OpenXcom  1.0
Open-source clone of the original X-Com
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Public Member Functions | List of all members
OpenXcom::ResearchInfoState Class Reference

Window which allows changing of the number of assigned scientist to a project. More...

#include <ResearchInfoState.h>

Inheritance diagram for OpenXcom::ResearchInfoState:
OpenXcom::State

Public Member Functions

 ResearchInfoState (Game *game, Base *base, RuleResearch *rule)
 Creates the ResearchProject state. More...
 
 ResearchInfoState (Game *game, Base *base, ResearchProject *project)
 Initializes all the elements in the ResearchProject screen. More...
 
void btnOkClick (Action *action)
 Handler for clicking the OK button. More...
 
void btnCancelClick (Action *action)
 Handler for clicking the Cancel button. More...
 
void more ()
 Function called every time the _timerMore timer is triggered. More...
 
void moreByValue (int change)
 Add given number of scientists to the project if possible. More...
 
void less ()
 Function called every time the _timerLess timer is triggered. More...
 
void lessByValue (int change)
 Remove the given number of scientists from the project if possible. More...
 
void handleWheel (Action *action)
 Handler for using the mouse wheel. More...
 
void morePress (Action *action)
 Handler for pressing the More button. More...
 
void moreRelease (Action *action)
 Handler for releasing the More button. More...
 
void moreClick (Action *action)
 Handler for clicking the More button. More...
 
void lessPress (Action *action)
 Handler for pressing the Less button. More...
 
void lessRelease (Action *action)
 Handler for releasing the Less button. More...
 
void lessClick (Action *action)
 Handler for clicking the Less button. More...
 
void think ()
 Runs state functionality every cycle(used to update the timer). More...
 
- Public Member Functions inherited from OpenXcom::State
 State (Game *game)
 Creates a new state linked to a game. More...
 
virtual ~State ()
 Cleans up the state. More...
 
void add (Surface *surface)
 Adds a child element to the state. More...
 
bool isScreen () const
 Gets whether the state is a full-screen. More...
 
void toggleScreen ()
 Toggles whether the state is a full-screen. More...
 
virtual void init ()
 Initializes the state. More...
 
virtual void handle (Action *action)
 Handles any events. More...
 
virtual void blit ()
 Blits the state to the screen. More...
 
void hideAll ()
 Hides all the state surfaces. More...
 
void showAll ()
 Shws all the state surfaces. More...
 
void resetAll ()
 Resets all the state surfaces. More...
 
const LocalizedTexttr (const std::string &id) const
 Get the localized text. More...
 
LocalizedText tr (const std::string &id, unsigned n) const
 Get the localized text. More...
 
void redrawText ()
 redraw all the text-type surfaces.
 
void centerAllSurfaces ()
 center all surfaces relative to the screen. More...
 
void lowerAllSurfaces ()
 lower all surfaces by half the screen height. More...
 
void applyBattlescapeTheme ()
 switch the colours to use the battlescape palette. More...
 
void setModal (InteractiveSurface *surface)
 Sets a modal surface. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)
 Changes a set of colors on the state's 8bpp palette. More...
 
void setPalette (const std::string &palette, int backpals=-1)
 Changes the state's 8bpp palette with certain resources. More...
 
SDL_Color *const getPalette ()
 Gets the state's 8bpp palette. More...
 
virtual void resize (int &dX, int &dY)
 Let the state know the window has been resized. More...
 
virtual void recenter (int dX, int dY)
 Re-orients all the surfaces in the state. More...
 

Detailed Description

Window which allows changing of the number of assigned scientist to a project.

Constructor & Destructor Documentation

OpenXcom::ResearchInfoState::ResearchInfoState ( Game game,
Base base,
RuleResearch rule 
)

Creates the ResearchProject state.

Initializes all the elements in the ResearchProject screen.

Parameters
gamePointer to the core game.
basePointer to the base to get info from.
ruleA RuleResearch which will be used to create a new ResearchProject
OpenXcom::ResearchInfoState::ResearchInfoState ( Game game,
Base base,
ResearchProject project 
)

Initializes all the elements in the ResearchProject screen.

Parameters
gamePointer to the core game.
basePointer to the base to get info from.
projectA ResearchProject to modify

Member Function Documentation

void OpenXcom::ResearchInfoState::btnCancelClick ( Action action)

Handler for clicking the Cancel button.

Returns to the previous screen, removing the current project from the active research list.

Parameters
actionPointer to an action.
void OpenXcom::ResearchInfoState::btnOkClick ( Action action)

Handler for clicking the OK button.

Returns to the previous screen.

Parameters
actionPointer to an action.
void OpenXcom::ResearchInfoState::handleWheel ( Action action)

Handler for using the mouse wheel.

Increases or decreases the scientists according the mouse-wheel used.

Parameters
actionPointer to an Action.
void OpenXcom::ResearchInfoState::less ( )

Function called every time the _timerLess timer is triggered.

Removes one scientist from the project if possible.

void OpenXcom::ResearchInfoState::lessByValue ( int  change)

Remove the given number of scientists from the project if possible.

Removes the given number of scientists from the project if possible.

Parameters
changeNumber of scientists to subtract.
void OpenXcom::ResearchInfoState::lessClick ( Action action)

Handler for clicking the Less button.

Removes scientists from the current project; one scientist on left-click, all scientists on right-click.

Parameters
actionPointer to an Action.
void OpenXcom::ResearchInfoState::lessPress ( Action action)

Handler for pressing the Less button.

Starts the timeLess timer.

Parameters
actionPointer to an Action.
void OpenXcom::ResearchInfoState::lessRelease ( Action action)

Handler for releasing the Less button.

Stops the timeLess timer.

Parameters
actionPointer to an Action.
void OpenXcom::ResearchInfoState::more ( )

Function called every time the _timerMore timer is triggered.

Adds one scientist to the project if possible.

void OpenXcom::ResearchInfoState::moreByValue ( int  change)

Add given number of scientists to the project if possible.

Adds the given number of scientists to the project if possible.

Parameters
changeNumber of scientists to add.
void OpenXcom::ResearchInfoState::moreClick ( Action action)

Handler for clicking the More button.

Allocates scientists to the current project; one scientist on left-click, all scientists on right-click.

Parameters
actionPointer to an Action.
void OpenXcom::ResearchInfoState::morePress ( Action action)

Handler for pressing the More button.

Starts the timeMore timer.

Parameters
actionPointer to an Action.
void OpenXcom::ResearchInfoState::moreRelease ( Action action)

Handler for releasing the More button.

Stops the timeMore timer.

Parameters
actionPointer to an Action.
void OpenXcom::ResearchInfoState::think ( )
virtual

Runs state functionality every cycle(used to update the timer).

Runs state functionality every cycle (used to update the timer).

Reimplemented from OpenXcom::State.


The documentation for this class was generated from the following files: