New OXCE v7.9 is up.2023-04-29QoL:-
Alternate loadout system #2 (by karadoc):
https://openxcom.org/forum/index.php/topic,10998.0.html- Improved alternate craft equipment management:
https://openxcom.org/forum/index.php/topic,10984.0.html- Option "add on top" when loading craft equipment (F9):
https://openxcom.org/forum/index.php/topic,10851.0.html- Items from geoscape events appear instantly:
https://openxcom.org/forum/index.php/topic,11043.msg154806.html#msg154806- Click to open folder location:
https://openxcom.org/forum/index.php/topic,11223.0.htmlFeatures:-
Manual promotions option (by MaxMahem):
https://openxcom.org/forum/index.php/topic,11122.0.html- Global Alien Containment UI (by JG):
https://openxcom.org/forum/index.php/topic,10915.0.html- Persistent geoscape debug log:
https://openxcom.org/forum/index.php/topic,11225.0.html- Display soldier stat at cap in Soldier Info UI (by MaxMahem):
https://openxcom.org/forum/index.php/topic,11118.0.html- Option to show base name in research finished popup (by JG):
https://openxcom.org/forum/index.php/topic,7715.0.html- Craft returning after mission or low on fuel don't trigger alien base hunt missions:
https://openxcom.org/forum/index.php/topic,5717.msg154550.html#msg154550- 2x2 soldiers now also can feel team-wide morale loss
- Performance improvements in lighting engine
- Ability to check the minimum required version of a master mod (`requiredMasterModVersion`):
https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#metadata.yml- Added option to override displayed mod version number (`versionDisplay`):
https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#metadata.yml- Tracking which mod last touched a given rule/object:
https://openxcom.org/forum/index.php/topic,11227.0.html- Missing sprite/sound error message made clearer (a bit):
https://openxcom.org/forum/index.php/topic,9687.msg150662.html#msg150662- FPS voxel view now avoids fish eye projection:
https://openxcom.org/forum/index.php/topic,11224.0.htmlModding:-
Added ability to spawn items from projectiles (e.g. flare launcher):
https://openxcom.org/forum/index.php/topic,10823.0.html- More options for spawning zombies, units and items:
https://openxcom.org/forum/index.php/topic,11241.0.html-
Added support for Ladders / Climbing:
https://openxcom.org/forum/index.php/topic,11186.0.html- Score points for manufacturing:
https://openxcom.org/forum/index.php/topic,10970.0.html- Added `requiresBuyCountry` for soldiers and craft (by MaxMahem):
https://openxcom.org/forum/index.php/topic,11180.0.html- Option for aliens to build a base where a UFO lands:
https://openxcom.org/forum/index.php/topic,10860.0.html- Units afraid to pathfind through fire now moddable:
https://openxcom.org/forum/index.php/topic,11212.0.html- Alternative pedia article for items (MMB):
https://openxcom.org/forum/index.php/topic,8707.msg154796.html#msg154796- Allow for custom colors for each opacity level (transparency LUTs):
https://openxcom.org/forum/index.php/topic,11228.0.html- Added `refNode` support for more entities
- Added more options how rulesets can be overridden:
https://openxcom.org/forum/index.php/topic,11198.0.html- Breaking change from OXC: "Demigod" feature now also available as a standard mod; and it now also affects `dQty` and `extraQty`
- New experience award system --
now optional:
https://openxcom.org/forum/index.php/topic,4230.msg154823.html#msg154823Scripting:- Added ability to share tag definitions (`tagsFile`):
https://openxcom.org/forum/index.php/topic,11102.0.html- Exposed alien item level and reinforcements item level to scripts:
https://openxcom.org/forum/index.php/topic,6586.msg153798.html#msg153798- Added new hook `damageSpecialUnitAmmo`
Bugfixes:- Fixed issue with avatar change GUI:
https://openxcom.org/forum/index.php/topic,5047.msg152518.html#msg152518- Fixed visual bug during aiming (by MaxMahem):
https://github.com/MeridianOXC/OpenXcom/pull/121- Fixed Triton wall bug:
https://openxcom.org/forum/index.php/topic,11084.0.html- Fixed HK interception bug:
https://openxcom.org/forum/index.php/topic,11219.0.html- Prevent 2x2 chryssalids spawning from 1x1 zombies
- Prevent corner case crash in base defense:
https://openxcom.org/forum/index.php/topic,10848.0.html- Added warning if more than one research topic has 'unlockFinalMission: true':
https://openxcom.org/forum/index.php/topic,5566.msg154095.html#msg154095- Fixed a few OXC memory leaks
- from OXC: fixed loading of terrain/civilianTypes:
https://openxcom.org/forum/index.php/topic,11109.0.html- from OXC: fix guided missile pathing to avoid friendlies; also avoids known enemies that are not the intended target
- from OXC: fix out of memory error on large display resolutions:
https://openxcom.org/forum/index.php/topic,11197.0.htmlDownload: https://openxcom.org/forum/index.php/topic,5258.0.html
Ruleset validator was updated (v0.9.27).
Wiki ruleset reference was updated.
Auto-update will be available on Windows in approx. 2 weeks.