OpenXcom  1.0
Open-source clone of the original X-Com
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Public Member Functions | List of all members
OpenXcom::SaveGameState Class Reference

Saves the current game, with an optional message. More...

#include <SaveGameState.h>

Inheritance diagram for OpenXcom::SaveGameState:
OpenXcom::State

Public Member Functions

 SaveGameState (Game *game, OptionsOrigin origin, const std::string &filename)
 Creates the Save Game state. More...
 
 SaveGameState (Game *game, OptionsOrigin origin, SaveType type)
 Creates the Load Game state. More...
 
 ~SaveGameState ()
 Cleans up the Save Game state.
 
void buildUi ()
 Creates the interface. More...
 
void init ()
 Saves the game. More...
 
- Public Member Functions inherited from OpenXcom::State
 State (Game *game)
 Creates a new state linked to a game. More...
 
virtual ~State ()
 Cleans up the state. More...
 
void add (Surface *surface)
 Adds a child element to the state. More...
 
bool isScreen () const
 Gets whether the state is a full-screen. More...
 
void toggleScreen ()
 Toggles whether the state is a full-screen. More...
 
virtual void handle (Action *action)
 Handles any events. More...
 
virtual void think ()
 Runs state functionality every cycle. More...
 
virtual void blit ()
 Blits the state to the screen. More...
 
void hideAll ()
 Hides all the state surfaces. More...
 
void showAll ()
 Shws all the state surfaces. More...
 
void resetAll ()
 Resets all the state surfaces. More...
 
const LocalizedTexttr (const std::string &id) const
 Get the localized text. More...
 
LocalizedText tr (const std::string &id, unsigned n) const
 Get the localized text. More...
 
void redrawText ()
 redraw all the text-type surfaces.
 
void centerAllSurfaces ()
 center all surfaces relative to the screen. More...
 
void lowerAllSurfaces ()
 lower all surfaces by half the screen height. More...
 
void applyBattlescapeTheme ()
 switch the colours to use the battlescape palette. More...
 
void setModal (InteractiveSurface *surface)
 Sets a modal surface. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)
 Changes a set of colors on the state's 8bpp palette. More...
 
void setPalette (const std::string &palette, int backpals=-1)
 Changes the state's 8bpp palette with certain resources. More...
 
SDL_Color *const getPalette ()
 Gets the state's 8bpp palette. More...
 
virtual void resize (int &dX, int &dY)
 Let the state know the window has been resized. More...
 
virtual void recenter (int dX, int dY)
 Re-orients all the surfaces in the state. More...
 

Detailed Description

Saves the current game, with an optional message.

Constructor & Destructor Documentation

OpenXcom::SaveGameState::SaveGameState ( Game game,
OptionsOrigin  origin,
const std::string &  filename 
)

Creates the Save Game state.

Initializes all the elements in the Save Game screen.

Parameters
gamePointer to the core game.
originGame section that originated this state.
filenameName of the save file without extension.
OpenXcom::SaveGameState::SaveGameState ( Game game,
OptionsOrigin  origin,
SaveType  type 
)

Creates the Load Game state.

Initializes all the elements in the Save Game screen.

Parameters
gamePointer to the core game.
originGame section that originated this state.
typeType of auto-load being used.

Member Function Documentation

void OpenXcom::SaveGameState::buildUi ( )

Creates the interface.

Builds the interface.

void OpenXcom::SaveGameState::init ( )
virtual

Saves the game.

Saves the current save.

Reimplemented from OpenXcom::State.


The documentation for this class was generated from the following files: