OpenXcom
1.0
Open-source clone of the original X-Com
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Graphs screen for displaying graphs of various monthly game data like activity and funding. More...
#include <GraphsState.h>
Public Member Functions | |
GraphsState (Game *game) | |
Creates the Graphs state. More... | |
~GraphsState () | |
Cleans up the Graphs state. | |
void | btnGeoscapeClick (Action *action) |
Handler for clicking the Geoscape icon. More... | |
void | btnUfoRegionClick (Action *action) |
Handler for clicking the ufo region icon. More... | |
void | btnUfoCountryClick (Action *action) |
Handler for clicking the ufo country icon. More... | |
void | btnXcomRegionClick (Action *action) |
Handler for clicking the xcom region icon. More... | |
void | btnXcomCountryClick (Action *action) |
Handler for clicking the xcom country icon. More... | |
void | btnIncomeClick (Action *action) |
Handler for clicking the income icon. More... | |
void | btnFinanceClick (Action *action) |
Handler for clicking the finance icon. More... | |
void | btnRegionListClick (Action *action) |
Handler for clicking on a region button. More... | |
void | btnCountryListClick (Action *action) |
Handler for clicking on a country button. More... | |
void | btnFinanceListClick (Action *action) |
Handler for clicking on a finances button. More... | |
void | shiftButtons (Action *action) |
Mouse wheel handler for shifting up/down the buttons. More... | |
void | resetScreen () |
Reset all the elements on screen. More... | |
void | updateScale (double lowerLimit, double upperLimit) |
Update the scale. More... | |
void | drawLines () |
Decide which lines to draw. More... | |
void | drawRegionLines () |
Draw Region Lines. More... | |
void | drawCountryLines () |
Draw Country Lines. More... | |
void | drawFinanceLines () |
Draw Finances Lines. More... | |
Public Member Functions inherited from OpenXcom::State | |
State (Game *game) | |
Creates a new state linked to a game. More... | |
virtual | ~State () |
Cleans up the state. More... | |
void | add (Surface *surface) |
Adds a child element to the state. More... | |
bool | isScreen () const |
Gets whether the state is a full-screen. More... | |
void | toggleScreen () |
Toggles whether the state is a full-screen. More... | |
virtual void | init () |
Initializes the state. More... | |
virtual void | handle (Action *action) |
Handles any events. More... | |
virtual void | think () |
Runs state functionality every cycle. More... | |
virtual void | blit () |
Blits the state to the screen. More... | |
void | hideAll () |
Hides all the state surfaces. More... | |
void | showAll () |
Shws all the state surfaces. More... | |
void | resetAll () |
Resets all the state surfaces. More... | |
const LocalizedText & | tr (const std::string &id) const |
Get the localized text. More... | |
LocalizedText | tr (const std::string &id, unsigned n) const |
Get the localized text. More... | |
void | redrawText () |
redraw all the text-type surfaces. | |
void | centerAllSurfaces () |
center all surfaces relative to the screen. More... | |
void | lowerAllSurfaces () |
lower all surfaces by half the screen height. More... | |
void | applyBattlescapeTheme () |
switch the colours to use the battlescape palette. More... | |
void | setModal (InteractiveSurface *surface) |
Sets a modal surface. More... | |
void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
Changes a set of colors on the state's 8bpp palette. More... | |
void | setPalette (const std::string &palette, int backpals=-1) |
Changes the state's 8bpp palette with certain resources. More... | |
SDL_Color *const | getPalette () |
Gets the state's 8bpp palette. More... | |
virtual void | resize (int &dX, int &dY) |
Let the state know the window has been resized. More... | |
virtual void | recenter (int dX, int dY) |
Re-orients all the surfaces in the state. More... | |
Graphs screen for displaying graphs of various monthly game data like activity and funding.
OpenXcom::GraphsState::GraphsState | ( | Game * | game | ) |
Creates the Graphs state.
Initializes all the elements in the Graphs screen.
game | Pointer to the core game. |
void OpenXcom::GraphsState::btnCountryListClick | ( | Action * | action | ) |
Handler for clicking on a country button.
Handles a click on a country button.
action | Pointer to an action. |
void OpenXcom::GraphsState::btnFinanceClick | ( | Action * | action | ) |
Handler for clicking the finance icon.
Switches to the Finances screen.
action | Pointer to an action. |
void OpenXcom::GraphsState::btnFinanceListClick | ( | Action * | action | ) |
Handler for clicking on a finances button.
handles a click on a finances button.
action | Pointer to an action. |
void OpenXcom::GraphsState::btnGeoscapeClick | ( | Action * | action | ) |
Handler for clicking the Geoscape icon.
Returns to the previous screen.
action | Pointer to an action. |
void OpenXcom::GraphsState::btnIncomeClick | ( | Action * | action | ) |
Handler for clicking the income icon.
Switches to the Income screen.
action | Pointer to an action. |
void OpenXcom::GraphsState::btnRegionListClick | ( | Action * | action | ) |
Handler for clicking on a region button.
Handles a click on a region button.
action | Pointer to an action. |
void OpenXcom::GraphsState::btnUfoCountryClick | ( | Action * | action | ) |
Handler for clicking the ufo country icon.
Switches to the UFO Country activity screen.
action | Pointer to an action. |
void OpenXcom::GraphsState::btnUfoRegionClick | ( | Action * | action | ) |
Handler for clicking the ufo region icon.
Switches to the UFO Region Activity screen.
action | Pointer to an action. |
void OpenXcom::GraphsState::btnXcomCountryClick | ( | Action * | action | ) |
Handler for clicking the xcom country icon.
Switches to the XCom Country activity screen.
action | Pointer to an action. |
void OpenXcom::GraphsState::btnXcomRegionClick | ( | Action * | action | ) |
Handler for clicking the xcom region icon.
Switches to the XCom Region activity screen.
action | Pointer to an action. |
void OpenXcom::GraphsState::drawCountryLines | ( | ) |
Draw Country Lines.
Sets up the screens and draws the lines for country buttons to toggle on and off.
void OpenXcom::GraphsState::drawFinanceLines | ( | ) |
Draw Finances Lines.
Sets up the screens and draws the lines for the finance buttons to toggle on and off.
void OpenXcom::GraphsState::drawLines | ( | ) |
Decide which lines to draw.
instead of having all our line drawing in one giant ridiculous routine, just use the one we need.
void OpenXcom::GraphsState::drawRegionLines | ( | ) |
Draw Region Lines.
Sets up the screens and draws the lines for region buttons to toggle on and off.
void OpenXcom::GraphsState::resetScreen | ( | ) |
Reset all the elements on screen.
remove all elements from view
void OpenXcom::GraphsState::shiftButtons | ( | Action * | action | ) |
Mouse wheel handler for shifting up/down the buttons.
'Shift' the buttons to display only GRAPH_MAX_BUTTONS - reset their state from toggles
void OpenXcom::GraphsState::updateScale | ( | double | lowerLimit, |
double | upperLimit | ||
) |
Update the scale.
updates the text on the vertical scale
lowerLimit | minimum value |
upperLimit | maximum value |