OpenXcom  1.0
Open-source clone of the original X-Com
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SelectDestinationState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http:///www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_SELECTDESTINATIONSTATE_H
20 #define OPENXCOM_SELECTDESTINATIONSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class Craft;
28 class Globe;
29 class InteractiveSurface;
30 class Timer;
31 class Window;
32 class Text;
33 class TextButton;
34 
40 {
41 private:
42  Craft *_craft;
43  Globe *_globe;
44  InteractiveSurface *_btnRotateLeft, *_btnRotateRight, *_btnRotateUp, *_btnRotateDown, *_btnZoomIn, *_btnZoomOut;
45  Window *_window;
46  Text *_txtTitle;
47  TextButton *_btnCancel, *_btnCydonia;
48 public:
50  SelectDestinationState(Game *game, Craft *craft, Globe *globe);
54  void init();
56  void think();
58  void handle(Action *action);
60  void globeClick(Action *action);
62  void btnRotateLeftPress(Action *action);
64  void btnRotateLeftRelease(Action *action);
66  void btnRotateRightPress(Action *action);
68  void btnRotateRightRelease(Action *action);
70  void btnRotateUpPress(Action *action);
72  void btnRotateUpRelease(Action *action);
74  void btnRotateDownPress(Action *action);
76  void btnRotateDownRelease(Action *action);
78  void btnZoomInLeftClick(Action *action);
80  void btnZoomInRightClick(Action *action);
82  void btnZoomOutLeftClick(Action *action);
84  void btnZoomOutRightClick(Action *action);
86  void btnCancelClick(Action *action);
88  void btnCydoniaClick(Action *action);
90  void resize(int &dX, int &dY);
91 
92 };
93 
94 }
95 
96 #endif
Represents a craft stored in a base.
Definition: Craft.h:44
void resize(int &dX, int &dY)
Let the state know the window has been resized.
Definition: SelectDestinationState.cpp:345
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: SelectDestinationState.cpp:327
void btnZoomOutRightClick(Action *action)
Handler for right-clicking the Zoom Out icon.
Definition: SelectDestinationState.cpp:318
~SelectDestinationState()
Cleans up the Select Destination state.
Definition: SelectDestinationState.cpp:150
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
void think()
Runs the timer.
Definition: SelectDestinationState.cpp:167
void globeClick(Action *action)
Handler for clicking the globe.
Definition: SelectDestinationState.cpp:188
Surface that the user can interact with.
Definition: InteractiveSurface.h:39
Interactive globe view of the world.
Definition: Globe.h:44
Text string displayed on screen.
Definition: Text.h:41
void btnRotateDownRelease(Action *action)
Handler for releasing the Rotate Down arrow.
Definition: SelectDestinationState.cpp:282
void btnZoomInRightClick(Action *action)
Handler for right-clicking the Zoom In icon.
Definition: SelectDestinationState.cpp:300
void btnCydoniaClick(Action *action)
Handler for clicking the Cydonia mission button.
Definition: SelectDestinationState.cpp:332
Screen that allows the player to pick a target for a craft on the globe.
Definition: SelectDestinationState.h:39
void btnZoomInLeftClick(Action *action)
Handler for left-clicking the Zoom In icon.
Definition: SelectDestinationState.cpp:291
void btnRotateUpRelease(Action *action)
Handler for releasing the Rotate Up arrow.
Definition: SelectDestinationState.cpp:264
void handle(Action *action)
Handles actions.
Definition: SelectDestinationState.cpp:177
SelectDestinationState(Game *game, Craft *craft, Globe *globe)
Creates the Select Destination state.
Definition: SelectDestinationState.cpp:49
void btnRotateDownPress(Action *action)
Handler for pressing the Rotate Down arrow.
Definition: SelectDestinationState.cpp:273
Coloured button with a text label.
Definition: TextButton.h:40
void btnRotateLeftPress(Action *action)
Handler for pressing the Rotate Left arrow.
Definition: SelectDestinationState.cpp:219
void btnRotateUpPress(Action *action)
Handler for pressing the Rotate Up arrow.
Definition: SelectDestinationState.cpp:255
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
void btnRotateRightPress(Action *action)
Handler for pressing the Rotate Right arrow.
Definition: SelectDestinationState.cpp:237
void init()
Resets globe.
Definition: SelectDestinationState.cpp:158
void btnRotateLeftRelease(Action *action)
Handler for releasing the Rotate Left arrow.
Definition: SelectDestinationState.cpp:228
void btnZoomOutLeftClick(Action *action)
Handler for left-clicking the Zoom Out icon.
Definition: SelectDestinationState.cpp:309
void btnRotateRightRelease(Action *action)
Handler for releasing the Rotate Right arrow.
Definition: SelectDestinationState.cpp:246