Megamod:
●
Area 51 / UFO Redux / XCOM Nemesis - XCOM: Area 51 is an expansion that aims to enlarge the original game's experience and give it a couple new challenges, and keep everything else as vanilla. It does not aim to include all the existing mods, drastically change the game or increase its difficulty, although there are a lot of new features and other mods included
●
Awesome Guns - an awesome modification of the OpenXcom game
●
Building Mod Pack - Upgraded (higher capacity), Deployed (faster building) and Large version of buildings, General Building, new items for building, many Research and UFOpedia, please like and subscribe for new release!
●
Final Mod Pack - A multi-level megamod, composed of various community mods which are balanced against one another and topped with a lot of extra original content
●
Final Mod Pack Extended (addon) - A companion submod to Final Mod Pack, enabling some fun and useful OpenXcom Extended functions. This includes, but is not limited to: new battle mechanics, unarmed combat, better AI, more soldier faces, GUI additions. Obviously, works only with OXCE!
●
Hardmode Expansion - My Personal approach on creating a sort of Long War Mod for the Original UFO - Defense. I originally created it as a player torture device *evilgrin*, but it turned out to be a Mod people like to play because of the challenge it offers
●
Open-xcom Hotseat Battlescape Multiplayer Engine - During battlescape, one player controls X-com, the other player controls Aliens, via hotseat
●
Orion's Shadow - New campaign. Rival faction to XCOM that must be defeated while the alien threat is ongoing or risk losing before ever reaching mars
●
Reaver's Faithful Megamod - This mod preserves the original feel of the game while making sweeping changes to balance and adding content to fill in several holes in the original game. It is better iterated and far better balanced than the true vanilla experience
●
Reaver's Harmony Megamod - A massive expansion to X-Com which stays true to the original spirit of the game, yet greatly increases the amount of content, options, and length of the game
●
Return to The Deep - Make TFTD less annoying and more fun by rebalanced difficulty, more intuitive tech tree and expanded lore
●
TFTD: Vanilla Plus - An overhaul of the Base game, while keeping the same "Feel" and Aesthetics of the base game. A fairer, but still challenging experience with loads of new content! and more to come in the future!
●
The Hybrid Mod 3.74 Megamod - The Hybrid Mod 3.74 Megamod
●
The Hybrid Mod version 3.7.5 + Brutal OXCE 6.6.2 - The Hybrid Mod version 3.7.5 + Brutal OXCE 6.6.2
●
The World of (Terrifying) Silence - Expansion of original TFTD game, explaining the origin of TFTD technologies such as flying submarines, and adding some depth in a game
●
The X-Com Files - Grow X-Com from its humble beginnings to the global military force we all know and love!
●
UNEXCOM - An international organization, the United Nations Extraterrestrial Combat Command fights the alien invasion in the middle of the Cold War. Join them in its crusade to defend Earth!
●
X-Com TFTU - The main purpose of the modification is to combine UFO and TFTD, realizing the potential of OXCE+
●
XCOM Multimod - This is an integration of some other mods and parts, alongside to changes of game mechanics and graphic rework of the original XCOM ufo defense game, including new weapons, aliens, effects, xcom base maps and much more
●
Xcom Scavengers - No alien devices can be produced, Air2Air missiles are expensive, Alien soldier stats are better (Xcom too), psionics is a game of Ethereals, research tree is longer, some researches are now very useful, a lot of items with new prices
●
Xeno Operations LEGACY - Major Conversion of vainilla XCOM: new sprites, weapons, technologies, lore and integration with OXCE. The mod is a continuation of the work previously done by XOPS
Total Conversion:
●
OpenScarfCom - (Discontinued) Total Conversion for QOL & Replayability
●
[I.D.T.] Terminator: Tech-Comm - Terminator Future War total conversion for OpenXCom. 30 years after Judgment Day, Skynet prepares the final offensive to eradicate humanity. John Connor and his Tech-Comm unit are the only hope of mankind to defeat the machines
●
40k - This is a Warhammer 40k total conversion for OpenXcom, based on an earlier space marine mod by Ryskeliini. As Force Commander for the Imperium of Man on a planet beseiged by Chaos, you must find a way to end the Warp Storm and purge your world!
●
Counter-Terrorist Operations - A total conversion mod set in the modern day. Lead an international task force against various terrorist organizations
●
MWEP Mod Integration for X-COM Files 1.0.5 - - 3 new playable units, compatible with all armors: Werewolf,Kobold,Dragon - rebalanced characteristics of units - Changed magic hand moved to internal ability with some rebalancing - Added and redrew sprites for all 10 armors. And 12 new weapons
●
NuclearWorld: A Post Nuclear Strategy Game - A post-apocalyptic mod, inspired by the Fallout series!
●
OXC FACTIONS / Alien Civil War - Hybrid Mod of UFO & TFTD with an Alternate timeline. What if the Aquatic Aliens awoke early and help win the first war, what if our planet was conquered & our civilisation was lost ? Are you Brave enough to rise up and lead the resistance?
●
Reach: The Fall, a Halo mod - A total conversion mod for OpenXcom set on the Fall of Reach, one of the last battles of the Human-Covenant War, from the Halo universe. Focused on a joint SPARTAN-III/Marine/Army team tasked to contain the Covenant
●
The Endless War - Huge resource mine, available for free!
●
The Great War of the Worlds - What if WW1 and Battlefield 1 met The War of the Worlds? Fight the Martian Invasion in an alternate 1914 in this Total Conversion! Use historic and prototype equipment from the era
●
UFO: Alien Takeover - UFO: Alien Takeover is an OpenXCom mod that introduces new items, weapons, aliens, missions, music, tactics, UFOs, terrains, and an expanded alternative story
●
UNEXCOM: Bureau 11 - Set in the same timeline as UNEXCOM, both a prequel and a standalone mod. Fight a secret war in the early 60s, lead the top Bureau 11, a special branch of the CIA tasked to research and stop any foreign intrusion, either Soviet or alien
●
UNEXCOM: Directorate 17 - The year is 1958. As the KGB's Directorate 17, unravel a fascist conspiracy in Europe and its alien puppeteers. Prequel to UNEXCOM Bureau 11 and UNEXCOM proper
●
UNEXCOM: War on Mars - The conquest of Mars has begun, and it's your work to ensure Mankind prevails over the alien Insurgents! Sequel to UNEXCOM
●
X-Chronicles - Fantasy-themed overhaul
●
X-Com: From the Ashes - X-Com's initiative failed, alien agents infiltrated Council of Funding Nations. You face a threat of total extermination, recover from the crushing blow, and find a way to continue the fight against aliens in a new setting
●
X-PirateZ / Piratez - The year is 2601. The Earth has been long conquered by aliens. You run a gang of mutant pirates. Rob aliens and their human proxies for fun, profit and power. But that is only just a beginning... (Won't be updated here anymore)
Major:
●
[TFTD] [CheatSuite] Tech-tree Rework and Lore Exp - [CheatSuite] Makes changes to the research tree, adding Plastics-integrated Coelecanths and Crafts to the game
●
[TFTD] Expanded Aliens - Adds a new race of aliens as well as some variety to existing aliens
●
[TFTD] Tech-tree Rework and Lore Expansion - Makes changes to the research tree, adding Plastics-integrated Coelecanths and Crafts to the game
●
1 TU Motion Scanner - Does as the titles states. I'm always having to check it repeatedly, making it too costly to be useful. Problem solved
●
1990s technology - Starting crafts replaced by less advanced ones. Reconnaissance, assault, troop transport
●
40k ROSIGMA - ROSIGMA is a collaboration of Leflair, Xom126 and Buscher combining ROSE and IGMA for the 40k mod. ROSIGMA expands the 40k mod with additional assets for the Sisters of Battle, the Imperial Guard and possibly more factions as well as for the enemies
●
40k Rosigmunda - Rosigmunda is a small story mod for the Arbites part of the 40k mod. The Adeptus Arbites will fight adequate Chaos forces with Autoguns and other low-tier weapons
●
Alien Hives - OXCE. Alien bases will launch interceptors against XCom craft and bases. UFO bomber-interceptors will be upgraded as months progress
●
Armed Civilians - OXCE. Adds paramedics, firefighters, police officers and military soldiers to terror sites
●
Arsenal Expanded - Adds about 50 new weapons to to the game to increase weapon diversity
●
Council Betrayal - OXCE. All continents start with an ongoing infiltration. 4 new countries added. Pacts can be reverted be destroying the alien bases built within a country's borders
●
Early Invasion - OXC. The aliens' invasion timetable is advanced by six months
●
Equal Terms - Wolfram Lance - The purpose of this modification is give players starting weapons with real life equivalents, ie: weapons UN forces would be using against these UFO attacks
●
Equal Terms 2.0 - This mod adds and replaces base gunpowder weapons and allows for research of a variety of new weapons for both the laser and plasma weapon tiers
●
Factions and Mission Expansion DLC Stargate Vr 1.9 - Add a lot of Factions and Mercenary Missions into the vanilla game or mod. Now, Stargate Missions. Stargate update is only for Universal and Hybrid mod version, not Rebel, due to lore incompatibility
●
FatRed's Research Rebalance - Increases the length of most research projects in the game. This increases the strategic difficulty of the game, since it takes longer for the player to gain better weapons and armor
●
HQSounds by Daedalus - Replaces all Ingame effect sounds with better quality Versions
●
HQSounds Final Mod Pack by Daedalus - Replaces all Ingame sounds for a better quality Version. Version for Final Mod Pack
●
Hunter Killer UFOs - OXCE. Medium/Large Scouts, Terror Ships and Battleships may now attack XCom craft. Soldiers may die when their transport is shot down by hunter-killers
●
More Funders TFTD - Adds more funders, ports and islands into the game
●
More Funding Nations And Cities - Adds more funding nations and cities to the globe. I tried to make it as accurate as possible. This is my first mod I have made for this, so please be easy on me. Updated to include even more cities and nations
●
Muton Warlords - OXCE. Muton UFOs can bombard XCom bases, either partially or even totally destroy them. Muton Commander/Leader added
●
Night Terrors - OXCE. Alien bases can now spawn terror sites, in addition to supply missions. Terror sites will disappear once their timer runs out, even when targeted by XCom craft
●
Outerworldly Physics - OXCE. Smoke is 25% less effective blocking alien vision. Electroflare light power reduced by 25%
●
Reaver's Rebalance - Balances the numbers without affecting the content
●
Spacemen Remix - OXC. Alien mixed crews may appear during all Earth missions
●
Super Mega Music Pack - 170 new named music tracks for X-Piratez, The X-Com Files and similar mods. Hand picked epic score from the best composers. Jukebox shows unique names for all Battlescape and Geoscape soundtracks
●
Taller/Optimized Alien Bases - Makes alien bases 3 tiles in height instead of 2, as well as other minor optimizations
●
Tank Warfare - Armored vehicles should be feared by grunts. "Tank Warfare" strengthens all vehicle's armors, and improves some armor piercing weapons. It also ads a new anti armor rocket
●
Terrain Pack + CMP Combine Mod (Hybrid + Rebel) - Terrain Pack and CMP Mod Combine. For all Version of Hybrid Mods and Rebel No Remorse mods
●
TFTD Cheat Suite - Simple vanilla CheatSuite to make all aspects of the game easier and faster
●
TFTD Easier by Reaver - Makes TFTD easier and less unfair
●
Top Gun - OXCE. Adds pilots to XCom, required to pilot all craft
●
UFO Vanilla Variants - A collection of the vanilla ufo interior variants, made by a variety of people over time. Including vanilla variant files, from Luke's Extra UFO's mod, YetMoreUFO's Mod and Extra Battleships
●
United Nations TFTD - Adds 1 hwp, 2 xcom craft´s and an one base facility borrowed from the UN
●
Vigilo Confido - A demake of the remakes - This partial conversion includes the complete EU2012 story line and lets you play through it using OpenXcom. It also adds an extensive class and skill system, thus completely changing the experience
●
Waspite - its a old mod from the old form
●
WEP - Woofington's Expansion Pack - A mod that adds new playable races! Werewolves, Kobolds, Dragons! oh my..
●
X-Com Demo Terror Mission - Adds the map from the demo mission included with many Microprose titles at the time
●
X-COM UFO Background Ambience - Adds looping background ambient audio SFX for X-COM: UFO Defense, inspired by the PSX version of TFTD. Compatible with vanilla and Final Mod Pack. All sounds have been manually edited and mastered for the best experience
●
X-Piratez High Quality Sounds (unofficial) - Upgrades and adds new high quality weapons and explosion sound effects. No gameplay changes are made. Compatible with X-Piratez vers L6 and above
●
Xcom Base Facilities Visual Uplifted - A complete overhaul of the entire Xcom base mapblocks, using terrain tiles and assets from TFTD to achieve a more grittier and compelling appearance including tons of animated props, leaving behind the dull, cartonish and static style from vainilla
●
XCOM2012 Sound Mod for XCOM1 - This mod refreshes original XCOM1 audios with XCOMEU2012 audio, includes music
●
Xross's XCOM Visual Upgrade - Upgrades core graphics in XCOM1 and simply updates UIs and adds character shadows in TFTD. Enjoy the XCOM graphic remake! Current State: Gold