Download (v0.19.7): linkREAD OR DIE:
*This mod REQUIRES OXCE to work, get the latest **official** version.* Fixes and updates will come very slowly;
* Do not select "Ironman" when starting a new game, mod is WIP so you
need to b able to save and load freely to dodge the bugs.
* Also it isn't really ready for a full campaign playthrough, do it at your own risk.
* No savegames compatibility until version 1.0;
* Set OXC language to "English (US)" or "English (UK)";
* Do not start translating things, all text is WIP;
* Expect severe incompatibility issues with any other mod;
ART USE PERMISSION:
Read "LICENSE.txt" provided with the mod.
tl;dr: read the file, it is very short.
COMMENT/FEATURES:
X-Com Apocalypse is my most special game. This mod is my personal
re-imagination of that game and at the same time a tribute to it.
Some designs have been ripped straight from Apocalypse, some are stolen
elsewhere, but some others --such as: plasma weapons, laser
weapons, and Auto-Cannon-- are made entirely by me.
SPECIAL CREDITS:
WHO.................WHAT
SupSuper OXC
Warboy1982 OXC
Yankes OXCE
Meridian OCXE
ohartenstein23 OXCE
..and all the rest of OCX and OXCE contributors
volutar MCDEdit, OXC
dashivas MapView
pmprog MapView
kevL MapView2
TheBigSot MapView2
??? PCKView
Falko OXC, author of the *vital* OXC-Mod-Tools
http://falkooxc2.pythonanywhere.com/
Gifty Buzzing sound fx
Hobbes Terrain Pack, Area51, Tech-Com
Dioxine Piratez, X-Piratez
Solarius Scorch FMP, XcomFiles
XOps Xeno Operations
Nord TWoTS, Chronicles
Ryskeliini Armored vest, and lots of great artworks
bulletdesigner 40K
NOTE: I'm not necessarily using work from the listed modders,
in fact almost the entirety of this mod has been made by me. But
still, their work provided inspiration, help and desire to do
more and better.
KNOWN BUGS:
* Mod is not harmful but: I DO NOT TAKE ANY RESPONSIBILITIES IF YOUR COMPUTER EXPLODES;
* Researching alien medics, engineers of vanilla races (floater,
ethereal) will likely crash the game;
* Ufopaedia art incomplete
* Civilian (police) robosphere can be zombified (maybe not?);
* Human missions spawn retaliation with UFO, which is obviously wrong;
need to switch to OXC-Extended to fix this. (should be fixed);
* ALIEN GATE battlescape is bugged and crashes with TRANSPORTER CRAFT;... still true?
* ALIEN GATE battlescape, some corridors for the underground part are not generated;
* cultist don't get zombiefied, very strange
* unsure if psi weapons work correctly
CHANGELOG
0.19.7
* added missing STR_HYPERWORM_AUTOPSY.
* fixed swarmids research and missing strings.
* fixed MCD placed in wrong slot in SPACELINER maps.
0.19.6
* disabled elerium 115 (unused);
* disabled hyperworm ovule (unused);
* fixed FARMN destroyed MCD references;
0.19.5
* tweaked a couple of portraits.
0.19.4
* changed screen graphics in C_INT terrain.
* [fix] added missing lookup research STR_HYPERWORM.
* [fix] removed wrong tile in STR_CRAFT_SPACELINER_EGGS craft.
0.19.3
* [fix] added missing live alien item STR_HYPERWORM_TERRORIST.
0.19.2
* [fix] added missing STR_CRAFT_AIRFERRY_EGGS, STR_CRAFT_SPACELINER_EGGS alienDeployments.
0.19.1
* new bigobs for ROBOSPHERE weapon
* ROBPSHERE now a spawnable robot, like ROBOMEDIKIT
0.19.0
* added HYPERWORM (AKA Wormling) alien;
* added Mortar weapon (HE, IN, ST, ammo);
(..rest of the log is in the README file).