OpenXcom
1.0
Open-source clone of the original X-Com
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SaveGameState.h
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/*
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* Copyright 2010-2014 OpenXcom Developers.
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*
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* This file is part of OpenXcom.
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*
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* OpenXcom is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenXcom is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENXCOM__SAVEGAMESTATE
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#define OPENXCOM__SAVEGAMESTATE
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#include "../Engine/State.h"
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#include <string>
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#include "OptionsBaseState.h"
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#include "../Savegame/SavedGame.h"
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namespace
OpenXcom
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{
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class
Text;
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class
SaveGameState
:
public
State
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{
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private
:
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OptionsOrigin _origin;
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Text
*_txtStatus;
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std::string _filename;
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SaveType
_type;
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public
:
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SaveGameState
(
Game
*game, OptionsOrigin origin,
const
std::string &filename);
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SaveGameState
(
Game
*game, OptionsOrigin origin,
SaveType
type);
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~SaveGameState
();
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void
buildUi
();
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void
init
();
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};
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}
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#endif
OpenXcom::SaveType
SaveType
Enumerator for the various save types.
Definition:
SavedGame.h:59
OpenXcom::State
A game state that receives user input and reacts accordingly.
Definition:
State.h:44
OpenXcom::Text
Text string displayed on screen.
Definition:
Text.h:41
OpenXcom::SaveGameState::buildUi
void buildUi()
Creates the interface.
Definition:
SaveGameState.cpp:89
OpenXcom::SaveGameState::init
void init()
Saves the game.
Definition:
SaveGameState.cpp:124
OpenXcom::SaveGameState::SaveGameState
SaveGameState(Game *game, OptionsOrigin origin, const std::string &filename)
Creates the Save Game state.
Definition:
SaveGameState.cpp:43
OpenXcom::SaveGameState::~SaveGameState
~SaveGameState()
Cleans up the Save Game state.
Definition:
SaveGameState.cpp:81
OpenXcom::Game
The core of the game engine, manages the game's entire contents and structure.
Definition:
Game.h:44
OpenXcom::SaveGameState
Saves the current game, with an optional message.
Definition:
SaveGameState.h:35
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