OpenXcom  1.0
Open-source clone of the original X-Com
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Public Member Functions | List of all members
OpenXcom::ConfirmLandingState Class Reference

Window that allows the player to confirm a craft landing at its destination. More...

#include <ConfirmLandingState.h>

Inheritance diagram for OpenXcom::ConfirmLandingState:
OpenXcom::State

Public Member Functions

 ConfirmLandingState (Game *game, Craft *craft, int texture, int shade)
 Creates the Confirm Landing state. More...
 
 ~ConfirmLandingState ()
 Cleans up the Confirm Landing state.
 
void init ()
 initialize the state, make a sanity check.
 
void btnYesClick (Action *action)
 Handler for clicking the Yes button. More...
 
void btnNoClick (Action *action)
 Handler for clicking the No button. More...
 
- Public Member Functions inherited from OpenXcom::State
 State (Game *game)
 Creates a new state linked to a game. More...
 
virtual ~State ()
 Cleans up the state. More...
 
void add (Surface *surface)
 Adds a child element to the state. More...
 
bool isScreen () const
 Gets whether the state is a full-screen. More...
 
void toggleScreen ()
 Toggles whether the state is a full-screen. More...
 
virtual void handle (Action *action)
 Handles any events. More...
 
virtual void think ()
 Runs state functionality every cycle. More...
 
virtual void blit ()
 Blits the state to the screen. More...
 
void hideAll ()
 Hides all the state surfaces. More...
 
void showAll ()
 Shws all the state surfaces. More...
 
void resetAll ()
 Resets all the state surfaces. More...
 
const LocalizedTexttr (const std::string &id) const
 Get the localized text. More...
 
LocalizedText tr (const std::string &id, unsigned n) const
 Get the localized text. More...
 
void redrawText ()
 redraw all the text-type surfaces.
 
void centerAllSurfaces ()
 center all surfaces relative to the screen. More...
 
void lowerAllSurfaces ()
 lower all surfaces by half the screen height. More...
 
void applyBattlescapeTheme ()
 switch the colours to use the battlescape palette. More...
 
void setModal (InteractiveSurface *surface)
 Sets a modal surface. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)
 Changes a set of colors on the state's 8bpp palette. More...
 
void setPalette (const std::string &palette, int backpals=-1)
 Changes the state's 8bpp palette with certain resources. More...
 
SDL_Color *const getPalette ()
 Gets the state's 8bpp palette. More...
 
virtual void resize (int &dX, int &dY)
 Let the state know the window has been resized. More...
 
virtual void recenter (int dX, int dY)
 Re-orients all the surfaces in the state. More...
 

Detailed Description

Window that allows the player to confirm a craft landing at its destination.

Constructor & Destructor Documentation

OpenXcom::ConfirmLandingState::ConfirmLandingState ( Game game,
Craft craft,
int  texture,
int  shade 
)

Creates the Confirm Landing state.

Initializes all the elements in the Confirm Landing window.

Parameters
gamePointer to the core game.
craftPointer to the craft to confirm.
textureTexture of the landing site.
shadeShade of the landing site.

Member Function Documentation

void OpenXcom::ConfirmLandingState::btnNoClick ( Action action)

Handler for clicking the No button.

Returns the craft to base and closes the window.

Parameters
actionPointer to an action.
void OpenXcom::ConfirmLandingState::btnYesClick ( Action action)

Handler for clicking the Yes button.

Enters the mission.

Parameters
actionPointer to an action.

The documentation for this class was generated from the following files: