Download (v0.29.0): link=======================================================================
READ OR DIE:
* Fixes and updates will come very slowly.
* Use latest OXCE nightly.
* Do not select "Ironman" when starting a new game, mod is WIP so you
need to b able to save and load freely to dodge the bugs.
* No savegames compatibility until version 1.0.
* Set OXC language to "English (US)" or "English (UK)".
* Do not start translating things, all text is WIP.
* Expect incompatibility issues with any other mod.
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ART USE PERMISSION:
See "LICENSE.txt"
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COMMENT/FEATURES:
X-Com Apocalypse is my most special game. This mod is my personal
re-imagination of that game and at the same time a tribute to it.
Some designs have been ripped straight from Apocalypse, some are stolen
elsewhere, but some others --such as: plasma weapons, laser
weapons, and Auto-Cannon-- are made entirely by me.
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CREDITS:
See "credits.txt"
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KNOWN BUGS:
* Mod is not harmful but: I DO NOT TAKE ANY RESPONSIBILITIES IF YOUR COMPUTER EXPLODES.
* Ufopaedia art incomplete.
* Civilian (police) Robosphere can be zombified (maybe not?).
* Human missions spawn retaliation with UFO, which is obviously wrong;
need to switch to OXC-Extended to fix this (should be fixed).
* ALIEN GATE battlescape is bugged and crashes with TRANSPORTER CRAFT;... still true?
* ALIEN GATE battlescape, some corridors for the underground part are not generated;
* Hostile units cannot be zombified.
* Unsure if psi weapons work correctly.
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0.29.0
* fix: tried to streamline alien report research.
* fix: added proper immunities to robot armors.
* SCANBORD new graphic.
* MEDIBORD new graphic.
* fix: wasteland map view.
* fix: footstep sounds U terrains.
* shortened ufoTrajectories, experimental.
* fix: industrial and slum drop site now used the corresponding deployments.
* cleaned and recolored fire animation.
0.28.4
* HAWK under UNIDYN contract; PEGASUS under MEDCANTIERI contract.
* added costSell to all crafts.
* fix: correct personnel size for lab and workshop.
* fix: SPACELINER maps, not sure it was bugged.
* craft MCDs, diagonal walls now not big blocks.
* ALIEN_EGG now 2h grenade that hatches HYPERWORM.
* fix: added missing STR_FCS_LARGE project.