Here is a list of all documented class members with links to the class documentation for each member:
- r -
- randomizeItemLocations()
: OpenXcom::SavedBattleGame
- reachedDestination()
: OpenXcom::MovingTarget
- rearm()
: OpenXcom::Craft
, OpenXcom::CraftWeapon
- reCalcQueuedBuildings()
: OpenXcom::BaseView
- recalculateFOV()
: OpenXcom::TileEngine
- recenter()
: OpenXcom::State
- recolor()
: OpenXcom::DogfightState
- redrawText()
: OpenXcom::State
- refresh()
: OpenXcom::OpenGL
- refreshSelectorPosition()
: OpenXcom::Map
- refuel()
: OpenXcom::Craft
- Region()
: OpenXcom::Region
- remove()
: OpenXcom::CraftWeaponProjectile
- removeItem()
: OpenXcom::ItemContainer
, OpenXcom::SavedBattleGame
, OpenXcom::Tile
- removeMission()
: OpenXcom::AlienStrategy
- removePoppedResearch()
: OpenXcom::SavedGame
- removePreview()
: OpenXcom::Pathfinding
- removeProduction()
: OpenXcom::Base
- removeResearch()
: OpenXcom::Base
- removeUnconsciousBodyItem()
: OpenXcom::SavedBattleGame
- repair()
: OpenXcom::Craft
- replace()
: OpenXcom::Language
- requestEndTurn()
: OpenXcom::BattlescapeGame
- ResearchCompleteState()
: OpenXcom::ResearchCompleteState
- ResearchInfoState()
: OpenXcom::ResearchInfoState
- ResearchRequiredState()
: OpenXcom::ResearchRequiredState
- ResearchState()
: OpenXcom::ResearchState
- reselectAllowed()
: OpenXcom::BattleUnit
- reset()
: OpenXcom::MapBlock
, OpenXcom::OptionInfo
, OpenXcom::PathfindingNode
- resetAll()
: OpenXcom::State
- resetCrop()
: OpenXcom::Surface
- resetDisplay()
: OpenXcom::Screen
- resetLight()
: OpenXcom::Tile
- resetMapBlocks()
: OpenXcom::RuleTerrain
- resetScreen()
: OpenXcom::GraphsState
- resetSelectedFacility()
: OpenXcom::BaseView
- resetTiles()
: OpenXcom::SavedBattleGame
- resetTurnCounter()
: OpenXcom::SavedBattleGame
- resetUnitTiles()
: OpenXcom::SavedBattleGame
- resize()
: OpenXcom::ActionMenuState
, OpenXcom::BattlescapeState
, OpenXcom::BuildNewBaseState
, OpenXcom::Camera
, OpenXcom::GeoscapeState
, OpenXcom::Globe
, OpenXcom::MainMenuState
, OpenXcom::OpenGL
, OpenXcom::OptionsBaseState
, OpenXcom::OptionsVideoState
, OpenXcom::SelectDestinationState
, OpenXcom::State
, OpenXcom::Surface
- ResourcePack()
: OpenXcom::ResourcePack
- restart()
: OpenXcom::OptionsBaseState
- resume()
: OpenXcom::Music
- returnToBase()
: OpenXcom::Craft
- reviveUnconsciousUnits()
: OpenXcom::SavedBattleGame
- rotate()
: OpenXcom::Globe
- rotateDown()
: OpenXcom::Globe
- rotateLeft()
: OpenXcom::Globe
- rotateRight()
: OpenXcom::Globe
- rotateStop()
: OpenXcom::Globe
- rotateStopLat()
: OpenXcom::Globe
- rotateStopLon()
: OpenXcom::Globe
- rotateUp()
: OpenXcom::Globe
- RuleBaseFacility()
: OpenXcom::RuleBaseFacility
- RuleCountry()
: OpenXcom::RuleCountry
- RuleCraft()
: OpenXcom::RuleCraft
- RuleCraftWeapon()
: OpenXcom::RuleCraftWeapon
- RuleInventory()
: OpenXcom::RuleInventory
- RuleItem()
: OpenXcom::RuleItem
- RuleManufacture()
: OpenXcom::RuleManufacture
- RuleRegion()
: OpenXcom::RuleRegion
- Ruleset()
: OpenXcom::Ruleset
- RuleSoldier()
: OpenXcom::RuleSoldier
- RuleTerrain()
: OpenXcom::RuleTerrain
- RuleUfo()
: OpenXcom::RuleUfo
- run()
: OpenXcom::BattlescapeGenerator
, OpenXcom::Game
- runInventory()
: OpenXcom::BattlescapeGenerator