OpenXcom
1.0
Open-source clone of the original X-Com
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Screen that allows the player to pick a target for a craft on the globe. More...
#include <SelectDestinationState.h>
Public Member Functions | |
SelectDestinationState (Game *game, Craft *craft, Globe *globe) | |
Creates the Select Destination state. More... | |
~SelectDestinationState () | |
Cleans up the Select Destination state. | |
void | init () |
Resets globe. More... | |
void | think () |
Runs the timer. More... | |
void | handle (Action *action) |
Handles actions. More... | |
void | globeClick (Action *action) |
Handler for clicking the globe. More... | |
void | btnRotateLeftPress (Action *action) |
Handler for pressing the Rotate Left arrow. More... | |
void | btnRotateLeftRelease (Action *action) |
Handler for releasing the Rotate Left arrow. More... | |
void | btnRotateRightPress (Action *action) |
Handler for pressing the Rotate Right arrow. More... | |
void | btnRotateRightRelease (Action *action) |
Handler for releasing the Rotate Right arrow. More... | |
void | btnRotateUpPress (Action *action) |
Handler for pressing the Rotate Up arrow. More... | |
void | btnRotateUpRelease (Action *action) |
Handler for releasing the Rotate Up arrow. More... | |
void | btnRotateDownPress (Action *action) |
Handler for pressing the Rotate Down arrow. More... | |
void | btnRotateDownRelease (Action *action) |
Handler for releasing the Rotate Down arrow. More... | |
void | btnZoomInLeftClick (Action *action) |
Handler for left-clicking the Zoom In icon. More... | |
void | btnZoomInRightClick (Action *action) |
Handler for right-clicking the Zoom In icon. More... | |
void | btnZoomOutLeftClick (Action *action) |
Handler for left-clicking the Zoom Out icon. More... | |
void | btnZoomOutRightClick (Action *action) |
Handler for right-clicking the Zoom Out icon. More... | |
void | btnCancelClick (Action *action) |
Handler for clicking the Cancel button. More... | |
void | btnCydoniaClick (Action *action) |
Handler for clicking the Cydonia mission button. | |
void | resize (int &dX, int &dY) |
Let the state know the window has been resized. More... | |
Public Member Functions inherited from OpenXcom::State | |
State (Game *game) | |
Creates a new state linked to a game. More... | |
virtual | ~State () |
Cleans up the state. More... | |
void | add (Surface *surface) |
Adds a child element to the state. More... | |
bool | isScreen () const |
Gets whether the state is a full-screen. More... | |
void | toggleScreen () |
Toggles whether the state is a full-screen. More... | |
virtual void | blit () |
Blits the state to the screen. More... | |
void | hideAll () |
Hides all the state surfaces. More... | |
void | showAll () |
Shws all the state surfaces. More... | |
void | resetAll () |
Resets all the state surfaces. More... | |
const LocalizedText & | tr (const std::string &id) const |
Get the localized text. More... | |
LocalizedText | tr (const std::string &id, unsigned n) const |
Get the localized text. More... | |
void | redrawText () |
redraw all the text-type surfaces. | |
void | centerAllSurfaces () |
center all surfaces relative to the screen. More... | |
void | lowerAllSurfaces () |
lower all surfaces by half the screen height. More... | |
void | applyBattlescapeTheme () |
switch the colours to use the battlescape palette. More... | |
void | setModal (InteractiveSurface *surface) |
Sets a modal surface. More... | |
void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
Changes a set of colors on the state's 8bpp palette. More... | |
void | setPalette (const std::string &palette, int backpals=-1) |
Changes the state's 8bpp palette with certain resources. More... | |
SDL_Color *const | getPalette () |
Gets the state's 8bpp palette. More... | |
virtual void | recenter (int dX, int dY) |
Re-orients all the surfaces in the state. More... | |
Screen that allows the player to pick a target for a craft on the globe.
OpenXcom::SelectDestinationState::SelectDestinationState | ( | Game * | game, |
Craft * | craft, | ||
Globe * | globe | ||
) |
Creates the Select Destination state.
Initializes all the elements in the Select Destination window.
game | Pointer to the core game. |
craft | Pointer to the craft to target. |
globe | Pointer to the Geoscape globe. |
void OpenXcom::SelectDestinationState::btnCancelClick | ( | Action * | action | ) |
Handler for clicking the Cancel button.
Returns to the previous screen.
action | Pointer to an action. |
void OpenXcom::SelectDestinationState::btnRotateDownPress | ( | Action * | action | ) |
Handler for pressing the Rotate Down arrow.
Starts rotating the globe downwards.
action | Pointer to an action. |
void OpenXcom::SelectDestinationState::btnRotateDownRelease | ( | Action * | action | ) |
Handler for releasing the Rotate Down arrow.
Stops rotating the globe downwards.
action | Pointer to an action. |
void OpenXcom::SelectDestinationState::btnRotateLeftPress | ( | Action * | action | ) |
Handler for pressing the Rotate Left arrow.
Starts rotating the globe to the left.
action | Pointer to an action. |
void OpenXcom::SelectDestinationState::btnRotateLeftRelease | ( | Action * | action | ) |
Handler for releasing the Rotate Left arrow.
Stops rotating the globe to the left.
action | Pointer to an action. |
void OpenXcom::SelectDestinationState::btnRotateRightPress | ( | Action * | action | ) |
Handler for pressing the Rotate Right arrow.
Starts rotating the globe to the right.
action | Pointer to an action. |
void OpenXcom::SelectDestinationState::btnRotateRightRelease | ( | Action * | action | ) |
Handler for releasing the Rotate Right arrow.
Stops rotating the globe to the right.
action | Pointer to an action. |
void OpenXcom::SelectDestinationState::btnRotateUpPress | ( | Action * | action | ) |
Handler for pressing the Rotate Up arrow.
Starts rotating the globe upwards.
action | Pointer to an action. |
void OpenXcom::SelectDestinationState::btnRotateUpRelease | ( | Action * | action | ) |
Handler for releasing the Rotate Up arrow.
Stops rotating the globe upwards.
action | Pointer to an action. |
void OpenXcom::SelectDestinationState::btnZoomInLeftClick | ( | Action * | action | ) |
Handler for left-clicking the Zoom In icon.
Zooms into the globe.
action | Pointer to an action. |
void OpenXcom::SelectDestinationState::btnZoomInRightClick | ( | Action * | action | ) |
Handler for right-clicking the Zoom In icon.
Zooms the globe maximum.
action | Pointer to an action. |
void OpenXcom::SelectDestinationState::btnZoomOutLeftClick | ( | Action * | action | ) |
Handler for left-clicking the Zoom Out icon.
Zooms out of the globe.
action | Pointer to an action. |
void OpenXcom::SelectDestinationState::btnZoomOutRightClick | ( | Action * | action | ) |
Handler for right-clicking the Zoom Out icon.
Zooms the globe minimum.
action | Pointer to an action. |
void OpenXcom::SelectDestinationState::globeClick | ( | Action * | action | ) |
Handler for clicking the globe.
Processes any left-clicks for picking a target, or right-clicks to scroll the globe.
action | Pointer to an action. |
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virtual |
Handles actions.
Handles the globe.
action | Pointer to an action. |
Reimplemented from OpenXcom::State.
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virtual |
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virtual |
Let the state know the window has been resized.
Updates the scale.
dX | delta of X; |
dY | delta of Y; |
Reimplemented from OpenXcom::State.
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virtual |