OpenXcom
1.0
Open-source clone of the original X-Com
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Screen which displays soldier's inventory. More...
#include <InventoryState.h>
Public Member Functions | |
InventoryState (Game *game, bool tu, BattlescapeState *parent) | |
Creates the Inventory state. More... | |
~InventoryState () | |
Cleans up the Inventory state. | |
void | init () |
Updates all soldier info. More... | |
void | updateStats () |
Updates the soldier info (Weight, TU). More... | |
void | saveEquipmentLayout () |
Saves the soldiers' equipment-layout. | |
void | btnOkClick (Action *action) |
Handler for clicking the OK button. More... | |
void | btnPrevClick (Action *action) |
Handler for clicking the Previous button. More... | |
void | btnNextClick (Action *action) |
Handler for clicking the Next button. More... | |
void | btnUnloadClick (Action *action) |
Handler for clicking the Rank button. More... | |
void | btnGroundClick (Action *action) |
Handler for clicking on the Ground -> button. More... | |
void | btnRankClick (Action *action) |
Handler for clicking on the inventory. More... | |
void | invClick (Action *action) |
Handler for clicking the Unload button. More... | |
void | handle (Action *action) |
Handles keypresses. More... | |
Public Member Functions inherited from OpenXcom::State | |
State (Game *game) | |
Creates a new state linked to a game. More... | |
virtual | ~State () |
Cleans up the state. More... | |
void | add (Surface *surface) |
Adds a child element to the state. More... | |
bool | isScreen () const |
Gets whether the state is a full-screen. More... | |
void | toggleScreen () |
Toggles whether the state is a full-screen. More... | |
virtual void | think () |
Runs state functionality every cycle. More... | |
virtual void | blit () |
Blits the state to the screen. More... | |
void | hideAll () |
Hides all the state surfaces. More... | |
void | showAll () |
Shws all the state surfaces. More... | |
void | resetAll () |
Resets all the state surfaces. More... | |
const LocalizedText & | tr (const std::string &id) const |
Get the localized text. More... | |
LocalizedText | tr (const std::string &id, unsigned n) const |
Get the localized text. More... | |
void | redrawText () |
redraw all the text-type surfaces. | |
void | centerAllSurfaces () |
center all surfaces relative to the screen. More... | |
void | lowerAllSurfaces () |
lower all surfaces by half the screen height. More... | |
void | applyBattlescapeTheme () |
switch the colours to use the battlescape palette. More... | |
void | setModal (InteractiveSurface *surface) |
Sets a modal surface. More... | |
void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
Changes a set of colors on the state's 8bpp palette. More... | |
void | setPalette (const std::string &palette, int backpals=-1) |
Changes the state's 8bpp palette with certain resources. More... | |
SDL_Color *const | getPalette () |
Gets the state's 8bpp palette. More... | |
virtual void | resize (int &dX, int &dY) |
Let the state know the window has been resized. More... | |
virtual void | recenter (int dX, int dY) |
Re-orients all the surfaces in the state. More... | |
Screen which displays soldier's inventory.
OpenXcom::InventoryState::InventoryState | ( | Game * | game, |
bool | tu, | ||
BattlescapeState * | parent | ||
) |
void OpenXcom::InventoryState::btnGroundClick | ( | Action * | action | ) |
Handler for clicking on the Ground -> button.
Shows more ground items / rearranges them.
action | Pointer to an action. |
void OpenXcom::InventoryState::btnNextClick | ( | Action * | action | ) |
Handler for clicking the Next button.
Selects the next soldier.
action | Pointer to an action. |
void OpenXcom::InventoryState::btnOkClick | ( | Action * | action | ) |
Handler for clicking the OK button.
Returns to the previous screen.
action | Pointer to an action. |
void OpenXcom::InventoryState::btnPrevClick | ( | Action * | action | ) |
Handler for clicking the Previous button.
Selects the previous soldier.
action | Pointer to an action. |
void OpenXcom::InventoryState::btnRankClick | ( | Action * | action | ) |
Handler for clicking on the inventory.
Shows the unit info screen.
action | Pointer to an action. |
void OpenXcom::InventoryState::btnUnloadClick | ( | Action * | action | ) |
Handler for clicking the Rank button.
Unloads the selected weapon.
action | Pointer to an action. |
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virtual |
Handles keypresses.
Takes care of any events from the core game engine.
action | Pointer to an action. |
Reimplemented from OpenXcom::State.
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virtual |
Updates all soldier info.
Updates all soldier stats when the soldier changes.
Reimplemented from OpenXcom::State.
void OpenXcom::InventoryState::invClick | ( | Action * | action | ) |
Handler for clicking the Unload button.
Updates item info.
action | Pointer to an action. |
void OpenXcom::InventoryState::updateStats | ( | ) |
Updates the soldier info (Weight, TU).
Updates the soldier stats (Weight, TU).