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| BuildNewBaseState (Game *game, Base *base, Globe *globe, bool first) |
| Creates the Build New Base state. More...
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| ~BuildNewBaseState () |
| Cleans up the Build New Base state.
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void | init () |
| Resets globe. More...
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void | think () |
| Runs the timer. More...
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void | handle (Action *action) |
| Handles actions. More...
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void | globeClick (Action *action) |
| Handler for clicking the globe. More...
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void | globeHover (Action *action) |
| Handler for mouse hovering the globe. More...
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void | hoverRedraw (void) |
| Handler for redrawing hover (delayed)
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void | btnRotateLeftPress (Action *action) |
| Handler for pressing the Rotate Left arrow. More...
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void | btnRotateLeftRelease (Action *action) |
| Handler for releasing the Rotate Left arrow. More...
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void | btnRotateRightPress (Action *action) |
| Handler for pressing the Rotate Right arrow. More...
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void | btnRotateRightRelease (Action *action) |
| Handler for releasing the Rotate Right arrow. More...
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void | btnRotateUpPress (Action *action) |
| Handler for pressing the Rotate Up arrow. More...
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void | btnRotateUpRelease (Action *action) |
| Handler for releasing the Rotate Up arrow. More...
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void | btnRotateDownPress (Action *action) |
| Handler for pressing the Rotate Down arrow. More...
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void | btnRotateDownRelease (Action *action) |
| Handler for releasing the Rotate Down arrow. More...
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void | btnZoomInLeftClick (Action *action) |
| Handler for left-clicking the Zoom In icon. More...
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void | btnZoomInRightClick (Action *action) |
| Handler for right-clicking the Zoom In icon. More...
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void | btnZoomOutLeftClick (Action *action) |
| Handler for left-clicking the Zoom Out icon. More...
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void | btnZoomOutRightClick (Action *action) |
| Handler for right-clicking the Zoom Out icon. More...
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void | btnCancelClick (Action *action) |
| Handler for clicking the Cancel button. More...
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void | resize (int &dX, int &dY) |
| Let the state know the window has been resized. More...
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| State (Game *game) |
| Creates a new state linked to a game. More...
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virtual | ~State () |
| Cleans up the state. More...
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void | add (Surface *surface) |
| Adds a child element to the state. More...
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bool | isScreen () const |
| Gets whether the state is a full-screen. More...
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void | toggleScreen () |
| Toggles whether the state is a full-screen. More...
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virtual void | blit () |
| Blits the state to the screen. More...
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void | hideAll () |
| Hides all the state surfaces. More...
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void | showAll () |
| Shws all the state surfaces. More...
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void | resetAll () |
| Resets all the state surfaces. More...
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const LocalizedText & | tr (const std::string &id) const |
| Get the localized text. More...
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LocalizedText | tr (const std::string &id, unsigned n) const |
| Get the localized text. More...
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void | redrawText () |
| redraw all the text-type surfaces.
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void | centerAllSurfaces () |
| center all surfaces relative to the screen. More...
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void | lowerAllSurfaces () |
| lower all surfaces by half the screen height. More...
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void | applyBattlescapeTheme () |
| switch the colours to use the battlescape palette. More...
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void | setModal (InteractiveSurface *surface) |
| Sets a modal surface. More...
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void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
| Changes a set of colors on the state's 8bpp palette. More...
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void | setPalette (const std::string &palette, int backpals=-1) |
| Changes the state's 8bpp palette with certain resources. More...
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SDL_Color *const | getPalette () |
| Gets the state's 8bpp palette. More...
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virtual void | recenter (int dX, int dY) |
| Re-orients all the surfaces in the state. More...
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Screen that allows the player to place a new base on the globe.