Here's a summary of various features added in OXCE v7.9
I will put it here on one place instead of spreading it across multiple older posts.
Related posts:
1. Spawning units (e.g. brainsucker launcher):
https://openxcom.org/forum/index.php/topic,6535.0.html2. Spawning items (e.g. flare launcher):
https://openxcom.org/forum/index.php/topic,10823.0.html--
Spawning zombies is vanilla, attribute `zombieUnit`.
OXCE added the following options in the past: `zombieUnitByArmorMale`, `zombieUnitByArmorFemale`, `zombieUnitByType`.
OXCE also added a chance to spawn, using attribute `specialChance`.
However this attribute is also used for other things, so now in OXCE v7.9 it is possible to explicitly define just the chance for spawning zombies using attribute
`zombieUnitChance`.
If not defined, `specialChance` is still used as fall-back.
Also, it is now (
since OXCE v7.9 since OXCE v7.11.4) possible to define the faction of the spawned zombie using attribute
`zombieUnitFaction` (default is
hostile faction).
-1 means "
same faction as the attacker"
--
Spawning units is available for a longer time now too in OXCE.
Using `spawnUnit` and `spawnUnitFaction`.
In OXCE v7.9, a new attribute
`spawnUnitChance` was added to control spawn chance.
If not defined, `specialChance` is used as fall-back.
--
Spawning items is new in OXCE v7.9.
Attributes:
`spawnItem` and
`spawnItemChance`.
If not defined, `specialChance` is used as fall-back.