OpenXcom  1.0
Open-source clone of the original X-Com
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OpenXcom::CraftEquipmentState Class Reference

Equipment screen that lets the player pick the equipment to carry on a craft. More...

#include <CraftEquipmentState.h>

Inheritance diagram for OpenXcom::CraftEquipmentState:
OpenXcom::State

Public Member Functions

 CraftEquipmentState (Game *game, Base *base, size_t craft)
 Creates the Craft Equipment state. More...
 
 ~CraftEquipmentState ()
 Cleans up the Craft Equipment state.
 
void init ()
 Resets state. More...
 
void think ()
 Runs the timers. More...
 
void btnOkClick (Action *action)
 Handler for clicking the OK button. More...
 
void lstEquipmentLeftArrowPress (Action *action)
 Handler for pressing a Move Left arrow in the list. More...
 
void lstEquipmentLeftArrowRelease (Action *action)
 Handler for releasing a Move Left arrow in the list. More...
 
void lstEquipmentLeftArrowClick (Action *action)
 Handler for clicking a Move Left arrow in the list. More...
 
void lstEquipmentRightArrowPress (Action *action)
 Handler for pressing a Move Right arrow in the list. More...
 
void lstEquipmentRightArrowRelease (Action *action)
 Handler for releasing a Move Right arrow in the list. More...
 
void lstEquipmentRightArrowClick (Action *action)
 Handler for clicking a Move Right arrow in the list. More...
 
void lstEquipmentMousePress (Action *action)
 Handler for pressing-down a mouse-button in the list. More...
 
void moveLeft ()
 Moves an item to the base. More...
 
void moveLeftByValue (int change)
 Moves the given number of items to the base. More...
 
void moveRight ()
 Moves an item to the craft. More...
 
void moveRightByValue (int change)
 Moves the given number of items to the craft. More...
 
void btnClearClick (Action *action)
 Empties the contents of the craft, moving all of the items back to the base.
 
void btnInventoryClick (Action *action)
 Handler for clicking the Inventory button. More...
 
- Public Member Functions inherited from OpenXcom::State
 State (Game *game)
 Creates a new state linked to a game. More...
 
virtual ~State ()
 Cleans up the state. More...
 
void add (Surface *surface)
 Adds a child element to the state. More...
 
bool isScreen () const
 Gets whether the state is a full-screen. More...
 
void toggleScreen ()
 Toggles whether the state is a full-screen. More...
 
virtual void handle (Action *action)
 Handles any events. More...
 
virtual void blit ()
 Blits the state to the screen. More...
 
void hideAll ()
 Hides all the state surfaces. More...
 
void showAll ()
 Shws all the state surfaces. More...
 
void resetAll ()
 Resets all the state surfaces. More...
 
const LocalizedTexttr (const std::string &id) const
 Get the localized text. More...
 
LocalizedText tr (const std::string &id, unsigned n) const
 Get the localized text. More...
 
void redrawText ()
 redraw all the text-type surfaces.
 
void centerAllSurfaces ()
 center all surfaces relative to the screen. More...
 
void lowerAllSurfaces ()
 lower all surfaces by half the screen height. More...
 
void applyBattlescapeTheme ()
 switch the colours to use the battlescape palette. More...
 
void setModal (InteractiveSurface *surface)
 Sets a modal surface. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)
 Changes a set of colors on the state's 8bpp palette. More...
 
void setPalette (const std::string &palette, int backpals=-1)
 Changes the state's 8bpp palette with certain resources. More...
 
SDL_Color *const getPalette ()
 Gets the state's 8bpp palette. More...
 
virtual void resize (int &dX, int &dY)
 Let the state know the window has been resized. More...
 
virtual void recenter (int dX, int dY)
 Re-orients all the surfaces in the state. More...
 

Detailed Description

Equipment screen that lets the player pick the equipment to carry on a craft.

Constructor & Destructor Documentation

OpenXcom::CraftEquipmentState::CraftEquipmentState ( Game game,
Base base,
size_t  craft 
)

Creates the Craft Equipment state.

Initializes all the elements in the Craft Equipment screen.

Parameters
gamePointer to the core game.
basePointer to the base to get info from.
craftID of the selected craft.

Member Function Documentation

void OpenXcom::CraftEquipmentState::btnInventoryClick ( Action action)

Handler for clicking the Inventory button.

Displays the inventory screen for the soldiers inside the craft.

Parameters
actionPointer to an action.
void OpenXcom::CraftEquipmentState::btnOkClick ( Action action)

Handler for clicking the OK button.

Returns to the previous screen.

Parameters
actionPointer to an action.
void OpenXcom::CraftEquipmentState::init ( )
virtual

Resets state.

Resets the savegame when coming back from the inventory.

Reimplemented from OpenXcom::State.

void OpenXcom::CraftEquipmentState::lstEquipmentLeftArrowClick ( Action action)

Handler for clicking a Move Left arrow in the list.

Moves all the items to the base on right-click.

Parameters
actionPointer to an action.
void OpenXcom::CraftEquipmentState::lstEquipmentLeftArrowPress ( Action action)

Handler for pressing a Move Left arrow in the list.

Starts moving the item to the base.

Parameters
actionPointer to an action.
void OpenXcom::CraftEquipmentState::lstEquipmentLeftArrowRelease ( Action action)

Handler for releasing a Move Left arrow in the list.

Stops moving the item to the base.

Parameters
actionPointer to an action.
void OpenXcom::CraftEquipmentState::lstEquipmentMousePress ( Action action)

Handler for pressing-down a mouse-button in the list.

Handles the mouse-wheels on the arrow-buttons.

Parameters
actionPointer to an action.
void OpenXcom::CraftEquipmentState::lstEquipmentRightArrowClick ( Action action)

Handler for clicking a Move Right arrow in the list.

Moves all the items (as much as possible) to the craft on right-click.

Parameters
actionPointer to an action.
void OpenXcom::CraftEquipmentState::lstEquipmentRightArrowPress ( Action action)

Handler for pressing a Move Right arrow in the list.

Starts moving the item to the craft.

Parameters
actionPointer to an action.
void OpenXcom::CraftEquipmentState::lstEquipmentRightArrowRelease ( Action action)

Handler for releasing a Move Right arrow in the list.

Stops moving the item to the craft.

Parameters
actionPointer to an action.
void OpenXcom::CraftEquipmentState::moveLeft ( )

Moves an item to the base.

Moves the selected item to the base.

void OpenXcom::CraftEquipmentState::moveLeftByValue ( int  change)

Moves the given number of items to the base.

Moves the given number of items (selected) to the base.

Parameters
changeItem difference.
void OpenXcom::CraftEquipmentState::moveRight ( )

Moves an item to the craft.

Moves the selected item to the craft.

void OpenXcom::CraftEquipmentState::moveRightByValue ( int  change)

Moves the given number of items to the craft.

Moves the given number of items (selected) to the craft.

Parameters
changeItem difference.
void OpenXcom::CraftEquipmentState::think ( )
virtual

Runs the timers.

Runs the arrow timers.

Reimplemented from OpenXcom::State.


The documentation for this class was generated from the following files: