OpenXcom
1.0
Open-source clone of the original X-Com
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Equipment screen that lets the player pick the equipment to carry on a craft. More...
#include <CraftEquipmentState.h>
Public Member Functions | |
CraftEquipmentState (Game *game, Base *base, size_t craft) | |
Creates the Craft Equipment state. More... | |
~CraftEquipmentState () | |
Cleans up the Craft Equipment state. | |
void | init () |
Resets state. More... | |
void | think () |
Runs the timers. More... | |
void | btnOkClick (Action *action) |
Handler for clicking the OK button. More... | |
void | lstEquipmentLeftArrowPress (Action *action) |
Handler for pressing a Move Left arrow in the list. More... | |
void | lstEquipmentLeftArrowRelease (Action *action) |
Handler for releasing a Move Left arrow in the list. More... | |
void | lstEquipmentLeftArrowClick (Action *action) |
Handler for clicking a Move Left arrow in the list. More... | |
void | lstEquipmentRightArrowPress (Action *action) |
Handler for pressing a Move Right arrow in the list. More... | |
void | lstEquipmentRightArrowRelease (Action *action) |
Handler for releasing a Move Right arrow in the list. More... | |
void | lstEquipmentRightArrowClick (Action *action) |
Handler for clicking a Move Right arrow in the list. More... | |
void | lstEquipmentMousePress (Action *action) |
Handler for pressing-down a mouse-button in the list. More... | |
void | moveLeft () |
Moves an item to the base. More... | |
void | moveLeftByValue (int change) |
Moves the given number of items to the base. More... | |
void | moveRight () |
Moves an item to the craft. More... | |
void | moveRightByValue (int change) |
Moves the given number of items to the craft. More... | |
void | btnClearClick (Action *action) |
Empties the contents of the craft, moving all of the items back to the base. | |
void | btnInventoryClick (Action *action) |
Handler for clicking the Inventory button. More... | |
Public Member Functions inherited from OpenXcom::State | |
State (Game *game) | |
Creates a new state linked to a game. More... | |
virtual | ~State () |
Cleans up the state. More... | |
void | add (Surface *surface) |
Adds a child element to the state. More... | |
bool | isScreen () const |
Gets whether the state is a full-screen. More... | |
void | toggleScreen () |
Toggles whether the state is a full-screen. More... | |
virtual void | handle (Action *action) |
Handles any events. More... | |
virtual void | blit () |
Blits the state to the screen. More... | |
void | hideAll () |
Hides all the state surfaces. More... | |
void | showAll () |
Shws all the state surfaces. More... | |
void | resetAll () |
Resets all the state surfaces. More... | |
const LocalizedText & | tr (const std::string &id) const |
Get the localized text. More... | |
LocalizedText | tr (const std::string &id, unsigned n) const |
Get the localized text. More... | |
void | redrawText () |
redraw all the text-type surfaces. | |
void | centerAllSurfaces () |
center all surfaces relative to the screen. More... | |
void | lowerAllSurfaces () |
lower all surfaces by half the screen height. More... | |
void | applyBattlescapeTheme () |
switch the colours to use the battlescape palette. More... | |
void | setModal (InteractiveSurface *surface) |
Sets a modal surface. More... | |
void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
Changes a set of colors on the state's 8bpp palette. More... | |
void | setPalette (const std::string &palette, int backpals=-1) |
Changes the state's 8bpp palette with certain resources. More... | |
SDL_Color *const | getPalette () |
Gets the state's 8bpp palette. More... | |
virtual void | resize (int &dX, int &dY) |
Let the state know the window has been resized. More... | |
virtual void | recenter (int dX, int dY) |
Re-orients all the surfaces in the state. More... | |
Equipment screen that lets the player pick the equipment to carry on a craft.
void OpenXcom::CraftEquipmentState::btnInventoryClick | ( | Action * | action | ) |
Handler for clicking the Inventory button.
Displays the inventory screen for the soldiers inside the craft.
action | Pointer to an action. |
void OpenXcom::CraftEquipmentState::btnOkClick | ( | Action * | action | ) |
Handler for clicking the OK button.
Returns to the previous screen.
action | Pointer to an action. |
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virtual |
Resets state.
Resets the savegame when coming back from the inventory.
Reimplemented from OpenXcom::State.
void OpenXcom::CraftEquipmentState::lstEquipmentLeftArrowClick | ( | Action * | action | ) |
Handler for clicking a Move Left arrow in the list.
Moves all the items to the base on right-click.
action | Pointer to an action. |
void OpenXcom::CraftEquipmentState::lstEquipmentLeftArrowPress | ( | Action * | action | ) |
Handler for pressing a Move Left arrow in the list.
Starts moving the item to the base.
action | Pointer to an action. |
void OpenXcom::CraftEquipmentState::lstEquipmentLeftArrowRelease | ( | Action * | action | ) |
Handler for releasing a Move Left arrow in the list.
Stops moving the item to the base.
action | Pointer to an action. |
void OpenXcom::CraftEquipmentState::lstEquipmentMousePress | ( | Action * | action | ) |
Handler for pressing-down a mouse-button in the list.
Handles the mouse-wheels on the arrow-buttons.
action | Pointer to an action. |
void OpenXcom::CraftEquipmentState::lstEquipmentRightArrowClick | ( | Action * | action | ) |
Handler for clicking a Move Right arrow in the list.
Moves all the items (as much as possible) to the craft on right-click.
action | Pointer to an action. |
void OpenXcom::CraftEquipmentState::lstEquipmentRightArrowPress | ( | Action * | action | ) |
Handler for pressing a Move Right arrow in the list.
Starts moving the item to the craft.
action | Pointer to an action. |
void OpenXcom::CraftEquipmentState::lstEquipmentRightArrowRelease | ( | Action * | action | ) |
Handler for releasing a Move Right arrow in the list.
Stops moving the item to the craft.
action | Pointer to an action. |
void OpenXcom::CraftEquipmentState::moveLeft | ( | ) |
Moves an item to the base.
Moves the selected item to the base.
void OpenXcom::CraftEquipmentState::moveLeftByValue | ( | int | change | ) |
Moves the given number of items to the base.
Moves the given number of items (selected) to the base.
change | Item difference. |
void OpenXcom::CraftEquipmentState::moveRight | ( | ) |
Moves an item to the craft.
Moves the selected item to the craft.
void OpenXcom::CraftEquipmentState::moveRightByValue | ( | int | change | ) |
Moves the given number of items to the craft.
Moves the given number of items (selected) to the craft.
change | Item difference. |
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virtual |