Download (v0.32.4): link=======================================================================
ATTENTION
* EXPECT INCOMPATIBILITY ISSUES WITH ANY OTHER MOD.
* Fixes and updates will come very slowly.
* Do not select "Ironman" when starting a new game, mod is WIP so you need to be able to save and load freely to dodge the bugs.
* No guaranteed savegames compatibility until final release.
* Do not start translating, all text is WIP until final release.
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INSTALLATION
* Get the latest release of OpenXCom Extended (OXCE). Download it from here:
* Install OXCE.
* Get the original, latest/patched version of the game "UFO: Enemy Unknown"/"X-COM: UFO Defense". Copy the relevant data listed in the OXCE README file in the "UFO" folder of installed OXCE.
* Extract the mod archive into "[main OXCE folder]\user\mods". You may need to create those folders first if you start fresh.
DO NOT INSTALL A NEW VERSION OVER AN OLD VERSION. DELETE THE OLD VERSION FIRST.
* Run OXCE. Select the "Mods" menu. In the drop-down menu at the top, select "UFO: Enemy Unknown". In the mods list, set "YES" to "From the Apocalypse".
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KNOWN BUGS:
* Mod is not harmful but: I DO NOT TAKE ANY RESPONSIBILITIES IF YOUR COMPUTER EXPLODES.
* ALIEN GATE battlescape crashes with TRANSPORTER craft (still true?).
* Hostile units cannot be zombified.
* Unsure if psi weapons work correctly.
* The way missions are generated can make score quite random.
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ART USE PERMISSION
See "LICENSE.txt"
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CREDITS
See "credits.txt"
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CHANGELOG
0.32.4
* fix: wrong size in GlobeMarkers sprite causing crash.
* game: rounded up some craftWeapons damage.
* fix: spitter: do not play death sound when spawn unit is triggered.
* game: swarm and hammer missile, not sold in batch anymore.
0.32.3
* fix: STR_GLOBAL region crashing the game.
* fix: STR_TANK_ROCKET_AMMO should not be visible when no tanks are available.
* fix: add horizon missiles and launcher to manufacture.
* fix: README file.
0.32.2
* fix: impact and horizon missiles fire sound FX.
* game: removed PSICLONE manufacturing, cannot be balanced.
* game: lowered civilian value 30 --> 25.
* fix: missing STR_STUN_NET manufacture.
* game: horizon missile contract-only.
* fix: CONTRACT-items ufopaedia articles only when contracts available.
* fix: STR_EGGS_SPREAD_LARGE and XLARGE.
* fix: increase spawn points in UFO maps.
* fix: increase all spawn nodes in all maps.
* fix: no stun net for policemen. neither rocket launcher.
* fix: not all units are spawned in CULT_BASE missions.
* added extendedForceSpawn constants.
* added bughunt options.
* tweaked aim/armor multipliers.
* game: no worms in cult bases.
0.32.1
* fix: tweak to POLICE OFFICE terrain to improve navigation.
* fix: cult base mission progression in missionScirpts and alienMissions.
* fix: streamlined missionScripts.
* game: recurring alien gate form 3rd month.
game: 2d recurring alien gate triggered by STR_ALIEN_DIMENSION_1 research.
* game: CONTRACTs cost too much, make prices more sensical.
* game: increased stats of Power and Flying armors.
* game: restore cult heavy.
* game: global rebalance of human stats (tentative).
* fix: transfer screen still says "Scientists", should be "Researchers".
* fix: base informations show correct names.
* fix: incendiary grenade made by Gangs.
* fix: motion scanner UI graphics.
* game: improved and simplified the events.
* fix: added EGGS SPREAD LARGE and XLARGE missions to human recurring script.
* fix: fixed cult pope graphics.
* fix: hair/skin color combinations for armorless-soldiers.
* fix: incendiary grenade not from first month.
* game: brainsucker launcher --> pod launcher.
acid bolt --> acid pod
mutagenic ovule --> brainsucker pod
* fix: vulnerable industrial complex geoscape popup:
do not use screaming face.
* fix: final mission button string.
0.32.0
* fix: alien DROP waves now use proper ufoTrajectory based on target.
* game: CULT BASE mission waves.
* fix: missing AIRCARGO alienDeployment.
* fix: remove high rank units from human crafts, medium to small.
* fix: remove EGGs crafts, not needed.
* game: add CORP_RAID to subverted HQ deployment.
* game: genMissionFreq raised to 6.
* fix: ufopaedia articles for non-offensive craftWeapons.
* graphics: graph(s) menu graphics.
* graphics: Corps and Cult logos.
* game: only allow hybrid craft to land on gate mission.
* fix: bigobs_SKELETOID1_CORPSE (multi-eyes) should not be used.
* fix: neural infusion, ufopaedia missing text.
* fix: delete alien origins, the martian solution, cydonia or bust, ufopaedia entries.
* fix: use "AC" for acid damage, not "CO"
* fix: damage name "Disruptor" --> "DISRUPTOR". Also toxins (remove Type from name).
* fix: more/rethink cult missions at the beginning (big craft hijack).
* added CULT ufopaedia graphics.
* added INCARNATE research.
* added ALIEN_TERRAFORMING research.
* fix: change Cult of Sirius name and improve story.
* game: tactical launcher = guided launcher
only 2 waypoints; damage 110.
0.31.1
* compatibility with OXCE 8.
* improved globe.
* fix: currently Cult Base mission always spawn the first base,
add spawning of upgraded bases like for aliens gates.
* CONTRACTs now a one-time purchase.
* game: find a way to delay advanced Earth equipment, it should not
be available from first month.
* graphic: inv SWARMIDS.
* graphic: inv PSYMORPH
* graphics: inv ZOMBIE.
0.31.0
* fix: reduce human enemies vision in darkness.
* graphic: liskoid more contrast.
* graphic: gigantopod more contrast.
* graphic: brainsucker longer legs (redeseigned).
* graphic: bigobs for alien builtin weapons.
* sound: redo all apocalypse sounds.
* soldier transformation memory serum.
* facility: memory lab.
* map: memory lab.