OpenXcom  1.0
Open-source clone of the original X-Com
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ConfirmLandingState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http:///www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_CONFIRMLANDINGSTATE_H
20 #define OPENXCOM_CONFIRMLANDINGSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class Window;
28 class Text;
29 class TextButton;
30 class Craft;
31 
36 class ConfirmLandingState : public State
37 {
38 private:
39  Craft *_craft;
40  Window *_window;
41  int _texture, _shade;
42  Text *_txtMessage, *_txtBegin;
43  TextButton *_btnYes, *_btnNo;
44 public:
46  ConfirmLandingState(Game *game, Craft *craft, int texture, int shade);
50  void init();
52  void btnYesClick(Action *action);
54  void btnNoClick(Action *action);
55 };
56 
57 }
58 
59 #endif
Represents a craft stored in a base.
Definition: Craft.h:44
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
Window that allows the player to confirm a craft landing at its destination.
Definition: ConfirmLandingState.h:36
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
void init()
initialize the state, make a sanity check.
Definition: ConfirmLandingState.cpp:117
Text string displayed on screen.
Definition: Text.h:41
ConfirmLandingState(Game *game, Craft *craft, int texture, int shade)
Creates the Confirm Landing state.
Definition: ConfirmLandingState.cpp:55
void btnYesClick(Action *action)
Handler for clicking the Yes button.
Definition: ConfirmLandingState.cpp:129
void btnNoClick(Action *action)
Handler for clicking the No button.
Definition: ConfirmLandingState.cpp:175
Coloured button with a text label.
Definition: TextButton.h:40
~ConfirmLandingState()
Cleans up the Confirm Landing state.
Definition: ConfirmLandingState.cpp:109
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44