OpenXcom  1.0
Open-source clone of the original X-Com
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OpenXcom::Map Member List

This is the complete list of members for OpenXcom::Map, including all inherited members.

animate(bool redraw)OpenXcom::Map
blit(Surface *surface)OpenXcom::Surfacevirtual
blitNShade(Surface *surface, int x, int y, int off, bool half=false, int newBaseColor=0)OpenXcom::Surface
cacheUnit(BattleUnit *unit)OpenXcom::Map
cacheUnits()OpenXcom::Map
calculateWalkingOffset(BattleUnit *unit, Position *offset)OpenXcom::Map
clear()OpenXcom::Surface
copy(Surface *surface)OpenXcom::Surface
draw()OpenXcom::Mapvirtual
drawCircle(Sint16 x, Sint16 y, Sint16 r, Uint8 color)OpenXcom::Surface
drawLine(Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 color)OpenXcom::Surface
drawPolygon(Sint16 *x, Sint16 *y, int n, Uint8 color)OpenXcom::Surface
drawRect(SDL_Rect *rect, Uint8 color)OpenXcom::Surface
drawRect(Sint16 x, Sint16 y, Sint16 w, Sint16 h, Uint8 color)OpenXcom::Surface
drawString(Sint16 x, Sint16 y, const char *s, Uint8 color)OpenXcom::Surface
drawTexturedPolygon(Sint16 *x, Sint16 *y, int n, Surface *texture, int dx, int dy)OpenXcom::Surface
getCamera()OpenXcom::Map
getCrop()OpenXcom::Surface
getCursorType() const OpenXcom::Map
getExplosions()OpenXcom::Map
getHeight() const OpenXcom::Surfaceinline
getMessageY()OpenXcom::Map
getPalette() const OpenXcom::Surfaceinline
getPixel(int x, int y) const OpenXcom::Surfaceinline
getProjectile() const OpenXcom::Map
getSelectorPosition(Position *pos) const OpenXcom::Map
getSurface() const OpenXcom::Surfaceinline
getTooltip() const OpenXcom::Surface
getVisible() const OpenXcom::Surface
getWaypoints()OpenXcom::Map
getWidth() const OpenXcom::Surfaceinline
getX() const OpenXcom::Surfaceinline
getY() const OpenXcom::Surfaceinline
handle(Action *action, State *state)OpenXcom::InteractiveSurfacevirtual
init()OpenXcom::Map
initText(Font *, Font *, Language *)OpenXcom::Surfaceinlinevirtual
InteractiveSurface(int width, int height, int x=0, int y=0)OpenXcom::InteractiveSurface
invalidate()OpenXcom::Surface
invert(Uint8 mid)OpenXcom::Surface
isButtonHandled(Uint8 button=0)OpenXcom::InteractiveSurfaceprotectedvirtual
isButtonPressed(Uint8 button=0)OpenXcom::InteractiveSurfaceprotected
isFocused() const OpenXcom::InteractiveSurface
keyboardPress(Action *action, State *state)OpenXcom::Mapvirtual
keyboardRelease(Action *action, State *state)OpenXcom::Mapvirtual
loadBdy(const std::string &filename)OpenXcom::Surface
loadImage(const std::string &filename)OpenXcom::Surface
loadScr(const std::string &filename)OpenXcom::Surface
loadSpk(const std::string &filename)OpenXcom::Surface
lock()OpenXcom::Surface
Map(Game *game, int width, int height, int x, int y, int visibleMapHeight)OpenXcom::Map
mouseClick(Action *action, State *state)OpenXcom::InteractiveSurfacevirtual
mouseIn(Action *action, State *state)OpenXcom::InteractiveSurfacevirtual
mouseOut(Action *action, State *state)OpenXcom::InteractiveSurfacevirtual
mouseOver(Action *action, State *state)OpenXcom::Mapvirtual
mousePress(Action *action, State *state)OpenXcom::Mapvirtual
mouseRelease(Action *action, State *state)OpenXcom::Mapvirtual
offset(int off, int min=-1, int max=-1, int mul=1)OpenXcom::Surface
onKeyboardPress(ActionHandler handler, SDLKey key=SDLK_ANY)OpenXcom::InteractiveSurface
onKeyboardRelease(ActionHandler handler, SDLKey key=SDLK_ANY)OpenXcom::InteractiveSurface
onMouseClick(ActionHandler handler, Uint8 button=SDL_BUTTON_LEFT)OpenXcom::InteractiveSurface
onMouseIn(ActionHandler handler)OpenXcom::InteractiveSurface
onMouseOut(ActionHandler handler)OpenXcom::InteractiveSurface
onMouseOver(ActionHandler handler)OpenXcom::InteractiveSurface
onMousePress(ActionHandler handler, Uint8 button=0)OpenXcom::InteractiveSurface
onMouseRelease(ActionHandler handler, Uint8 button=0)OpenXcom::InteractiveSurface
refreshSelectorPosition()OpenXcom::Map
resetCrop()OpenXcom::Surface
resize(int width, int height)OpenXcom::Surfaceprotected
scrollKey()OpenXcom::Map
scrollMouse()OpenXcom::Map
setButtonPressed(Uint8 button, bool pressed)OpenXcom::InteractiveSurfaceprotected
setButtonsPressed(Uint8 button, bool pressed)OpenXcom::Map
setCursorType(CursorType type, int size=1)OpenXcom::Map
setFocus(bool focus)OpenXcom::InteractiveSurfacevirtual
setHeight(int height)OpenXcom::Mapvirtual
setHidden(bool hidden)OpenXcom::Surface
setListButton()OpenXcom::InteractiveSurface
setPalette(SDL_Color *colors, int firstcolor=0, int ncolors=256)OpenXcom::Mapvirtual
setPixel(int x, int y, Uint8 pixel)OpenXcom::Surfaceinline
setPixelIterative(int *x, int *y, Uint8 pixel)OpenXcom::Surfaceinline
setProjectile(Projectile *projectile)OpenXcom::Map
setSelectorPosition(int mx, int my)OpenXcom::Map
setTooltip(const std::string &tooltip)OpenXcom::Surface
setUnitDying(bool flag)OpenXcom::Map
setVisible(bool visible)OpenXcom::InteractiveSurface
setWidth(int width)OpenXcom::Mapvirtual
setX(int x)OpenXcom::Surfacevirtual
setY(int y)OpenXcom::Surfacevirtual
Surface(int width, int height, int x=0, int y=0, int bpp=8)OpenXcom::Surface
Surface(const Surface &other)OpenXcom::Surface
think()OpenXcom::Mapvirtual
unlock()OpenXcom::Surface
unpress(State *state)OpenXcom::InteractiveSurfacevirtual
~InteractiveSurface()OpenXcom::InteractiveSurfacevirtual
~Map()OpenXcom::Map
~Surface()OpenXcom::Surfacevirtual