OpenXcom  1.0
Open-source clone of the original X-Com
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Public Member Functions | List of all members
OpenXcom::ScrollBar Class Reference

Horizontal scrollbar control to select from a range of values. More...

#include <ScrollBar.h>

Inheritance diagram for OpenXcom::ScrollBar:
OpenXcom::InteractiveSurface OpenXcom::Surface

Public Member Functions

 ScrollBar (int width, int height, int x=0, int y=0)
 Creates a new scrollbar with the specified size and position. More...
 
 ~ScrollBar ()
 Cleans up the scrollbar. More...
 
void setX (int x)
 Sets the X position of the surface. More...
 
void setY (int y)
 Sets the Y position of the surface. More...
 
void setHeight (int height)
 Sets the height of the surface. More...
 
void setColor (Uint8 color)
 Sets the scrollbar's color. More...
 
Uint8 getColor () const
 Gets the scrollbar's color. More...
 
void setHighContrast (bool contrast)
 Sets the scrollbar's high contrast color setting. More...
 
void setTextList (TextList *list)
 Sets the scrollbar's list. More...
 
void setBackground (Surface *bg)
 Sets the background for the track. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256)
 Sets the scrollbar's palette. More...
 
void blit (Surface *surface)
 Blits the scrollbar onto another surface. More...
 
void handle (Action *action, State *state)
 Moves the scrollbar. More...
 
void mousePress (Action *action, State *state)
 Special handling for mouse presses. More...
 
void mouseRelease (Action *action, State *state)
 Special handling for mouse releases. More...
 
void draw ()
 Draws the scrollbar contents. More...
 
- Public Member Functions inherited from OpenXcom::InteractiveSurface
 InteractiveSurface (int width, int height, int x=0, int y=0)
 Creates a new interactive surface with the specified size and position. More...
 
virtual ~InteractiveSurface ()
 Cleans up the interactive surface.
 
void setVisible (bool visible)
 Sets the surface's visibility. More...
 
virtual void setFocus (bool focus)
 Sets the focus of this surface. More...
 
bool isFocused () const
 Gets the focus of this surface. More...
 
virtual void unpress (State *state)
 Unpresses the surface. More...
 
void onMouseClick (ActionHandler handler, Uint8 button=SDL_BUTTON_LEFT)
 Hooks an action handler to a mouse click on the surface. More...
 
void onMousePress (ActionHandler handler, Uint8 button=0)
 Hooks an action handler to a mouse press over the surface. More...
 
void onMouseRelease (ActionHandler handler, Uint8 button=0)
 Hooks an action handler to a mouse release over the surface. More...
 
void onMouseIn (ActionHandler handler)
 Hooks an action handler to moving the mouse into the surface. More...
 
void onMouseOver (ActionHandler handler)
 Hooks an action handler to moving the mouse over the surface. More...
 
void onMouseOut (ActionHandler handler)
 Hooks an action handler to moving the mouse out of the surface. More...
 
void onKeyboardPress (ActionHandler handler, SDLKey key=SDLK_ANY)
 Hooks an action handler to pressing a key when the surface is focused. More...
 
void onKeyboardRelease (ActionHandler handler, SDLKey key=SDLK_ANY)
 Hooks an action handler to releasing a key when the surface is focused. More...
 
virtual void mouseClick (Action *action, State *state)
 Processes a mouse click event. More...
 
virtual void mouseIn (Action *action, State *state)
 Processes a mouse hover in event. More...
 
virtual void mouseOver (Action *action, State *state)
 Processes a mouse hover event. More...
 
virtual void mouseOut (Action *action, State *state)
 Processes a mouse hover out event. More...
 
virtual void keyboardPress (Action *action, State *state)
 Processes a keyboard key press event. More...
 
virtual void keyboardRelease (Action *action, State *state)
 Processes a keyboard key release event. More...
 
void setListButton ()
 Check this surface to see if it's a textlist button. More...
 
- Public Member Functions inherited from OpenXcom::Surface
 Surface (int width, int height, int x=0, int y=0, int bpp=8)
 Creates a new surface with the specified size and position. More...
 
 Surface (const Surface &other)
 Creates a new surface from an existing one. More...
 
virtual ~Surface ()
 Cleans up the surface. More...
 
void loadScr (const std::string &filename)
 Loads an X-Com SCR graphic. More...
 
void loadSpk (const std::string &filename)
 Loads an X-Com SPK graphic. More...
 
void loadBdy (const std::string &filename)
 Loads a TFTD BDY graphic. More...
 
void loadImage (const std::string &filename)
 Loads a general image file. More...
 
void clear ()
 Clears the surface's contents. More...
 
void offset (int off, int min=-1, int max=-1, int mul=1)
 Offsets the surface's colors by a set amount. More...
 
void invert (Uint8 mid)
 Inverts the surface's colors. More...
 
virtual void think ()
 Runs surface functionality every cycle. More...
 
virtual void initText (Font *, Font *, Language *)
 Initializes the surface's various text resources.
 
void copy (Surface *surface)
 Copies a portion of another surface into this one. More...
 
void drawRect (SDL_Rect *rect, Uint8 color)
 Draws a filled rectangle on the surface. More...
 
void drawRect (Sint16 x, Sint16 y, Sint16 w, Sint16 h, Uint8 color)
 Draws a filled rectangle on the surface. More...
 
void drawLine (Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 color)
 Draws a line on the surface. More...
 
void drawCircle (Sint16 x, Sint16 y, Sint16 r, Uint8 color)
 Draws a filled circle on the surface. More...
 
void drawPolygon (Sint16 *x, Sint16 *y, int n, Uint8 color)
 Draws a filled polygon on the surface. More...
 
void drawTexturedPolygon (Sint16 *x, Sint16 *y, int n, Surface *texture, int dx, int dy)
 Draws a textured polygon on the surface. More...
 
void drawString (Sint16 x, Sint16 y, const char *s, Uint8 color)
 Draws a string on the surface. More...
 
SDL_Color * getPalette () const
 Returns the surface's 8bpp palette. More...
 
int getX () const
 Returns the position of the surface in the X axis. More...
 
int getY () const
 Returns the position of the surface in the Y axis. More...
 
void setVisible (bool visible)
 Sets the surface's visibility. More...
 
bool getVisible () const
 Gets the surface's visibility. More...
 
void resetCrop ()
 Resets the cropping rectangle for the surface. More...
 
SDL_Rect * getCrop ()
 Gets the cropping rectangle for the surface. More...
 
void setPixel (int x, int y, Uint8 pixel)
 Changes the color of a pixel in the surface, relative to the top-left corner of the surface. More...
 
void setPixelIterative (int *x, int *y, Uint8 pixel)
 Changes the color of a pixel in the surface and returns the next pixel position. More...
 
Uint8 getPixel (int x, int y) const
 Returns the color of a specified pixel in the surface. More...
 
SDL_Surface * getSurface () const
 Returns the internal SDL_Surface for SDL calls. More...
 
int getWidth () const
 Returns the width of the surface. More...
 
virtual void setWidth (int width)
 Sets the width of the surface. More...
 
int getHeight () const
 Returns the height of the surface. More...
 
void setHidden (bool hidden)
 Sets the surface's special hidden flag. More...
 
void lock ()
 Locks the surface. More...
 
void unlock ()
 Unlocks the surface. More...
 
void blitNShade (Surface *surface, int x, int y, int off, bool half=false, int newBaseColor=0)
 Specific blit function to blit battlescape terrain data in different shades in a fast way. More...
 
void invalidate ()
 Invalidate the surface: force it to be redrawn. More...
 
std::string getTooltip () const
 Gets the tooltip of the surface. More...
 
void setTooltip (const std::string &tooltip)
 Sets the tooltip of the surface. More...
 

Additional Inherited Members

- Protected Member Functions inherited from OpenXcom::InteractiveSurface
bool isButtonPressed (Uint8 button=0)
 Is this mouse button pressed?
 
virtual bool isButtonHandled (Uint8 button=0)
 Is this mouse button event handled?
 
void setButtonPressed (Uint8 button, bool pressed)
 Set a mouse button's internal state.
 
- Protected Member Functions inherited from OpenXcom::Surface
void resize (int width, int height)
 Recreates the surface with a new size. More...
 

Detailed Description

Horizontal scrollbar control to select from a range of values.

Constructor & Destructor Documentation

OpenXcom::ScrollBar::ScrollBar ( int  width,
int  height,
int  x = 0,
int  y = 0 
)

Creates a new scrollbar with the specified size and position.

Sets up a scrollbar with the specified size and position.

Parameters
widthWidth in pixels.
heightHeight in pixels.
xX position in pixels.
yY position in pixels.
OpenXcom::ScrollBar::~ScrollBar ( )

Cleans up the scrollbar.

Deletes contents.

Member Function Documentation

void OpenXcom::ScrollBar::blit ( Surface surface)
virtual

Blits the scrollbar onto another surface.

Blits the scrollbar contents.

Parameters
surfacePointer to surface to blit onto.

Reimplemented from OpenXcom::Surface.

void OpenXcom::ScrollBar::draw ( )
virtual

Draws the scrollbar contents.

Updates the thumb according to the current list position.

Reimplemented from OpenXcom::Surface.

Uint8 OpenXcom::ScrollBar::getColor ( ) const

Gets the scrollbar's color.

Returns the color used to render the scrollbar.

Returns
Color value.
void OpenXcom::ScrollBar::handle ( Action action,
State state 
)
virtual

Moves the scrollbar.

Automatically updates the scrollbar when the mouse moves.

Parameters
actionPointer to an action.
stateState that the action handlers belong to.

Reimplemented from OpenXcom::InteractiveSurface.

void OpenXcom::ScrollBar::mousePress ( Action action,
State state 
)
virtual

Special handling for mouse presses.

The scrollbar only moves while the button is pressed.

Parameters
actionPointer to an action.
stateState that the action handlers belong to.

Reimplemented from OpenXcom::InteractiveSurface.

void OpenXcom::ScrollBar::mouseRelease ( Action action,
State state 
)
virtual

Special handling for mouse releases.

The scrollbar stops moving when the button is released.

Parameters
actionPointer to an action.
stateState that the action handlers belong to.

Reimplemented from OpenXcom::InteractiveSurface.

void OpenXcom::ScrollBar::setBackground ( Surface bg)

Sets the background for the track.

Changes the surface used to draw the background of the track.

Parameters
bgNew background.
void OpenXcom::ScrollBar::setColor ( Uint8  color)

Sets the scrollbar's color.

Changes the color used to render the scrollbar.

Parameters
colorColor value.
void OpenXcom::ScrollBar::setHeight ( int  height)
virtual

Sets the height of the surface.

Changes the height of the scrollbar.

Parameters
heightNew height in pixels.

Reimplemented from OpenXcom::Surface.

void OpenXcom::ScrollBar::setHighContrast ( bool  contrast)

Sets the scrollbar's high contrast color setting.

Enables/disables high contrast color.

Mostly used for Battlescape text.

Parameters
contrastHigh contrast setting.
void OpenXcom::ScrollBar::setPalette ( SDL_Color *  colors,
int  firstcolor = 0,
int  ncolors = 256 
)
virtual

Sets the scrollbar's palette.

Replaces a certain amount of colors in the scrollbar's palette.

Parameters
colorsPointer to the set of colors.
firstcolorOffset of the first color to replace.
ncolorsAmount of colors to replace.

Reimplemented from OpenXcom::Surface.

void OpenXcom::ScrollBar::setTextList ( TextList list)

Sets the scrollbar's list.

Changes the list associated with the scrollbar.

This makes the button scroll that list.

Parameters
listPointer to text list.
void OpenXcom::ScrollBar::setX ( int  x)
virtual

Sets the X position of the surface.

Changes the position of the surface in the X axis.

Parameters
xX position in pixels.

Reimplemented from OpenXcom::Surface.

void OpenXcom::ScrollBar::setY ( int  y)
virtual

Sets the Y position of the surface.

Changes the position of the surface in the Y axis.

Parameters
yY position in pixels.

Reimplemented from OpenXcom::Surface.


The documentation for this class was generated from the following files: