Here is a list of all documented class members with links to the class documentation for each member:
- h -
- halveArmor()
: OpenXcom::BattleUnit
- handle()
: OpenXcom::ActionMenuState
, OpenXcom::BattlescapeState
, OpenXcom::BuildNewBaseState
, OpenXcom::ComboBox
, OpenXcom::Cursor
, OpenXcom::FpsCounter
, OpenXcom::GeoscapeState
, OpenXcom::InfoboxState
, OpenXcom::InteractiveSurface
, OpenXcom::InventoryState
, OpenXcom::MedikitState
, OpenXcom::MiniMapState
, OpenXcom::NextTurnState
, OpenXcom::OptionsVideoState
, OpenXcom::PrimeGrenadeState
, OpenXcom::ScannerState
, OpenXcom::Screen
, OpenXcom::ScrollBar
, OpenXcom::SelectDestinationState
, OpenXcom::Slider
, OpenXcom::StartState
, OpenXcom::State
, OpenXcom::TextEdit
, OpenXcom::TextList
, OpenXcom::UnitInfoState
- handleAI()
: OpenXcom::BattlescapeGame
- handleBaseDefense()
: OpenXcom::GeoscapeState
- handleDogfights()
: OpenXcom::GeoscapeState
- handleKeyPress()
: OpenXcom::BaseInfoState
, OpenXcom::BasescapeState
- handleNonTargetAction()
: OpenXcom::BattlescapeGame
- handlePromotions()
: OpenXcom::SavedGame
- handleState()
: OpenXcom::BattlescapeGame
, OpenXcom::BattlescapeState
- handleWheel()
: OpenXcom::ResearchInfoState
- hasInventory()
: OpenXcom::BattleUnit
- hasNoFloor()
: OpenXcom::Tile
- haveSSE2()
: OpenXcom::Zoom
- heal()
: OpenXcom::BattleUnit
, OpenXcom::Soldier
- healStun()
: OpenXcom::BattleUnit
- hideAll()
: OpenXcom::State
- hit()
: OpenXcom::TileEngine
- horizontalBlockage()
: OpenXcom::TileEngine
- hoverRedraw()
: OpenXcom::BuildNewBaseState