OpenXcom
1.0
Open-source clone of the original X-Com
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Text string displayed on screen. More...
#include <Text.h>
Public Member Functions | |
Text (int width, int height, int x=0, int y=0) | |
Creates a new text with the specified size and position. More... | |
~Text () | |
Cleans up the text. | |
void | setBig () |
Sets the text size to big. More... | |
void | setSmall () |
Sets the text size to small. More... | |
Font * | getFont () const |
Gets the text's current font. More... | |
void | initText (Font *big, Font *small, Language *lang) |
Initializes the resources for the text. More... | |
void | setText (const std::wstring &text) |
Sets the text's string. More... | |
std::wstring | getText () const |
Gets the text's string. More... | |
void | setWordWrap (bool wrap, bool indent=false) |
Sets the text's wordwrap setting. More... | |
void | setInvert (bool invert) |
Sets the text's color invert setting. More... | |
void | setHighContrast (bool contrast) |
Sets the text's high contrast color setting. More... | |
void | setAlign (TextHAlign align) |
Sets the text's horizontal alignment. More... | |
TextHAlign | getAlign () const |
Gets the text's horizontal alignment. More... | |
void | setVerticalAlign (TextVAlign valign) |
Sets the text's vertical alignment. More... | |
void | setColor (Uint8 color) |
Sets the text's color. More... | |
Uint8 | getColor () const |
Gets the text's color. More... | |
void | setSecondaryColor (Uint8 color) |
Sets the text's secondary color. More... | |
Uint8 | getSecondaryColor () const |
Gets the text's secondary color. More... | |
int | getTextWidth (int line=-1) const |
Gets the rendered text's width. More... | |
int | getTextHeight (int line=-1) const |
Gets the rendered text's height. More... | |
void | draw () |
Draws the text. More... | |
Public Member Functions inherited from OpenXcom::Surface | |
Surface (int width, int height, int x=0, int y=0, int bpp=8) | |
Creates a new surface with the specified size and position. More... | |
Surface (const Surface &other) | |
Creates a new surface from an existing one. More... | |
virtual | ~Surface () |
Cleans up the surface. More... | |
void | loadScr (const std::string &filename) |
Loads an X-Com SCR graphic. More... | |
void | loadSpk (const std::string &filename) |
Loads an X-Com SPK graphic. More... | |
void | loadBdy (const std::string &filename) |
Loads a TFTD BDY graphic. More... | |
void | loadImage (const std::string &filename) |
Loads a general image file. More... | |
void | clear () |
Clears the surface's contents. More... | |
void | offset (int off, int min=-1, int max=-1, int mul=1) |
Offsets the surface's colors by a set amount. More... | |
void | invert (Uint8 mid) |
Inverts the surface's colors. More... | |
virtual void | think () |
Runs surface functionality every cycle. More... | |
virtual void | blit (Surface *surface) |
Blits this surface onto another one. More... | |
void | copy (Surface *surface) |
Copies a portion of another surface into this one. More... | |
void | drawRect (SDL_Rect *rect, Uint8 color) |
Draws a filled rectangle on the surface. More... | |
void | drawRect (Sint16 x, Sint16 y, Sint16 w, Sint16 h, Uint8 color) |
Draws a filled rectangle on the surface. More... | |
void | drawLine (Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 color) |
Draws a line on the surface. More... | |
void | drawCircle (Sint16 x, Sint16 y, Sint16 r, Uint8 color) |
Draws a filled circle on the surface. More... | |
void | drawPolygon (Sint16 *x, Sint16 *y, int n, Uint8 color) |
Draws a filled polygon on the surface. More... | |
void | drawTexturedPolygon (Sint16 *x, Sint16 *y, int n, Surface *texture, int dx, int dy) |
Draws a textured polygon on the surface. More... | |
void | drawString (Sint16 x, Sint16 y, const char *s, Uint8 color) |
Draws a string on the surface. More... | |
virtual void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256) |
Sets the surface's palette. More... | |
SDL_Color * | getPalette () const |
Returns the surface's 8bpp palette. More... | |
virtual void | setX (int x) |
Sets the X position of the surface. More... | |
int | getX () const |
Returns the position of the surface in the X axis. More... | |
virtual void | setY (int y) |
Sets the Y position of the surface. More... | |
int | getY () const |
Returns the position of the surface in the Y axis. More... | |
void | setVisible (bool visible) |
Sets the surface's visibility. More... | |
bool | getVisible () const |
Gets the surface's visibility. More... | |
void | resetCrop () |
Resets the cropping rectangle for the surface. More... | |
SDL_Rect * | getCrop () |
Gets the cropping rectangle for the surface. More... | |
void | setPixel (int x, int y, Uint8 pixel) |
Changes the color of a pixel in the surface, relative to the top-left corner of the surface. More... | |
void | setPixelIterative (int *x, int *y, Uint8 pixel) |
Changes the color of a pixel in the surface and returns the next pixel position. More... | |
Uint8 | getPixel (int x, int y) const |
Returns the color of a specified pixel in the surface. More... | |
SDL_Surface * | getSurface () const |
Returns the internal SDL_Surface for SDL calls. More... | |
int | getWidth () const |
Returns the width of the surface. More... | |
virtual void | setWidth (int width) |
Sets the width of the surface. More... | |
int | getHeight () const |
Returns the height of the surface. More... | |
virtual void | setHeight (int height) |
Sets the height of the surface. More... | |
void | setHidden (bool hidden) |
Sets the surface's special hidden flag. More... | |
void | lock () |
Locks the surface. More... | |
void | unlock () |
Unlocks the surface. More... | |
void | blitNShade (Surface *surface, int x, int y, int off, bool half=false, int newBaseColor=0) |
Specific blit function to blit battlescape terrain data in different shades in a fast way. More... | |
void | invalidate () |
Invalidate the surface: force it to be redrawn. More... | |
std::string | getTooltip () const |
Gets the tooltip of the surface. More... | |
void | setTooltip (const std::string &tooltip) |
Sets the tooltip of the surface. More... | |
Static Public Member Functions | |
static std::wstring | formatNumber (int value, std::wstring currency=L"") |
Formats an integer value as number with separators. More... | |
static std::wstring | formatFunding (int funds) |
Formats an integer value as currency. More... | |
static std::wstring | formatPercentage (int value) |
Formats an integer value as percentage. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from OpenXcom::Surface | |
void | resize (int width, int height) |
Recreates the surface with a new size. More... | |
Text string displayed on screen.
Takes the characters from a Font and puts them together on screen to display a string of text, taking care of any required aligning or wrapping.
OpenXcom::Text::Text | ( | int | width, |
int | height, | ||
int | x = 0 , |
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int | y = 0 |
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) |
Creates a new text with the specified size and position.
Sets up a blank text with the specified size and position.
width | Width in pixels. |
height | Height in pixels. |
x | X position in pixels. |
y | Y position in pixels. |
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virtual |
Draws the text.
Draws all the characters in the text with a really nasty complex gritty text rendering algorithm logic stuff.
Reimplemented from OpenXcom::Surface.
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static |
Formats an integer value as currency.
Takes an integer value and formats it as currency, spacing the thousands and adding a $ sign to the front.
funds | The funding value. |
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static |
Formats an integer value as number with separators.
Takes an integer value and formats it as number with separators (spacing the thousands).
value | The value. |
currency | Currency symbol. |
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static |
Formats an integer value as percentage.
Takes an integer value and formats it as percentage, adding a % sign.
value | The percentage value. |
TextHAlign OpenXcom::Text::getAlign | ( | ) | const |
Gets the text's horizontal alignment.
Returns the way the text is aligned horizontally relative to the drawing area.
Uint8 OpenXcom::Text::getColor | ( | ) | const |
Gets the text's color.
Returns the color used to render the text.
Font * OpenXcom::Text::getFont | ( | ) | const |
Gets the text's current font.
Returns the font currently used by the text.
Uint8 OpenXcom::Text::getSecondaryColor | ( | ) | const |
Gets the text's secondary color.
Returns the secondary color used to render the text.
std::wstring OpenXcom::Text::getText | ( | ) | const |
int OpenXcom::Text::getTextHeight | ( | int | line = -1 | ) | const |
Gets the rendered text's height.
Returns the rendered text's height.
Useful to check if wordwrap applies.
line | Line to get the height, or -1 to get whole text height. |
int OpenXcom::Text::getTextWidth | ( | int | line = -1 | ) | const |
Gets the rendered text's width.
Returns the rendered text's width.
line | Line to get the width, or -1 to get whole text width. |
Initializes the resources for the text.
Changes the various resources needed for text rendering.
The different fonts need to be passed in advance since the text size can change mid-text, and the language affects how the text is rendered.
big | Pointer to large-size font. |
small | Pointer to small-size font. |
lang | Pointer to current language. |
Reimplemented from OpenXcom::Surface.
void OpenXcom::Text::setAlign | ( | TextHAlign | align | ) |
Sets the text's horizontal alignment.
Changes the way the text is aligned horizontally relative to the drawing area.
align | Horizontal alignment. |
void OpenXcom::Text::setBig | ( | ) |
Sets the text size to big.
Changes the text to use the big-size font.
void OpenXcom::Text::setColor | ( | Uint8 | color | ) |
Sets the text's color.
Changes the color used to render the text.
Unlike regular graphics, fonts are greyscale so they need to be assigned a specific position in the palette to be displayed.
color | Color value. |
void OpenXcom::Text::setHighContrast | ( | bool | contrast | ) |
Sets the text's high contrast color setting.
Enables/disables high contrast color.
Mostly used for Battlescape UI.
contrast | High contrast setting. |
void OpenXcom::Text::setInvert | ( | bool | invert | ) |
Sets the text's color invert setting.
Enables/disables color inverting.
Mostly used to make button text look pressed along with the button.
invert | Invert setting. |
void OpenXcom::Text::setSecondaryColor | ( | Uint8 | color | ) |
Sets the text's secondary color.
Changes the secondary color used to render the text.
The text switches between the primary and secondary color whenever there's a 0x01 in the string.
color | Color value. |
void OpenXcom::Text::setSmall | ( | ) |
Sets the text size to small.
Changes the text to use the small-size font.
void OpenXcom::Text::setText | ( | const std::wstring & | text | ) |
void OpenXcom::Text::setVerticalAlign | ( | TextVAlign | valign | ) |
Sets the text's vertical alignment.
Changes the way the text is aligned vertically relative to the drawing area.
valign | Vertical alignment. |
void OpenXcom::Text::setWordWrap | ( | bool | wrap, |
bool | indent = false |
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Sets the text's wordwrap setting.
Enables/disables text wordwrapping.
When enabled, lines of text are automatically split to ensure they stay within the drawing area, otherwise they simply go off the edge.
wrap | Wordwrapping setting. |
indent | Indent wrapped text. |