OpenXcom
1.0
Open-source clone of the original X-Com
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Initializes the game and loads all required content. More...
#include <StartState.h>
Public Member Functions | |
StartState (Game *game) | |
Creates the Start state. More... | |
~StartState () | |
Cleans up the Start state. More... | |
void | init () |
Reset everything. More... | |
void | think () |
Displays messages. More... | |
void | handle (Action *action) |
Handles key clicks. More... | |
void | animate () |
Animates the terminal. More... | |
void | addLine (const std::wstring &str) |
Adds a line of text. More... | |
Public Member Functions inherited from OpenXcom::State | |
State (Game *game) | |
Creates a new state linked to a game. More... | |
virtual | ~State () |
Cleans up the state. More... | |
void | add (Surface *surface) |
Adds a child element to the state. More... | |
bool | isScreen () const |
Gets whether the state is a full-screen. More... | |
void | toggleScreen () |
Toggles whether the state is a full-screen. More... | |
virtual void | blit () |
Blits the state to the screen. More... | |
void | hideAll () |
Hides all the state surfaces. More... | |
void | showAll () |
Shws all the state surfaces. More... | |
void | resetAll () |
Resets all the state surfaces. More... | |
const LocalizedText & | tr (const std::string &id) const |
Get the localized text. More... | |
LocalizedText | tr (const std::string &id, unsigned n) const |
Get the localized text. More... | |
void | redrawText () |
redraw all the text-type surfaces. | |
void | centerAllSurfaces () |
center all surfaces relative to the screen. More... | |
void | lowerAllSurfaces () |
lower all surfaces by half the screen height. More... | |
void | applyBattlescapeTheme () |
switch the colours to use the battlescape palette. More... | |
void | setModal (InteractiveSurface *surface) |
Sets a modal surface. More... | |
void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
Changes a set of colors on the state's 8bpp palette. More... | |
void | setPalette (const std::string &palette, int backpals=-1) |
Changes the state's 8bpp palette with certain resources. More... | |
SDL_Color *const | getPalette () |
Gets the state's 8bpp palette. More... | |
virtual void | resize (int &dX, int &dY) |
Let the state know the window has been resized. More... | |
virtual void | recenter (int dX, int dY) |
Re-orients all the surfaces in the state. More... | |
Static Public Member Functions | |
static int | load (void *game_ptr) |
Loads the game resources. More... | |
Initializes the game and loads all required content.
OpenXcom::StartState::StartState | ( | Game * | game | ) |
Creates the Start state.
Initializes all the elements in the Loading screen.
game | Pointer to the core game. |
OpenXcom::StartState::~StartState | ( | ) |
Cleans up the Start state.
Kill the thread in case the game is quit early.
void OpenXcom::StartState::addLine | ( | const std::wstring & | str | ) |
Adds a line of text.
Adds a line of text to the terminal and moves the cursor appropriately.
str | Text line to add. |
void OpenXcom::StartState::animate | ( | ) |
Animates the terminal.
Blinks the cursor and spreads out terminal output.
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virtual |
Handles key clicks.
The game quits if the player presses any key when an error message is on display.
action | Pointer to an action. |
Reimplemented from OpenXcom::State.
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virtual |
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static |
Loads the game resources.
Loads game data and updates status accordingly.
game_ptr | Pointer to the game. |
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virtual |
Displays messages.
If the loading fails, it shows an error, otherwise moves on to the game.
Reimplemented from OpenXcom::State.