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[FIXED][bug] units phasing through doors in oxce 7.8.21+
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Topic: [FIXED][bug] units phasing through doors in oxce 7.8.21+ (Read 1672 times)
Meridian
Global Moderator
Commander
Posts: 9136
[FIXED][bug] units phasing through doors in oxce 7.8.21+
«
on:
June 11, 2023, 03:33:24 pm »
when a unit has low TU, e.g. 5 TU, it walks through a door without opening it
expected: cannot make a move (not enough TU)
@yankes: introduced in this commit:
https://github.com/MeridianOXC/OpenXcom/commit/cefeaf6b65a28cfc4001bf018f74315da36464d6
please check
save attached
«
Last Edit: July 03, 2023, 10:09:05 pm by Meridian
»
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Yankes
Global Moderator
Commander
Posts: 3374
Re: [bug] units phasing through doors in oxce 7.8.21+
«
Reply #1 on:
June 11, 2023, 04:44:00 pm »
Ok, I recheck this commit and I suspect:
Code:
[Select]
if ((direction == 0 || direction == 7 || direction == 1) && startTile[i]->hasLadderOnNorthWall())
I mess up condition as it should be false for case where is not climb wall but its true.
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Yankes
Global Moderator
Commander
Posts: 3374
Re: [bug] units phasing through doors in oxce 7.8.21+
«
Reply #2 on:
June 13, 2023, 02:44:49 am »
Should be fixed in OXCE 7.9.7
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Vakrug
Colonel
Posts: 323
Re: [bug] units phasing through doors in oxce 7.8.21+
«
Reply #3 on:
June 13, 2023, 10:13:34 am »
Oh... :'( This bug was so hilarious...
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[FIXED][bug] units phasing through doors in oxce 7.8.21+