OpenXcom
1.0
Open-source clone of the original X-Com
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State for panicking units. More...
#include <UnitPanicBState.h>
Public Member Functions | |
UnitPanicBState (BattlescapeGame *parent, BattleUnit *unit) | |
Creates a new UnitPanicBState class. More... | |
~UnitPanicBState () | |
Cleans up the UnitPanicBState. More... | |
void | init () |
Initializes the state. | |
void | cancel () |
Handles a cancels request. More... | |
void | think () |
Runs state functionality every cycle. More... | |
std::string | getResult () const |
Gets the result of the state. | |
Public Member Functions inherited from OpenXcom::BattleState | |
BattleState (BattlescapeGame *parent, BattleAction action) | |
Creates a new BattleState linked to the game. More... | |
BattleState (BattlescapeGame *parent) | |
Creates a new BattleState linked to the game. More... | |
virtual | ~BattleState () |
Cleans up the BattleState. More... | |
BattleAction | getAction () const |
Gets a copy of the action. More... | |
State for panicking units.
OpenXcom::UnitPanicBState::UnitPanicBState | ( | BattlescapeGame * | parent, |
BattleUnit * | unit | ||
) |
Creates a new UnitPanicBState class.
Sets up an UnitPanicBState.
parent | Pointer to the Battlescape. |
unit | Panicking unit. |
OpenXcom::UnitPanicBState::~UnitPanicBState | ( | ) |
Cleans up the UnitPanicBState.
Deletes the UnitPanicBState.
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virtual |
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virtual |
Runs state functionality every cycle.
Ends the panicking when done.
Reimplemented from OpenXcom::BattleState.