OpenXcom  1.0
Open-source clone of the original X-Com
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UnitPanicBState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
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14  * GNU General Public License for more details.
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19 #ifndef OPENXCOM_UNITPANICBSTATE_H
20 #define OPENXCOM_UNITPANICBSTATE_H
21 
22 #include "BattleState.h"
23 #include <string>
24 
25 namespace OpenXcom
26 {
27 
28 class BattleUnit;
29 
34 {
35 private:
36  BattleUnit *_unit;
37 public:
43  void init();
45  void cancel();
47  void think();
49  std::string getResult() const;
50 };
51 
52 }
53 
54 #endif
State for panicking units.
Definition: UnitPanicBState.h:33
std::string getResult() const
Gets the result of the state.
~UnitPanicBState()
Cleans up the UnitPanicBState.
Definition: UnitPanicBState.cpp:39
void init()
Initializes the state.
Definition: UnitPanicBState.cpp:43
This class sets the battlescape in a certain sub-state.
Definition: BattleState.h:34
UnitPanicBState(BattlescapeGame *parent, BattleUnit *unit)
Creates a new UnitPanicBState class.
Definition: UnitPanicBState.cpp:31
void cancel()
Handles a cancels request.
Definition: UnitPanicBState.cpp:69
void think()
Runs state functionality every cycle.
Definition: UnitPanicBState.cpp:51
Battlescape game - the core game engine of the battlescape game.
Definition: BattlescapeGame.h:70
Represents a moving unit in the battlescape, player controlled or AI controlled it holds info about i...
Definition: BattleUnit.h:58