19 #ifndef OPENXCOM_SCROLLBAR_H
20 #define OPENXCOM_SCROLLBAR_H
22 #include "../Engine/InteractiveSurface.h"
37 bool _pressed, _contrast;
48 ScrollBar(
int width,
int height,
int x = 0,
int y = 0);
68 void setPalette(SDL_Color *colors,
int firstcolor = 0,
int ncolors = 256);
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Surface that the user can interact with.
Definition: InteractiveSurface.h:39
List of Text's split into columns.
Definition: TextList.h:42
Element that is blit (rendered) onto the screen.
Definition: Surface.h:39