OpenXcom  1.0
Open-source clone of the original X-Com
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Public Member Functions | List of all members
OpenXcom::OptionsControlsState Class Reference

Controls screen which allows the user to customize the various key shortcuts in the game. More...

#include <OptionsControlsState.h>

Inheritance diagram for OpenXcom::OptionsControlsState:
OpenXcom::OptionsBaseState OpenXcom::State

Public Member Functions

 OptionsControlsState (Game *game, OptionsOrigin origin)
 Creates the Controls state. More...
 
 ~OptionsControlsState ()
 Cleans up the Controls state.
 
void init ()
 Fills controls list. More...
 
void lstControlsClick (Action *action)
 Handler for clicking the Controls list. More...
 
void lstControlsKeyPress (Action *action)
 Handler for pressing a key in the Controls list. More...
 
- Public Member Functions inherited from OpenXcom::OptionsBaseState
 OptionsBaseState (Game *game, OptionsOrigin origin)
 Creates the Options state. More...
 
 ~OptionsBaseState ()
 Cleans up the Options state.
 
void setCategory (TextButton *button)
 Presses a certain category button. More...
 
void btnOkClick (Action *action)
 Handler for clicking the OK button. More...
 
void btnCancelClick (Action *action)
 Handler for clicking the Cancel button. More...
 
void btnDefaultClick (Action *action)
 Handler for clicking the Restore Defaults button. More...
 
void btnGroupPress (Action *action)
 Handler for clicking one of the grouping buttons.
 
void txtTooltipIn (Action *action)
 Handler for showing tooltip. More...
 
void txtTooltipOut (Action *action)
 Handler for hiding tooltip. More...
 
void resize (int &dX, int &dY)
 Update the resolution settings, we just resized the window. More...
 
- Public Member Functions inherited from OpenXcom::State
 State (Game *game)
 Creates a new state linked to a game. More...
 
virtual ~State ()
 Cleans up the state. More...
 
void add (Surface *surface)
 Adds a child element to the state. More...
 
bool isScreen () const
 Gets whether the state is a full-screen. More...
 
void toggleScreen ()
 Toggles whether the state is a full-screen. More...
 
virtual void handle (Action *action)
 Handles any events. More...
 
virtual void think ()
 Runs state functionality every cycle. More...
 
virtual void blit ()
 Blits the state to the screen. More...
 
void hideAll ()
 Hides all the state surfaces. More...
 
void showAll ()
 Shws all the state surfaces. More...
 
void resetAll ()
 Resets all the state surfaces. More...
 
const LocalizedTexttr (const std::string &id) const
 Get the localized text. More...
 
LocalizedText tr (const std::string &id, unsigned n) const
 Get the localized text. More...
 
void redrawText ()
 redraw all the text-type surfaces.
 
void centerAllSurfaces ()
 center all surfaces relative to the screen. More...
 
void lowerAllSurfaces ()
 lower all surfaces by half the screen height. More...
 
void applyBattlescapeTheme ()
 switch the colours to use the battlescape palette. More...
 
void setModal (InteractiveSurface *surface)
 Sets a modal surface. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)
 Changes a set of colors on the state's 8bpp palette. More...
 
void setPalette (const std::string &palette, int backpals=-1)
 Changes the state's 8bpp palette with certain resources. More...
 
SDL_Color *const getPalette ()
 Gets the state's 8bpp palette. More...
 
virtual void recenter (int dX, int dY)
 Re-orients all the surfaces in the state. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from OpenXcom::OptionsBaseState
static void restart (Game *game, OptionsOrigin origin)
 Restarts the game states.
 

Detailed Description

Controls screen which allows the user to customize the various key shortcuts in the game.

Constructor & Destructor Documentation

OpenXcom::OptionsControlsState::OptionsControlsState ( Game game,
OptionsOrigin  origin 
)

Creates the Controls state.

Initializes all the elements in the Controls screen.

Parameters
gamePointer to the core game.
originGame section that originated this state.

Member Function Documentation

void OpenXcom::OptionsControlsState::init ( )
virtual

Fills controls list.

Fills the controls list based on category.

Reimplemented from OpenXcom::OptionsBaseState.

void OpenXcom::OptionsControlsState::lstControlsClick ( Action action)

Handler for clicking the Controls list.

Select a control for changing.

Parameters
actionPointer to an action.
void OpenXcom::OptionsControlsState::lstControlsKeyPress ( Action action)

Handler for pressing a key in the Controls list.

Change selected control.

Parameters
actionPointer to an action.

The documentation for this class was generated from the following files: