pixel position. More... | |
Uint8 | getPixel (int x, int y) const |
Returns the color of a specified pixel in the surface. More... | |
SDL_Surface * | getSurface () const |
Returns the internal SDL_Surface for SDL calls. More... | |
int | getWidth () const |
Returns the width of the surface. More... | |
int | getHeight () const |
Returns the height of the surface. More... | |
void | setHidden (bool hidden) |
Sets the surface's special hidden flag. More... | |
void | lock () |
Locks the surface. More... | |
void | unlock () |
Unlocks the surface. More... | |
void | blitNShade (Surface *surface, int x, int y, int off, bool half=false, int newBaseColor=0) |
Specific blit function to blit battlescape terrain data in different shades in a fast way. More... | |
void | invalidate () |
Invalidate the surface: force it to be redrawn. More... | |
std::string | getTooltip () const |
Gets the tooltip of the surface. More... | |
void | setTooltip (const std::string &tooltip) |
Sets the tooltip of the surface. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from OpenXcom::InteractiveSurface | |
bool | isButtonPressed (Uint8 button=0) |
Is this mouse button pressed? | |
virtual bool | isButtonHandled (Uint8 button=0) |
Is this mouse button event handled? | |
void | setButtonPressed (Uint8 button, bool pressed) |
Set a mouse button's internal state. | |
Protected Member Functions inherited from OpenXcom::Surface | |
void | resize (int width, int height) |
Recreates the surface with a new size. More... | |
Interactive map of the battlescape.
OpenXcom::Map::Map | ( | Game * | game, |
int | width, | ||
int | height, | ||
int | x, | ||
int | y, | ||
int | visibleMapHeight | ||
) |
Creates a new map at the specified position and size.
Sets up a map with the specified size and position.
game | Pointer to the core game. |
width | Width in pixels. |
height | Height in pixels. |
x | X position in pixels. |
y | Y position in pixels. |
visibleMapHeight | Current visible map height. |
OpenXcom::Map::~Map | ( | ) |
Cleans up the map.
Deletes the map.
void OpenXcom::Map::animate | ( | bool | redraw | ) |
Rotates the tileframes 0-7.
Handles animating tiles.
8 Frames per animation.
redraw | Redraw the battlescape? |
void OpenXcom::Map::cacheUnit | ( | BattleUnit * | unit | ) |
Caches the unit.
Check if a certain unit needs to be redrawn.
unit | Pointer to battleUnit. |
void OpenXcom::Map::cacheUnits | ( | ) |
Caches units.
Checks all units for if they need to be redrawn.
void OpenXcom::Map::calculateWalkingOffset | ( | BattleUnit * | unit, |
Position * | offset | ||
) |
Calculates the offset of a soldier, when it is walking in the middle of 2 tiles.
unit | Pointer to BattleUnit. |
offset | Pointer to the offset to return the calculation. |
|
virtual |
Camera * OpenXcom::Map::getCamera | ( | ) |
Gets the pointer to the camera.
CursorType OpenXcom::Map::getCursorType | ( | ) | const |
Gets the 3D cursor type.
Gets the cursor type.
std::list< Explosion * > * OpenXcom::Map::getExplosions | ( | ) |
Gets explosion set.
Gets a list of explosion sprites on the map.
Projectile * OpenXcom::Map::getProjectile | ( | ) | const |
Gets projectile.
Gets the current projectile sprite on the map.
void OpenXcom::Map::getSelectorPosition | ( | Position * | pos | ) | const |
Gets the currently selected position.
Draws the rectangle selector.
pos | Pointer to a position. |
std::vector< Position > * OpenXcom::Map::getWaypoints | ( | ) |
Get waypoints vector.
Gets a list of waypoints on the map.
Special handling for key presses.
Handles keyboard presses on the map.
action | Pointer to an action. |
state | State that the action handlers belong to. |
Reimplemented from OpenXcom::InteractiveSurface.
Special handling for key releases.
Handles keyboard releases on the map.
action | Pointer to an action. |
state | State that the action handlers belong to. |
Reimplemented from OpenXcom::InteractiveSurface.
Special handling for mouse over.
Handles mouse over events on the map.
action | Pointer to an action. |
state | State that the action handlers belong to. |
Reimplemented from OpenXcom::InteractiveSurface.
Special handling for mouse press.
Handles mouse presses on the map.
action | Pointer to an action. |
state | State that the action handlers belong to. |
Reimplemented from OpenXcom::InteractiveSurface.
Special handling for mouse release.
Handles mouse releases on the map.
action | Pointer to an action. |
state | State that the action handlers belong to. |
Reimplemented from OpenXcom::InteractiveSurface.
void OpenXcom::Map::refreshSelectorPosition | ( | ) |
Refreshes the battlescape selector after scrolling.
Updates the selector to the last-known mouse position.
void OpenXcom::Map::scrollKey | ( | ) |
Keyboard-scrolls the camera.
Timers only work on surfaces so we have to pass this on to the camera object.
void OpenXcom::Map::scrollMouse | ( | ) |
Mouse-scrolls the camera.
Timers only work on surfaces so we have to pass this on to the camera object.
void OpenXcom::Map::setButtonsPressed | ( | Uint8 | button, |
bool | pressed | ||
) |
Set mouse-buttons' pressed state.
Sets mouse-buttons' pressed state.
button | Index of the button. |
pressed | The state of the button. |
void OpenXcom::Map::setCursorType | ( | CursorType | type, |
int | size = 1 |
||
) |
Sets the 3D cursor type.
Sets the 3D cursor to selection/aim mode.
type | Cursor type. |
size | Size of cursor. |
|
virtual |
Sets the palette.
Replaces a certain amount of colors in the surface's palette.
colors | Pointer to the set of colors. |
firstcolor | Offset of the first color to replace. |
ncolors | Amount of colors to replace. |
Reimplemented from OpenXcom::Surface.
void OpenXcom::Map::setProjectile | ( | Projectile * | projectile | ) |
void OpenXcom::Map::setSelectorPosition | ( | int | mx, |
int | my | ||
) |
Sets the battlescape selector position relative to mouseposition.
Sets the selector to a certain tile on the map.
mx | mouse x position. |
my | mouse y position. |
void OpenXcom::Map::setUnitDying | ( | bool | flag | ) |
Sets the unitDying flag.
flag | True if the unit is dying. |
|
virtual |