OpenXcom  1.0
Open-source clone of the original X-Com
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Public Member Functions | List of all members
OpenXcom::SoldierInfoState Class Reference

Soldier Info screen that shows all the info of a specific soldier. More...

#include <SoldierInfoState.h>

Inheritance diagram for OpenXcom::SoldierInfoState:
OpenXcom::State

Public Member Functions

 SoldierInfoState (Game *game, Base *base, size_t soldierId)
 Creates the Soldier Info state. More...
 
 ~SoldierInfoState ()
 Cleans up the Soldier Info state.
 
void init ()
 Updates the soldier info. More...
 
void edtSoldierPress (Action *action)
 Handler for pressing on the Name edit. More...
 
void edtSoldierChange (Action *action)
 Handler for changing text on the Name edit. More...
 
void btnOkClick (Action *action)
 Handler for clicking the OK button. More...
 
void btnPrevClick (Action *action)
 Handler for clicking the Previous button. More...
 
void btnNextClick (Action *action)
 Handler for clicking the Next button. More...
 
void btnArmorClick (Action *action)
 Handler for clicking the Armor button. More...
 
void btnSackClick (Action *action)
 Handler for clicking the Sack button. More...
 
- Public Member Functions inherited from OpenXcom::State
 State (Game *game)
 Creates a new state linked to a game. More...
 
virtual ~State ()
 Cleans up the state. More...
 
void add (Surface *surface)
 Adds a child element to the state. More...
 
bool isScreen () const
 Gets whether the state is a full-screen. More...
 
void toggleScreen ()
 Toggles whether the state is a full-screen. More...
 
virtual void handle (Action *action)
 Handles any events. More...
 
virtual void think ()
 Runs state functionality every cycle. More...
 
virtual void blit ()
 Blits the state to the screen. More...
 
void hideAll ()
 Hides all the state surfaces. More...
 
void showAll ()
 Shws all the state surfaces. More...
 
void resetAll ()
 Resets all the state surfaces. More...
 
const LocalizedTexttr (const std::string &id) const
 Get the localized text. More...
 
LocalizedText tr (const std::string &id, unsigned n) const
 Get the localized text. More...
 
void redrawText ()
 redraw all the text-type surfaces.
 
void centerAllSurfaces ()
 center all surfaces relative to the screen. More...
 
void lowerAllSurfaces ()
 lower all surfaces by half the screen height. More...
 
void applyBattlescapeTheme ()
 switch the colours to use the battlescape palette. More...
 
void setModal (InteractiveSurface *surface)
 Sets a modal surface. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)
 Changes a set of colors on the state's 8bpp palette. More...
 
void setPalette (const std::string &palette, int backpals=-1)
 Changes the state's 8bpp palette with certain resources. More...
 
SDL_Color *const getPalette ()
 Gets the state's 8bpp palette. More...
 
virtual void resize (int &dX, int &dY)
 Let the state know the window has been resized. More...
 
virtual void recenter (int dX, int dY)
 Re-orients all the surfaces in the state. More...
 

Detailed Description

Soldier Info screen that shows all the info of a specific soldier.

Constructor & Destructor Documentation

OpenXcom::SoldierInfoState::SoldierInfoState ( Game game,
Base base,
size_t  soldierId 
)

Creates the Soldier Info state.

Initializes all the elements in the Soldier Info screen.

Parameters
gamePointer to the core game.
basePointer to the base to get info from. NULL to use the dead soldiers list.
soldierIdID of the selected soldier.

Member Function Documentation

void OpenXcom::SoldierInfoState::btnArmorClick ( Action action)

Handler for clicking the Armor button.

Shows the Select Armor window.

Parameters
actionPointer to an action.
void OpenXcom::SoldierInfoState::btnNextClick ( Action action)

Handler for clicking the Next button.

Goes to the next soldier.

Parameters
actionPointer to an action.
void OpenXcom::SoldierInfoState::btnOkClick ( Action action)

Handler for clicking the OK button.

Returns to the previous screen.

Parameters
actionPointer to an action.
void OpenXcom::SoldierInfoState::btnPrevClick ( Action action)

Handler for clicking the Previous button.

Goes to the previous soldier.

Parameters
actionPointer to an action.
void OpenXcom::SoldierInfoState::btnSackClick ( Action action)

Handler for clicking the Sack button.

Shows the Sack Soldier window.

Parameters
actionPointer to an action.
void OpenXcom::SoldierInfoState::edtSoldierChange ( Action action)

Handler for changing text on the Name edit.

Changes the soldier's name.

Parameters
actionPointer to an action.
void OpenXcom::SoldierInfoState::edtSoldierPress ( Action action)

Handler for pressing on the Name edit.

Disables the soldier input.

Parameters
actionPointer to an action.
void OpenXcom::SoldierInfoState::init ( )
virtual

Updates the soldier info.

Updates soldier stats when the soldier changes.

Reimplemented from OpenXcom::State.


The documentation for this class was generated from the following files: