19 #ifndef OPENXCOM_CONFIRMLANDINGSTATE_H
20 #define OPENXCOM_CONFIRMLANDINGSTATE_H
22 #include "../Engine/State.h"
42 Text *_txtMessage, *_txtBegin;
Represents a craft stored in a base.
Definition: Craft.h:44
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
Window that allows the player to confirm a craft landing at its destination.
Definition: ConfirmLandingState.h:36
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
void init()
initialize the state, make a sanity check.
Definition: ConfirmLandingState.cpp:117
Text string displayed on screen.
Definition: Text.h:41
ConfirmLandingState(Game *game, Craft *craft, int texture, int shade)
Creates the Confirm Landing state.
Definition: ConfirmLandingState.cpp:55
void btnYesClick(Action *action)
Handler for clicking the Yes button.
Definition: ConfirmLandingState.cpp:129
void btnNoClick(Action *action)
Handler for clicking the No button.
Definition: ConfirmLandingState.cpp:175
Coloured button with a text label.
Definition: TextButton.h:40
~ConfirmLandingState()
Cleans up the Confirm Landing state.
Definition: ConfirmLandingState.cpp:109
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44