OpenXcom  1.0
Open-source clone of the original X-Com
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CraftEquipmentState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_CRAFTEQUIPMENTSTATE_H
20 #define OPENXCOM_CRAFTEQUIPMENTSTATE_H
21 
22 #include "../Engine/State.h"
23 #include <vector>
24 #include <string>
25 
26 namespace OpenXcom
27 {
28 
29 class TextButton;
30 class Window;
31 class Text;
32 class TextList;
33 class Timer;
34 class Base;
35 
40 class CraftEquipmentState : public State
41 {
42 private:
43  TextButton *_btnOk, *_btnClear, *_btnInventory;
44  Window *_window;
45  Text *_txtTitle, *_txtItem, *_txtStores, *_txtAvailable, *_txtUsed, *_txtCrew;
46  TextList *_lstEquipment;
47  Timer *_timerLeft, *_timerRight;
48  size_t _sel, _craft;
49  Base *_base;
50  std::vector<std::string> _items;
52  void updateQuantity();
53 public:
55  CraftEquipmentState(Game *game, Base *base, size_t craft);
59  void init();
61  void think();
63  void btnOkClick(Action *action);
65  void lstEquipmentLeftArrowPress(Action *action);
69  void lstEquipmentLeftArrowClick(Action *action);
71  void lstEquipmentRightArrowPress(Action *action);
75  void lstEquipmentRightArrowClick(Action *action);
77  void lstEquipmentMousePress(Action *action);
79  void moveLeft();
81  void moveLeftByValue(int change);
83  void moveRight();
85  void moveRightByValue(int change);
87  void btnClearClick(Action *action);
89  void btnInventoryClick(Action *action);
90 };
91 
92 }
93 
94 #endif
void lstEquipmentLeftArrowClick(Action *action)
Handler for clicking a Move Left arrow in the list.
Definition: CraftEquipmentState.cpp:294
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
void lstEquipmentLeftArrowPress(Action *action)
Handler for pressing a Move Left arrow in the list.
Definition: CraftEquipmentState.cpp:272
void moveLeft()
Moves an item to the base.
Definition: CraftEquipmentState.cpp:427
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Timer used to run code in fixed intervals.
Definition: Timer.h:37
void btnClearClick(Action *action)
Empties the contents of the craft, moving all of the items back to the base.
Definition: CraftEquipmentState.cpp:597
List of Text's split into columns.
Definition: TextList.h:42
void lstEquipmentRightArrowPress(Action *action)
Handler for pressing a Move Right arrow in the list.
Definition: CraftEquipmentState.cpp:309
Text string displayed on screen.
Definition: Text.h:41
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: CraftEquipmentState.cpp:263
void lstEquipmentRightArrowRelease(Action *action)
Handler for releasing a Move Right arrow in the list.
Definition: CraftEquipmentState.cpp:319
~CraftEquipmentState()
Cleans up the Craft Equipment state.
Definition: CraftEquipmentState.cpp:224
Equipment screen that lets the player pick the equipment to carry on a craft.
Definition: CraftEquipmentState.h:40
void moveLeftByValue(int change)
Moves the given number of items to the base.
Definition: CraftEquipmentState.cpp:438
CraftEquipmentState(Game *game, Base *base, size_t craft)
Creates the Craft Equipment state.
Definition: CraftEquipmentState.cpp:62
void moveRightByValue(int change)
Moves the given number of items to the craft.
Definition: CraftEquipmentState.cpp:514
void think()
Runs the timers.
Definition: CraftEquipmentState.cpp:250
void lstEquipmentLeftArrowRelease(Action *action)
Handler for releasing a Move Left arrow in the list.
Definition: CraftEquipmentState.cpp:282
void lstEquipmentRightArrowClick(Action *action)
Handler for clicking a Move Right arrow in the list.
Definition: CraftEquipmentState.cpp:331
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
void init()
Resets state.
Definition: CraftEquipmentState.cpp:233
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
void btnInventoryClick(Action *action)
Handler for clicking the Inventory button.
Definition: CraftEquipmentState.cpp:610
void lstEquipmentMousePress(Action *action)
Handler for pressing-down a mouse-button in the list.
Definition: CraftEquipmentState.cpp:346
void moveRight()
Moves an item to the craft.
Definition: CraftEquipmentState.cpp:503