OpenXcom  1.0
Open-source clone of the original X-Com
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Public Member Functions | List of all members
OpenXcom::MainMenuState Class Reference

Main Menu window displayed when first starting the game. More...

#include <MainMenuState.h>

Inheritance diagram for OpenXcom::MainMenuState:
OpenXcom::State

Public Member Functions

 MainMenuState (Game *game)
 Creates the Main Menu state. More...
 
 ~MainMenuState ()
 Cleans up the Main Menu state.
 
void btnNewGameClick (Action *action)
 Handler for clicking the New Game button. More...
 
void btnNewBattleClick (Action *action)
 Handler for clicking the New Battle button. More...
 
void btnLoadClick (Action *action)
 Handler for clicking the Load Saved Game button. More...
 
void btnOptionsClick (Action *action)
 Handler for clicking the Options button. More...
 
void btnQuitClick (Action *action)
 Handler for clicking the Quit button. More...
 
void resize (int &dX, int &dY)
 Update the resolution settings, we just resized the window. More...
 
- Public Member Functions inherited from OpenXcom::State
 State (Game *game)
 Creates a new state linked to a game. More...
 
virtual ~State ()
 Cleans up the state. More...
 
void add (Surface *surface)
 Adds a child element to the state. More...
 
bool isScreen () const
 Gets whether the state is a full-screen. More...
 
void toggleScreen ()
 Toggles whether the state is a full-screen. More...
 
virtual void init ()
 Initializes the state. More...
 
virtual void handle (Action *action)
 Handles any events. More...
 
virtual void think ()
 Runs state functionality every cycle. More...
 
virtual void blit ()
 Blits the state to the screen. More...
 
void hideAll ()
 Hides all the state surfaces. More...
 
void showAll ()
 Shws all the state surfaces. More...
 
void resetAll ()
 Resets all the state surfaces. More...
 
const LocalizedTexttr (const std::string &id) const
 Get the localized text. More...
 
LocalizedText tr (const std::string &id, unsigned n) const
 Get the localized text. More...
 
void redrawText ()
 redraw all the text-type surfaces.
 
void centerAllSurfaces ()
 center all surfaces relative to the screen. More...
 
void lowerAllSurfaces ()
 lower all surfaces by half the screen height. More...
 
void applyBattlescapeTheme ()
 switch the colours to use the battlescape palette. More...
 
void setModal (InteractiveSurface *surface)
 Sets a modal surface. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)
 Changes a set of colors on the state's 8bpp palette. More...
 
void setPalette (const std::string &palette, int backpals=-1)
 Changes the state's 8bpp palette with certain resources. More...
 
SDL_Color *const getPalette ()
 Gets the state's 8bpp palette. More...
 
virtual void recenter (int dX, int dY)
 Re-orients all the surfaces in the state. More...
 

Detailed Description

Main Menu window displayed when first starting the game.

Constructor & Destructor Documentation

OpenXcom::MainMenuState::MainMenuState ( Game game)

Creates the Main Menu state.

Initializes all the elements in the Main Menu window.

Parameters
gamePointer to the core game.

Member Function Documentation

void OpenXcom::MainMenuState::btnLoadClick ( Action action)

Handler for clicking the Load Saved Game button.

Opens the Load Game screen.

Parameters
actionPointer to an action.
void OpenXcom::MainMenuState::btnNewBattleClick ( Action action)

Handler for clicking the New Battle button.

Opens the New Battle screen.

Parameters
actionPointer to an action.
void OpenXcom::MainMenuState::btnNewGameClick ( Action action)

Handler for clicking the New Game button.

Opens the New Game window.

Parameters
actionPointer to an action.
void OpenXcom::MainMenuState::btnOptionsClick ( Action action)

Handler for clicking the Options button.

Opens the Options screen.

Parameters
actionPointer to an action.
void OpenXcom::MainMenuState::btnQuitClick ( Action action)

Handler for clicking the Quit button.

Quits the game.

Parameters
actionPointer to an action.
void OpenXcom::MainMenuState::resize ( int &  dX,
int &  dY 
)
virtual

Update the resolution settings, we just resized the window.

Updates the scale.

Parameters
dXdelta of X;
dYdelta of Y;

Reimplemented from OpenXcom::State.


The documentation for this class was generated from the following files: