OpenXcom
1.0
Open-source clone of the original X-Com
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Represents a specific section of the inventory, containing information like available slots and screen position. More...
#include <RuleInventory.h>
Public Member Functions | |
RuleInventory (const std::string &id) | |
Creates a blank inventory ruleset. More... | |
~RuleInventory () | |
Cleans up the inventory ruleset. | |
void | load (const YAML::Node &node, int listOrder) |
Loads inventory data from YAML. More... | |
std::string | getId () const |
Gets the inventory's id. More... | |
int | getX () const |
Gets the X position of the inventory. More... | |
int | getY () const |
Gets the Y position of the inventory. More... | |
InventoryType | getType () const |
Gets the inventory type. More... | |
std::vector< struct RuleSlot > * | getSlots () |
Gets all the slots in the inventory. More... | |
bool | checkSlotInPosition (int *x, int *y) const |
Checks for a slot in a certain position. More... | |
bool | fitItemInSlot (RuleItem *item, int x, int y) const |
Checks if an item fits in a slot. More... | |
int | getCost (RuleInventory *slot) const |
Gets a certain cost in the inventory. More... | |
Represents a specific section of the inventory, containing information like available slots and screen position.
OpenXcom::RuleInventory::RuleInventory | ( | const std::string & | id | ) |
Creates a blank inventory ruleset.
Creates a blank ruleset for a certain type of inventory section.
id | String defining the id. |
bool OpenXcom::RuleInventory::checkSlotInPosition | ( | int * | x, |
int * | y | ||
) | const |
Checks for a slot in a certain position.
Gets the slot located in the specified mouse position.
x | Mouse X position. Returns the slot's X position. |
y | Mouse Y position. Returns the slot's Y position. |
bool OpenXcom::RuleInventory::fitItemInSlot | ( | RuleItem * | item, |
int | x, | ||
int | y | ||
) | const |
Checks if an item fits in a slot.
Checks if an item completely fits when placed in a certain slot.
item | Pointer to item ruleset. |
x | Slot X position. |
y | Slot Y position. |
int OpenXcom::RuleInventory::getCost | ( | RuleInventory * | slot | ) | const |
Gets a certain cost in the inventory.
Gets the time unit cost to place an item in another section.
slot | The new section id. |
std::string OpenXcom::RuleInventory::getId | ( | ) | const |
Gets the inventory's id.
Gets the language string that names this inventory section.
Each section has a unique name.
std::vector< struct RuleSlot > * OpenXcom::RuleInventory::getSlots | ( | ) |
Gets all the slots in the inventory.
Gets all the slots in the inventory section.
InventoryType OpenXcom::RuleInventory::getType | ( | ) | const |
Gets the inventory type.
Gets the type of the inventory section.
Slot-based contain a limited number of slots. Hands only contain one slot but can hold any item. Ground can hold infinite items but don't attach to soldiers.
int OpenXcom::RuleInventory::getX | ( | ) | const |
Gets the X position of the inventory.
Gets the X position of the inventory section on the screen.
int OpenXcom::RuleInventory::getY | ( | ) | const |
Gets the Y position of the inventory.
Gets the Y position of the inventory section on the screen.
void OpenXcom::RuleInventory::load | ( | const YAML::Node & | node, |
int | listOrder | ||
) |
Loads inventory data from YAML.
Loads the inventory from a YAML file.
node | YAML node. |
listOrder | The list weight for this inventory. |