OpenXcom  1.0
Open-source clone of the original X-Com
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros Pages
OpenXcom::BuildNewBaseState Member List

This is the complete list of members for OpenXcom::BuildNewBaseState, including all inherited members.

add(Surface *surface)OpenXcom::State
applyBattlescapeTheme()OpenXcom::State
blit()OpenXcom::Statevirtual
btnCancelClick(Action *action)OpenXcom::BuildNewBaseState
btnRotateDownPress(Action *action)OpenXcom::BuildNewBaseState
btnRotateDownRelease(Action *action)OpenXcom::BuildNewBaseState
btnRotateLeftPress(Action *action)OpenXcom::BuildNewBaseState
btnRotateLeftRelease(Action *action)OpenXcom::BuildNewBaseState
btnRotateRightPress(Action *action)OpenXcom::BuildNewBaseState
btnRotateRightRelease(Action *action)OpenXcom::BuildNewBaseState
btnRotateUpPress(Action *action)OpenXcom::BuildNewBaseState
btnRotateUpRelease(Action *action)OpenXcom::BuildNewBaseState
btnZoomInLeftClick(Action *action)OpenXcom::BuildNewBaseState
btnZoomInRightClick(Action *action)OpenXcom::BuildNewBaseState
btnZoomOutLeftClick(Action *action)OpenXcom::BuildNewBaseState
btnZoomOutRightClick(Action *action)OpenXcom::BuildNewBaseState
BuildNewBaseState(Game *game, Base *base, Globe *globe, bool first)OpenXcom::BuildNewBaseState
centerAllSurfaces()OpenXcom::State
getPalette()OpenXcom::State
globeClick(Action *action)OpenXcom::BuildNewBaseState
globeHover(Action *action)OpenXcom::BuildNewBaseState
handle(Action *action)OpenXcom::BuildNewBaseStatevirtual
hideAll()OpenXcom::State
hoverRedraw(void)OpenXcom::BuildNewBaseState
init()OpenXcom::BuildNewBaseStatevirtual
isScreen() const OpenXcom::State
lowerAllSurfaces()OpenXcom::State
recenter(int dX, int dY)OpenXcom::Statevirtual
redrawText()OpenXcom::State
resetAll()OpenXcom::State
resize(int &dX, int &dY)OpenXcom::BuildNewBaseStatevirtual
setModal(InteractiveSurface *surface)OpenXcom::State
setPalette(SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)OpenXcom::State
setPalette(const std::string &palette, int backpals=-1)OpenXcom::State
showAll()OpenXcom::State
State(Game *game)OpenXcom::State
think()OpenXcom::BuildNewBaseStatevirtual
toggleScreen()OpenXcom::State
tr(const std::string &id) const OpenXcom::State
tr(const std::string &id, unsigned n) const OpenXcom::State
~BuildNewBaseState()OpenXcom::BuildNewBaseState
~State()OpenXcom::Statevirtual