OpenXcom  1.0
Open-source clone of the original X-Com
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OpenXcom::TextButton Class Reference

Coloured button with a text label. More...

#include <TextButton.h>

Inheritance diagram for OpenXcom::TextButton:
OpenXcom::InteractiveSurface OpenXcom::Surface OpenXcom::ToggleTextButton

Public Member Functions

 TextButton (int width, int height, int x=0, int y=0)
 Creates a new text button with the specified size and position. More...
 
 ~TextButton ()
 Cleans up the text button. More...
 
void setColor (Uint8 color)
 Sets the text button's color. More...
 
Uint8 getColor () const
 Gets the text button's color. More...
 
void setTextColor (Uint8 color)
 Sets the text button's text color. More...
 
void setBig ()
 Sets the text size to big. More...
 
void setSmall ()
 Sets the text size to small. More...
 
FontgetFont () const
 Gets the text button's current font. More...
 
void initText (Font *big, Font *small, Language *lang)
 Initializes the text edit's resources. More...
 
void setHighContrast (bool contrast)
 Sets the text button's high contrast color setting. More...
 
void setText (const std::wstring &text)
 Sets the text button's text. More...
 
std::wstring getText () const
 Gets the text button's text. More...
 
void setGroup (TextButton **group)
 Sets the text button's group. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256)
 Sets the text button's palette. More...
 
void draw ()
 Draws the text button. More...
 
void mousePress (Action *action, State *state)
 Special handling for mouse presses. More...
 
void mouseRelease (Action *action, State *state)
 Special handling for mouse releases. More...
 
void setComboBox (ComboBox *comboBox)
 Attaches this button to a combobox. More...
 
- Public Member Functions inherited from OpenXcom::InteractiveSurface
 InteractiveSurface (int width, int height, int x=0, int y=0)
 Creates a new interactive surface with the specified size and position. More...
 
virtual ~InteractiveSurface ()
 Cleans up the interactive surface.
 
void setVisible (bool visible)
 Sets the surface's visibility. More...
 
virtual void handle (Action *action, State *state)
 Processes any pending events. More...
 
virtual void setFocus (bool focus)
 Sets the focus of this surface. More...
 
bool isFocused () const
 Gets the focus of this surface. More...
 
virtual void unpress (State *state)
 Unpresses the surface. More...
 
void onMouseClick (ActionHandler handler, Uint8 button=SDL_BUTTON_LEFT)
 Hooks an action handler to a mouse click on the surface. More...
 
void onMousePress (ActionHandler handler, Uint8 button=0)
 Hooks an action handler to a mouse press over the surface. More...
 
void onMouseRelease (ActionHandler handler, Uint8 button=0)
 Hooks an action handler to a mouse release over the surface. More...
 
void onMouseIn (ActionHandler handler)
 Hooks an action handler to moving the mouse into the surface. More...
 
void onMouseOver (ActionHandler handler)
 Hooks an action handler to moving the mouse over the surface. More...
 
void onMouseOut (ActionHandler handler)
 Hooks an action handler to moving the mouse out of the surface. More...
 
void onKeyboardPress (ActionHandler handler, SDLKey key=SDLK_ANY)
 Hooks an action handler to pressing a key when the surface is focused. More...
 
void onKeyboardRelease (ActionHandler handler, SDLKey key=SDLK_ANY)
 Hooks an action handler to releasing a key when the surface is focused. More...
 
virtual void mouseClick (Action *action, State *state)
 Processes a mouse click event. More...
 
virtual void mouseIn (Action *action, State *state)
 Processes a mouse hover in event. More...
 
virtual void mouseOver (Action *action, State *state)
 Processes a mouse hover event. More...
 
virtual void mouseOut (Action *action, State *state)
 Processes a mouse hover out event. More...
 
virtual void keyboardPress (Action *action, State *state)
 Processes a keyboard key press event. More...
 
virtual void keyboardRelease (Action *action, State *state)
 Processes a keyboard key release event. More...
 
void setListButton ()
 Check this surface to see if it's a textlist button. More...
 
- Public Member Functions inherited from OpenXcom::Surface
 Surface (int width, int height, int x=0, int y=0, int bpp=8)
 Creates a new surface with the specified size and position. More...
 
 Surface (const Surface &other)
 Creates a new surface from an existing one. More...
 
virtual ~Surface ()
 Cleans up the surface. More...
 
void loadScr (const std::string &filename)
 Loads an X-Com SCR graphic. More...
 
void loadSpk (const std::string &filename)
 Loads an X-Com SPK graphic. More...
 
void loadBdy (const std::string &filename)
 Loads a TFTD BDY graphic. More...
 
void loadImage (const std::string &filename)
 Loads a general image file. More...
 
void clear ()
 Clears the surface's contents. More...
 
void offset (int off, int min=-1, int max=-1, int mul=1)
 Offsets the surface's colors by a set amount. More...
 
void invert (Uint8 mid)
 Inverts the surface's colors. More...
 
virtual void think ()
 Runs surface functionality every cycle. More...
 
virtual void blit (Surface *surface)
 Blits this surface onto another one. More...
 
void copy (Surface *surface)
 Copies a portion of another surface into this one. More...
 
void drawRect (SDL_Rect *rect, Uint8 color)
 Draws a filled rectangle on the surface. More...
 
void drawRect (Sint16 x, Sint16 y, Sint16 w, Sint16 h, Uint8 color)
 Draws a filled rectangle on the surface. More...
 
void drawLine (Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 color)
 Draws a line on the surface. More...
 
void drawCircle (Sint16 x, Sint16 y, Sint16 r, Uint8 color)
 Draws a filled circle on the surface. More...
 
void drawPolygon (Sint16 *x, Sint16 *y, int n, Uint8 color)
 Draws a filled polygon on the surface. More...
 
void drawTexturedPolygon (Sint16 *x, Sint16 *y, int n, Surface *texture, int dx, int dy)
 Draws a textured polygon on the surface. More...
 
void drawString (Sint16 x, Sint16 y, const char *s, Uint8 color)
 Draws a string on the surface. More...
 
SDL_Color * getPalette () const
 Returns the surface's 8bpp palette. More...
 
virtual void setX (int x)
 Sets the X position of the surface. More...
 
int getX () const
 Returns the position of the surface in the X axis. More...
 
virtual void setY (int y)
 Sets the Y position of the surface. More...
 
int getY () const
 Returns the position of the surface in the Y axis. More...
 
void setVisible (bool visible)
 Sets the surface's visibility. More...
 
bool getVisible () const
 Gets the surface's visibility. More...
 
void resetCrop ()
 Resets the cropping rectangle for the surface. More...
 
SDL_Rect * getCrop ()
 Gets the cropping rectangle for the surface. More...
 
void setPixel (int x, int y, Uint8 pixel)
 Changes the color of a pixel in the surface, relative to the top-left corner of the surface. More...
 
void setPixelIterative (int *x, int *y, Uint8 pixel)
 Changes the color of a pixel in the surface and returns the next pixel position. More...
 
Uint8 getPixel (int x, int y) const
 Returns the color of a specified pixel in the surface. More...
 
SDL_Surface * getSurface () const
 Returns the internal SDL_Surface for SDL calls. More...
 
int getWidth () const
 Returns the width of the surface. More...
 
virtual void setWidth (int width)
 Sets the width of the surface. More...
 
int getHeight () const
 Returns the height of the surface. More...
 
virtual void setHeight (int height)
 Sets the height of the surface. More...
 
void setHidden (bool hidden)
 Sets the surface's special hidden flag. More...
 
void lock ()
 Locks the surface. More...
 
void unlock ()
 Unlocks the surface. More...
 
void blitNShade (Surface *surface, int x, int y, int off, bool half=false, int newBaseColor=0)
 Specific blit function to blit battlescape terrain data in different shades in a fast way. More...
 
void invalidate ()
 Invalidate the surface: force it to be redrawn. More...
 
std::string getTooltip () const
 Gets the tooltip of the surface. More...
 
void setTooltip (const std::string &tooltip)
 Sets the tooltip of the surface. More...
 

Protected Member Functions

bool isButtonHandled (Uint8 button=0)
 Is this mouse button event handled?
 
- Protected Member Functions inherited from OpenXcom::InteractiveSurface
bool isButtonPressed (Uint8 button=0)
 Is this mouse button pressed?
 
void setButtonPressed (Uint8 button, bool pressed)
 Set a mouse button's internal state.
 
- Protected Member Functions inherited from OpenXcom::Surface
void resize (int width, int height)
 Recreates the surface with a new size. More...
 

Detailed Description

Coloured button with a text label.

Drawn to look like a 3D-shaped box with text on top, responds to mouse clicks. Can be attached to a group of buttons to turn it into a radio button (only one button pushed at a time).

Constructor & Destructor Documentation

OpenXcom::TextButton::TextButton ( int  width,
int  height,
int  x = 0,
int  y = 0 
)

Creates a new text button with the specified size and position.

Sets up a text button with the specified size and position.

The text is centered on the button.

Parameters
widthWidth in pixels.
heightHeight in pixels.
xX position in pixels.
yY position in pixels.
OpenXcom::TextButton::~TextButton ( )

Cleans up the text button.

Deletes the contained Text.

Member Function Documentation

void OpenXcom::TextButton::draw ( )
virtual

Draws the text button.

Draws the labeled button.

The colors are inverted if the button is pressed.

Reimplemented from OpenXcom::Surface.

Reimplemented in OpenXcom::ToggleTextButton.

Uint8 OpenXcom::TextButton::getColor ( ) const

Gets the text button's color.

Returns the color for the button and text.

Returns
Color value.
Font * OpenXcom::TextButton::getFont ( ) const

Gets the text button's current font.

Returns the font currently used by the text.

Returns
Pointer to font.
std::wstring OpenXcom::TextButton::getText ( ) const

Gets the text button's text.

Returns the text of the button label.

Returns
Text string.
void OpenXcom::TextButton::initText ( Font big,
Font small,
Language lang 
)
virtual

Initializes the text edit's resources.

Changes the various resources needed for text rendering.

The different fonts need to be passed in advance since the text size can change mid-text, and the language affects how the text is rendered.

Parameters
bigPointer to large-size font.
smallPointer to small-size font.
langPointer to current language.

Reimplemented from OpenXcom::Surface.

void OpenXcom::TextButton::mousePress ( Action action,
State state 
)
virtual

Special handling for mouse presses.

Sets the button as the pressed button if it's part of a group.

Parameters
actionPointer to an action.
stateState that the action handlers belong to.

Reimplemented from OpenXcom::InteractiveSurface.

Reimplemented in OpenXcom::ToggleTextButton.

void OpenXcom::TextButton::mouseRelease ( Action action,
State state 
)
virtual

Special handling for mouse releases.

Sets the button as the released button.

Parameters
actionPointer to an action.
stateState that the action handlers belong to.

Reimplemented from OpenXcom::InteractiveSurface.

void OpenXcom::TextButton::setBig ( )

Sets the text size to big.

Changes the text to use the big-size font.

void OpenXcom::TextButton::setColor ( Uint8  color)

Sets the text button's color.

Changes the color for the button and text.

Parameters
colorColor value.
void OpenXcom::TextButton::setComboBox ( ComboBox comboBox)

Attaches this button to a combobox.

Hooks up the button to work as part of an existing combobox, toggling its state when it's pressed.

Parameters
comboBoxPointer to ComboBox.
void OpenXcom::TextButton::setGroup ( TextButton **  group)

Sets the text button's group.

Changes the button group this button belongs to.

Parameters
groupPointer to the pressed button pointer in the group. Null makes it a regular button.
void OpenXcom::TextButton::setHighContrast ( bool  contrast)

Sets the text button's high contrast color setting.

Enables/disables high contrast color.

Mostly used for Battlescape UI.

Parameters
contrastHigh contrast setting.
void OpenXcom::TextButton::setPalette ( SDL_Color *  colors,
int  firstcolor = 0,
int  ncolors = 256 
)
virtual

Sets the text button's palette.

Replaces a certain amount of colors in the surface's palette.

Parameters
colorsPointer to the set of colors.
firstcolorOffset of the first color to replace.
ncolorsAmount of colors to replace.

Reimplemented from OpenXcom::Surface.

void OpenXcom::TextButton::setSmall ( )

Sets the text size to small.

Changes the text to use the small-size font.

void OpenXcom::TextButton::setText ( const std::wstring &  text)

Sets the text button's text.

Changes the text of the button label.

Parameters
textText string.
void OpenXcom::TextButton::setTextColor ( Uint8  color)

Sets the text button's text color.

Changes the color for the text only.

Parameters
colorColor value.

The documentation for this class was generated from the following files: