Download (v0.31.1): link=======================================================================
READ OR DIE:
* Fixes and updates will come very slowly.
* Use latest OXCE nightly.
* Do not select "Ironman" when starting a new game, mod is WIP so you
need to b able to save and load freely to dodge the bugs.
* No savegames compatibility until version 1.0.
* Set OXC language to "English (US)" or "English (UK)".
* Do not start translating things, all text is WIP.
* Expect incompatibility issues with any other mod.
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ART USE PERMISSION:
See "LICENSE.txt"
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COMMENT/FEATURES:
X-Com Apocalypse is my most special game. This mod is my personal
re-imagination of that game and at the same time a tribute to it.
Some designs have been ripped straight from Apocalypse, some are stolen
elsewhere, but some others --such as: plasma weapons, laser
weapons, and Auto-Cannon-- are made entirely by me.
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CREDITS:
See "credits.txt"
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KNOWN BUGS:
* Mod is not harmful but: I DO NOT TAKE ANY RESPONSIBILITIES IF YOUR COMPUTER EXPLODES.
* Ufopaedia art incomplete.
* Civilian (police) Robosphere can be zombified (maybe not?).
* Human missions spawn retaliation with UFO, which is obviously wrong;
need to switch to OXC-Extended to fix this (should be fixed).
* ALIEN GATE battlescape is bugged and crashes with TRANSPORTER CRAFT;... still true?
* Hostile units cannot be zombified.
* Unsure if psi weapons work correctly.
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0.31.1
* improved globe.
* fix: currently Cult Base mission always spawn the first base,
add spawning of upgraded bases like for aliens gates.
* CONTRACTs now a one-time purchase.
* game: find a way to delay advanced Earth equipment, it should not
be available from first month.
* graphic: inv SWARMIDS.
* graphic: inv PSYMORPH
* graphics: inv ZOMBIE.
0.31.0
* fix: reduce human enemies vision in darkness.
* graphic: liskoid more contrast.
* graphic: gigantopod more contrast.
* graphic: brainsucker longer legs (redeseigned).
* graphic: bigobs for alien builtin weapons.
* sound: redo all apocalypse sounds.
* soldier transformation memory serum.
* facility: memory lab.
* map: memory lab.
0.30.7
* fix: remove trailing spaces from all ruleset.
* fix: alien gate duration syntax.
* graphic: fixed U_PLANET terrain.
* graphic/fix/game: TRANSP, redesign and updated graphics.
* fix: EXPLOR ufopaedia graphic, icons.
* fix: alien base (gate) mission: 2 stages, remove vertical levels.
* game: alien base (gate) mission: redesign planet and underground maps,
make them more simple, less is more.
0.30.6
* balance: less UFO probes, more UFO scouts with more enemies.
* fix: XRobotanks can be manufactured whenever you research the weapons,
but they can be bought only w/ contract and activity report.
* balance: game too easy.
* balance: reduce martial training speed.
* fix: CONTRACTs should disable individual items researches.
* fix: try to make CONTRACTs a one time purchase OR make them pure research?
0.30.5
* fix: STR_TEST_ANIM showing in buy menu.
* fix: STR_ALIEN_ONLY research.
* fix: shorten valkyrie engine.
* fix: reduce number of policemen civilians.
* fix: Living Quarters Ufopaedia entry wrong num of personnel.
* balance: reduce UFO Prober HPs.
* balance: double price of mind bender.
* balance: remove gifting MegaPol Contract at the beginning
* balance: increase ufo research times.
* balance: increase accuracy chaingun full burst.
* balance: removed spitter retracted that does not resurrect. now normal spitter is 2:1 to retracted resurrecting spitter.
* balance: increase power Stun net ammo.
* fix: warean terrain robotank mcd.
* balance: less XS an S missions, majority only 1st month, 50% 2nd, rare from 3rd.
* balance: Dimensional Scan direct result of Dimensional Gates research. Increase manufacture time to reduce revenue.
* balance: Improve non-weapon craftWeapons.
* balance: any UFO research unlocks Dimensional Probe research.
* balance: increase all research times.
* graphic: alien infestation site icon (uses alien base which is wrong).
* fix: STR_UFO_CARRIER weapon range.
* fix: ALIEN REPORT 1 is unclear/hidden/silent.
* fix: Heavy laser not recoverable.
* fix: farm wooden fence wrong die MCD.
* fix: wrong footstep sound on FARMU MCD.
* fix: FARMN_06.MAP too high, cause game crash.
* fix: STR_ALIEN_ORIGINS unneeded, delete.