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| OptionsAdvancedState (Game *game, OptionsOrigin origin) |
| Creates the Advanced state. More...
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| ~OptionsAdvancedState () |
| Cleans up the Advanced state.
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void | init () |
| Fills settings list. More...
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void | lstOptionsClick (Action *action) |
| Handler for clicking a setting on the list. More...
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void | lstOptionsMouseOver (Action *action) |
| Handler for moving the mouse over a setting.
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void | lstOptionsMouseOut (Action *action) |
| Handler for moving the mouse outside the settings.
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| OptionsBaseState (Game *game, OptionsOrigin origin) |
| Creates the Options state. More...
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| ~OptionsBaseState () |
| Cleans up the Options state.
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void | init () |
| Initializes palettes. More...
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void | setCategory (TextButton *button) |
| Presses a certain category button. More...
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void | btnOkClick (Action *action) |
| Handler for clicking the OK button. More...
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void | btnCancelClick (Action *action) |
| Handler for clicking the Cancel button. More...
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void | btnDefaultClick (Action *action) |
| Handler for clicking the Restore Defaults button. More...
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void | btnGroupPress (Action *action) |
| Handler for clicking one of the grouping buttons.
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void | txtTooltipIn (Action *action) |
| Handler for showing tooltip. More...
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void | txtTooltipOut (Action *action) |
| Handler for hiding tooltip. More...
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void | resize (int &dX, int &dY) |
| Update the resolution settings, we just resized the window. More...
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| State (Game *game) |
| Creates a new state linked to a game. More...
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virtual | ~State () |
| Cleans up the state. More...
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void | add (Surface *surface) |
| Adds a child element to the state. More...
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bool | isScreen () const |
| Gets whether the state is a full-screen. More...
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void | toggleScreen () |
| Toggles whether the state is a full-screen. More...
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virtual void | handle (Action *action) |
| Handles any events. More...
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virtual void | think () |
| Runs state functionality every cycle. More...
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virtual void | blit () |
| Blits the state to the screen. More...
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void | hideAll () |
| Hides all the state surfaces. More...
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void | showAll () |
| Shws all the state surfaces. More...
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void | resetAll () |
| Resets all the state surfaces. More...
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const LocalizedText & | tr (const std::string &id) const |
| Get the localized text. More...
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LocalizedText | tr (const std::string &id, unsigned n) const |
| Get the localized text. More...
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void | redrawText () |
| redraw all the text-type surfaces.
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void | centerAllSurfaces () |
| center all surfaces relative to the screen. More...
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void | lowerAllSurfaces () |
| lower all surfaces by half the screen height. More...
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void | applyBattlescapeTheme () |
| switch the colours to use the battlescape palette. More...
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void | setModal (InteractiveSurface *surface) |
| Sets a modal surface. More...
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void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
| Changes a set of colors on the state's 8bpp palette. More...
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void | setPalette (const std::string &palette, int backpals=-1) |
| Changes the state's 8bpp palette with certain resources. More...
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SDL_Color *const | getPalette () |
| Gets the state's 8bpp palette. More...
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virtual void | recenter (int dX, int dY) |
| Re-orients all the surfaces in the state. More...
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Options window that displays the advanced game settings.