Download (v0.24.1): link=======================================================================
READ OR DIE:
* Fixes and updates will come very slowly.
* Use latest OXCE nightly.
* Do not select "Ironman" when starting a new game, mod is WIP so you
need to b able to save and load freely to dodge the bugs.
* No savegames compatibility until version 1.0.
* Set OXC language to "English (US)" or "English (UK)".
* Do not start translating things, all text is WIP.
* Expect incompatibility issues with any other mod.
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ART USE PERMISSION:
See "LICENSE.txt"
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COMMENT/FEATURES:
X-Com Apocalypse is my most special game. This mod is my personal
re-imagination of that game and at the same time a tribute to it.
Some designs have been ripped straight from Apocalypse, some are stolen
elsewhere, but some others --such as: plasma weapons, laser
weapons, and Auto-Cannon-- are made entirely by me.
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CREDITS:
See "credits.txt"
Who.................What
SupSuper OXC
Warboy1982 OXC
Yankes OXCE
Meridian OCXE
ohartenstein23 OXCE
..and all the rest of OCX and OXCE contributors
volutar MCDEdit, OXC
dashivas MapView
pmprog MapView
kevL MapView2
TheBigSot MapView2
??? PCKView
bohemond HandOb maker https://openxcom.org/forum/index.php/topic,8160.0.html
Falko OXC, author of the *vital* OXC-Mod-Tools
http://falkooxc2.pythonanywhere.com/
Buscher Resurrecting Falko's tool that was offline.
Gifty Buzzing sound fx
Hobbes Terrain Pack, Area51, Tech-Com
Dioxine Piratez, X-Piratez
Solarius Scorch FMP, XcomFiles
XOps Xeno Operations
Nord TWoTS, Chronicles
Ryskeliini Armored vest, and lots of great artworks
bulletdesigner 40K
Finnik sonic weapon sound
NOTE: I'm not necessarily using work from the listed modders,
in fact almost the entirety of this mod has been made by me. But
still, their work provided inspiration, help and desire to do
more and better.
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KNOWN BUGS:
* Mod is not harmful but: I DO NOT TAKE ANY RESPONSIBILITIES IF YOUR COMPUTER EXPLODES.
* Researching alien medics, engineers of vanilla races (Floater,
Ethereal) will likely crash the game.
* Ufopaedia art incomplete.
* Civilian (police) Robosphere can be zombified (maybe not?).
* Human missions spawn retaliation with UFO, which is obviously wrong;
need to switch to OXC-Extended to fix this (should be fixed).
* ALIEN GATE battlescape is bugged and crashes with TRANSPORTER CRAFT;... still true?
* ALIEN GATE battlescape, some corridors for the underground part are not generated;
* Cultist don't get zombiefied, very strange.
* Unsure if psi weapons work correctly.
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CHANGELOG:
0.24.1
* fixed Russian lang translation.
0.24.0
* added NEO FOREST terrain and maps.
0.23.3
* reduced height of most maps from 6 to 5.
0.23.2
* added civilians to WARE terrain, fixed terrains definition.
0.23.1
* redesigned WARE.. maps and added WAREMTL variant.
0.22.2
* added initial messages from Government, Megapol, Corporations.
* added custom icons for mission sites/bases.
0.22.1
* added bigob for sonic beam.
* added sonic beam fire sound and hit sound (sound by Finnik + Solarius Scorch).
* removed X-Com trademark from everywhere.
* initial armors added by event.
0.22.0
* added prison facility for live humans.
* added wings to OMNISYNTH FLYING.
* redesigned NEUTEK PERSONAL.
* added POLICEMEN.
* added ACUSTIC alien.
* added alienMission and alienDeployment targeting Slums and Industrial sites.
*
Russian translation by wolwerin.0.21.1:
* added energy shield to SKELETOID_ARMOR1 (multi-eyed).
* added HYBRID armor variants: w/ wings, w/ shield, w/ shield+wings.
* added wings to FLYING armor.
* update UFO_AGGRESSOR map with CLOAK MCD.
0.21.0:
* added CULT research tree.
* some fixes to the research tree.
* added DIMENSIONAL PROBE fake craft-research.
* added/changed menu backgrounds.
* added some missing text strings.
* fixed human enemy tank sprites.
* added CLOAK craftWeapon.
* added FORCE WEB weapon.
0.20.1:
* updated startingTime to 1st of March.
0.20.0
* redesigned ROBOTANK.
* streamlined ROBOFLYER, no more variants.
* updated graphics for ROBOTURRET FIXED DISRUPTOR.
* added HOVERTANK.
* redesigned motion scanner and motion scanner screen.
* removed large rocket because it was redundant.