OpenXcom  1.0
Open-source clone of the original X-Com
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OpenXcom::StartState Member List

This is the complete list of members for OpenXcom::StartState, including all inherited members.

add(Surface *surface)OpenXcom::State
addLine(const std::wstring &str)OpenXcom::StartState
animate()OpenXcom::StartState
applyBattlescapeTheme()OpenXcom::State
blit()OpenXcom::Statevirtual
centerAllSurfaces()OpenXcom::State
getPalette()OpenXcom::State
handle(Action *action)OpenXcom::StartStatevirtual
hideAll()OpenXcom::State
init()OpenXcom::StartStatevirtual
isScreen() const OpenXcom::State
load(void *game_ptr)OpenXcom::StartStatestatic
lowerAllSurfaces()OpenXcom::State
recenter(int dX, int dY)OpenXcom::Statevirtual
redrawText()OpenXcom::State
resetAll()OpenXcom::State
resize(int &dX, int &dY)OpenXcom::Statevirtual
setModal(InteractiveSurface *surface)OpenXcom::State
setPalette(SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)OpenXcom::State
setPalette(const std::string &palette, int backpals=-1)OpenXcom::State
showAll()OpenXcom::State
StartState(Game *game)OpenXcom::StartState
State(Game *game)OpenXcom::State
think()OpenXcom::StartStatevirtual
toggleScreen()OpenXcom::State
tr(const std::string &id) const OpenXcom::State
tr(const std::string &id, unsigned n) const OpenXcom::State
~StartState()OpenXcom::StartState
~State()OpenXcom::Statevirtual