Download (v0.33.6): link=======================================================================
ATTENTION
* EXPECT INCOMPATIBILITY ISSUES WITH ANY OTHER MOD.
* Fixes and updates will come very slowly.
* Do not select "Ironman" when starting a new game, mod is WIP so you need to be able to save and load freely to dodge the bugs.
* No guaranteed savegames compatibility until final release.
* Do not start translating, all text is WIP until final release.
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INSTALLATION
* Get the latest release of OpenXCom Extended (OXCE). Download it from here:
* Install OXCE.
* Get the original, latest/patched version of the game "UFO: Enemy Unknown"/"X-COM: UFO Defense". Copy the relevant data listed in the OXCE README file in the "UFO" folder of installed OXCE.
* Extract the mod archive into "[main OXCE folder]\user\mods". You may need to create those folders first if you start fresh.
DO NOT INSTALL A NEW VERSION OVER AN OLD VERSION. DELETE THE OLD VERSION FIRST.
* Run OXCE. Select the "Mods" menu. In the drop-down menu at the top, select "UFO: Enemy Unknown". In the mods list, set "YES" to "From the Apocalypse".
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KNOWN BUGS:
* Mod is not harmful but: I DO NOT TAKE ANY RESPONSIBILITIES IF YOUR COMPUTER EXPLODES.
* ALIEN GATE battlescape crashes with TRANSPORTER craft (still true?).
* Hostile units cannot be zombified.
* Unsure if psi weapons work correctly.
* The way missions are generated can make score quite random.
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ART USE PERMISSION
See "LICENSE.txt"
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CREDITS
See "credits.txt"
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CHANGELOG
0.33.6
* game: STR_CRAB disruptor beam with autofire.
* MCD fix exit zone in xcom crafts!
* FARMN MCDS with armor=0. unused MCDs, no need to fix.
* The opportunity to "put a soldier in hybrid armor" disappeared "although it is available in" production".
* fix: SWARMIDS missig their melee attack.
* Incorrect research display/in some places, a strange blocking of what is already available. R: Hidden research to control CONTRACTs stuff.
* There is no "Commander of the gravitator" in the research even through Debug - R: there should be
* Commander of the gravitator is not on ships to get him to capture, and go into the final study. R: they can be found on Mothership and Alien Gate missions.
* The opportunity to produce a "heavy gun destroyer" is disappeared, although the structure for this is.
* The study of "neural infusion 1/2, 2/2" is not displayed
* several fixed to missing strings and more.
* All Robodisk/Tanks/Roboflair - missiles do not work. (Save Bug-1)
* fixed lingering STR_SPORE_GUN_STUN_AMMO defitions, replaced with DISRUPTOR.
0.33.5
* fix: fire explosion sound/animation AC_IN_AMMO.
* game: improved equipment sets for Alien Soldier and Squad Leader.
* game: added CORP RAID standalone missions.
* game: added GANG RAID standalone missions.
* fix: battleship correct name "UFO type Battleship".
* fix: human INTERCEPTION mission take the race from the base.
* game: no large aliens in small UFOs (and missions from small UFOs).
* game: rationalized alien stats.
* game: more cult temples.
* fix: make ufo components explode when ufo crash land. ask on forum.
0.33.4
* game: SPORE GUN, make it useful.
* fix: wrong corpse graphics for civilian scientists.
* fix: big ground blocks should be much more resistant to damage.
* game: non-acid aliens less resistant to acid (0.5).
* fix. wrong destroyed MCD in FARMN terrain.
* fix: check spitter queen acid weapon and accuracy.
* game: lower alien HPs.
* fix: alien probe unit selfdestruct = normal explosion.
* fix: alien probe not reoverable.
* game: armored hull only researchable after alien chitin. lower penalties.
* fix: improve probe ufoTrajectory.
* fix: xcom spawn point in xcom base.
* fix: STR_CIV_SCIENTISX_ label
* game: manufacture basic alien materials (chitin and so on) require alien manufacture research.
0.33.3
* game: revise manufacturing, increase profitability and balance.
* fix: alien don't use alien egg weapon.
* fix: either ufo probe not hunter killer, or give it a weapon.
* fix: correct deployment for site (city, slum, industrial) negative textures.
* fix: alien drop mission industrial and slum use wrong siteType
* game: pegasus too frail.
* game: check eggs spread small (airtaxi trajectory, make longer).
* fix: STR_UFO_ASSAULT_SHIP not spawning in alienMissions due to spelling error
* fix: TANKs weapon definition incomplete after removing ammo.
* fix: add autoshots to DISRIPTOR PISTOL
* game: STR_MACHINE_GUN_HEAVY faster?
* game: increase usefulness of machine gun and rifle.
* game: higher score for cult and alien units
* game: soldiers cheaper to buy.
* game: CIV units score lowered to 10.
0.33.2
* game: global rebalance air combat.
* game: alien plasma beam longer range.
* game: rocket STUN a bit more powerful.
* graphic: acustic more contrast.
* game: increase bravery for enemy human units.
* game: more bravery for liskoid.
* game: differentiated reload times for craftWeapons.
* fix: megaworm death sound.
* game: UFO_CARRIER: plasma*2; UFO_ABDUCTOR: disruptor*2; UFO_INCURSOR: disruptor*1; UFO_PROBE:nothing.
0.33.1
* fix: GRIFFON soldiers disposition.
* fix: missing SUPPLY_SHIP deployment causing crash.
0.33.0
* game: increase PEGASUS damageMax (tentative).
* fix: Re-enable STR_GANG_RETALIATIOM that was disabled, causing crash.
* game: maintenance cost for HWPs robounits. No more ammo.
* graphics: rank icons.
* game: changed griffon map.
0.32.4
* fix: wrong size in GlobeMarkers sprite causing crash.
* game: rounded up some craftWeapons damage.
* fix: spitter: do not play death sound when spawn unit is triggered.
* game: swarm and hammer missile, not sold in batch anymore.
0.32.3
* fix: STR_GLOBAL region crashing the game.
* fix: STR_TANK_ROCKET_AMMO should not be visible when no tanks are available.
* fix: add horizon missiles and launcher to manufacture.
* fix: README file.
0.32.2
* fix: impact and horizon missiles fire sound FX.
* game: removed PSICLONE manufacturing, cannot be balanced.
* game: lowered civilian value 30 --> 25.
* fix: missing STR_STUN_NET manufacture.
* game: horizon missile contract-only.
* fix: CONTRACT-items ufopaedia articles only when contracts available.
* fix: STR_EGGS_SPREAD_LARGE and XLARGE.
* fix: increase spawn points in UFO maps.
* fix: increase all spawn nodes in all maps.
* fix: no stun net for policemen. neither rocket launcher.
* fix: not all units are spawned in CULT_BASE missions.
* added extendedForceSpawn constants.
* added bughunt options.
* tweaked aim/armor multipliers.
* game: no worms in cult bases.
0.32.1
* fix: tweak to POLICE OFFICE terrain to improve navigation.
* fix: cult base mission progression in missionScirpts and alienMissions.
* fix: streamlined missionScripts.
* game: recurring alien gate form 3rd month.
game: 2d recurring alien gate triggered by STR_ALIEN_DIMENSION_1 research.
* game: CONTRACTs cost too much, make prices more sensical.
* game: increased stats of Power and Flying armors.
* game: restore cult heavy.
* game: global rebalance of human stats (tentative).
* fix: transfer screen still says "Scientists", should be "Researchers".
* fix: base informations show correct names.
* fix: incendiary grenade made by Gangs.
* fix: motion scanner UI graphics.
* game: improved and simplified the events.
* fix: added EGGS SPREAD LARGE and XLARGE missions to human recurring script.
* fix: fixed cult pope graphics.
* fix: hair/skin color combinations for armorless-soldiers.
* fix: incendiary grenade not from first month.
* game: brainsucker launcher --> pod launcher.
acid bolt --> acid pod
mutagenic ovule --> brainsucker pod
* fix: vulnerable industrial complex geoscape popup:
do not use screaming face.
* fix: final mission button string.
0.32.0
* fix: alien DROP waves now use proper ufoTrajectory based on target.
* game: CULT BASE mission waves.
* fix: missing AIRCARGO alienDeployment.
* fix: remove high rank units from human crafts, medium to small.
* fix: remove EGGs crafts, not needed.
* game: add CORP_RAID to subverted HQ deployment.
* game: genMissionFreq raised to 6.
* fix: ufopaedia articles for non-offensive craftWeapons.
* graphics: graph(s) menu graphics.
* graphics: Corps and Cult logos.
* game: only allow hybrid craft to land on gate mission.
* fix: bigobs_SKELETOID1_CORPSE (multi-eyes) should not be used.
* fix: neural infusion, ufopaedia missing text.
* fix: delete alien origins, the martian solution, cydonia or bust, ufopaedia entries.
* fix: use "AC" for acid damage, not "CO"
* fix: damage name "Disruptor" --> "DISRUPTOR". Also toxins (remove Type from name).
* fix: more/rethink cult missions at the beginning (big craft hijack).
* added CULT ufopaedia graphics.
* added INCARNATE research.
* added ALIEN_TERRAFORMING research.
* fix: change Cult of Sirius name and improve story.
* game: tactical launcher = guided launcher
only 2 waypoints; damage 110.
0.31.1
* compatibility with OXCE 8.
* improved globe.
* fix: currently Cult Base mission always spawn the first base,
add spawning of upgraded bases like for aliens gates.
* CONTRACTs now a one-time purchase.
* game: find a way to delay advanced Earth equipment, it should not
be available from first month.
* graphic: inv SWARMIDS.
* graphic: inv PSYMORPH
* graphics: inv ZOMBIE.
0.31.0
* fix: reduce human enemies vision in darkness.
* graphic: liskoid more contrast.
* graphic: gigantopod more contrast.
* graphic: brainsucker longer legs (redeseigned).
* graphic: bigobs for alien builtin weapons.
* sound: redo all apocalypse sounds.
* soldier transformation memory serum.
* facility: memory lab.
* map: memory lab.