add(Surface *surface) | OpenXcom::State | |
applyBattlescapeTheme() | OpenXcom::State | |
blit() | OpenXcom::State | virtual |
btnCancelClick(Action *action) | OpenXcom::BuildNewBaseState | |
btnRotateDownPress(Action *action) | OpenXcom::BuildNewBaseState | |
btnRotateDownRelease(Action *action) | OpenXcom::BuildNewBaseState | |
btnRotateLeftPress(Action *action) | OpenXcom::BuildNewBaseState | |
btnRotateLeftRelease(Action *action) | OpenXcom::BuildNewBaseState | |
btnRotateRightPress(Action *action) | OpenXcom::BuildNewBaseState | |
btnRotateRightRelease(Action *action) | OpenXcom::BuildNewBaseState | |
btnRotateUpPress(Action *action) | OpenXcom::BuildNewBaseState | |
btnRotateUpRelease(Action *action) | OpenXcom::BuildNewBaseState | |
btnZoomInLeftClick(Action *action) | OpenXcom::BuildNewBaseState | |
btnZoomInRightClick(Action *action) | OpenXcom::BuildNewBaseState | |
btnZoomOutLeftClick(Action *action) | OpenXcom::BuildNewBaseState | |
btnZoomOutRightClick(Action *action) | OpenXcom::BuildNewBaseState | |
BuildNewBaseState(Game *game, Base *base, Globe *globe, bool first) | OpenXcom::BuildNewBaseState | |
centerAllSurfaces() | OpenXcom::State | |
getPalette() | OpenXcom::State | |
globeClick(Action *action) | OpenXcom::BuildNewBaseState | |
globeHover(Action *action) | OpenXcom::BuildNewBaseState | |
handle(Action *action) | OpenXcom::BuildNewBaseState | virtual |
hideAll() | OpenXcom::State | |
hoverRedraw(void) | OpenXcom::BuildNewBaseState | |
init() | OpenXcom::BuildNewBaseState | virtual |
isScreen() const | OpenXcom::State | |
lowerAllSurfaces() | OpenXcom::State | |
recenter(int dX, int dY) | OpenXcom::State | virtual |
redrawText() | OpenXcom::State | |
resetAll() | OpenXcom::State | |
resize(int &dX, int &dY) | OpenXcom::BuildNewBaseState | virtual |
setModal(InteractiveSurface *surface) | OpenXcom::State | |
setPalette(SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) | OpenXcom::State | |
setPalette(const std::string &palette, int backpals=-1) | OpenXcom::State | |
showAll() | OpenXcom::State | |
State(Game *game) | OpenXcom::State | |
think() | OpenXcom::BuildNewBaseState | virtual |
toggleScreen() | OpenXcom::State | |
tr(const std::string &id) const | OpenXcom::State | |
tr(const std::string &id, unsigned n) const | OpenXcom::State | |
~BuildNewBaseState() | OpenXcom::BuildNewBaseState | |
~State() | OpenXcom::State | virtual |