Author Topic: [WIP][MOD][OXCE+] From the Apocalypse 0.3.9a  (Read 47489 times)

Offline robin

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Re: [MOD] From the Apocalypse WIP
« Reply #30 on: March 24, 2015, 09:41:21 pm »
Robin, I noticed new cool smoke graphics on those screenshots. I`d like to ask if it is already implemented and functional?
Would you consider releasing it as a separate mod (or just sharing assets), pretty please?  ::)
uploaded here:
https://openxcom.org/forum/index.php/topic,3350.msg41624.html#msg41624

Offline Ridаn

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Re: [MOD] From the Apocalypse WIP
« Reply #31 on: March 25, 2015, 10:37:12 am »
Many thanks.

Offline Dioxine

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Re: [MOD] From the Apocalypse WIP
« Reply #32 on: March 25, 2015, 05:48:42 pm »
uploaded here:
https://openxcom.org/forum/index.php/topic,3350.msg41624.html#msg41624

Prompty stolen. :)
This smoke is just so much better, it looks soft, has better coverage and more volume while actually not obscuring player's vision that much. No wonder, you're probably the best pixel artist on this forum (even if this smoke is obv. based on Apocalypse) :)

Offline niculinux

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Re: [TC] From the Apocalypse WIP
« Reply #33 on: March 25, 2015, 07:41:26 pm »
It's a total conversion, explicitly based on Apocalypse but not bound by faithfulness, so I can redesign and re-imagine things freely (this is a necessity too, because Apocalypse simply can't be replicated in OpenXcom). When everything will be finished it'll be like TFTD compared to UFO, so a standalone new thing based on the same gameplay foundation.
But it'll take a lot of time to get there.

S U P E R!!! We surely need more TC, sadly only  Dioxine's piratex is avaiable ;(

Offline robin

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Re: [MOD] From the Apocalypse WIP
« Reply #34 on: April 26, 2015, 11:31:39 am »
so many new tiles, so little time.

(3-levels base, from top to bottom)
« Last Edit: April 26, 2015, 11:39:48 am by robin »

Online Yankes

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Re: [MOD] From the Apocalypse WIP
« Reply #35 on: April 26, 2015, 12:10:51 pm »
Quality of your work is mind blowing :D
It look better than original.

Offline Gifty

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Re: [MOD] From the Apocalypse WIP
« Reply #36 on: April 26, 2015, 01:08:19 pm »
HOLY MOLEY

Offline ivandogovich

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Re: [MOD] From the Apocalypse WIP
« Reply #37 on: April 26, 2015, 02:45:20 pm »
Quality of your work is mind blowing :D
It look better than original.


this. in spades.

Offline Meridian

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Re: [MOD] From the Apocalypse WIP
« Reply #38 on: April 26, 2015, 09:00:39 pm »
HOLY GRENADE! I can't take it no more... I want to play this sooooo baaaaad.... aaaaaaah!

Offline jackstraw2323

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Re: [MOD] From the Apocalypse WIP
« Reply #39 on: April 26, 2015, 10:26:23 pm »
Great work, very polished. I like that you've got the scientist civilians present similar to base defense in APOC. Is there a mechanism for that or are you always spawning civs in base defense? I.E. if I have no scientists are they still actually present in base defense?

Offline robin

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Re: [MOD] From the Apocalypse WIP
« Reply #40 on: April 26, 2015, 10:53:30 pm »
Great work, very polished. I like that you've got the scientist civilians present similar to base defense in APOC. Is there a mechanism for that or are you always spawning civs in base defense? I.E. if I have no scientists are they still actually present in base defense?
Yeah it's just reskinned civilians, so they're present regardless of whether you hired scientists/engineers or not; that's why I'm still not sold about having them appear.
I don't think there are other options (but I'm outdated on the ruleset new shinies, I've been doing nothing but tiles in the last 3 months).
« Last Edit: April 26, 2015, 10:57:30 pm by robin »

Offline Hobbes

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Re: [MOD] From the Apocalypse WIP
« Reply #41 on: April 27, 2015, 12:31:35 am »
Great work robin :)

What I'm curious though is about the Geoscape/Storyline of this Total Conversion. Lately I've been also getting very interested in developing TCs but this is a sort of project that I'd like to do together with someone else because of the work involved.

Offline jackstraw2323

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Re: [MOD] From the Apocalypse WIP
« Reply #42 on: April 27, 2015, 03:26:46 am »
Yeah it's just reskinned civilians, so they're present regardless of whether you hired scientists/engineers or not; that's why I'm still not sold about having them appear.
I don't think there are other options (but I'm outdated on the ruleset new shinies, I've been doing nothing but tiles in the last 3 months).

I don't think anything in mapscript/mission script is yet fleshed out enough, but I'm hopeful that there will be some more options to do some interesting things with those once they are better documented. You can tie a race to a terrain now, so I wonder if there might be a way to hack that together with the civilians? I'd love to be able to do something like APOC defense stations, but there's just no way to do it right now.

Offline ivandogovich

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Re: [MOD] From the Apocalypse WIP
« Reply #43 on: April 27, 2015, 04:28:43 am »
I'd love to be able to do something like APOC defense stations, but there's just no way to do it right now.

Zero movement Turret units? ;)  I think Solarious was thinking about them.

Offline Solarius Scorch

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Re: [MOD] From the Apocalypse WIP
« Reply #44 on: April 27, 2015, 07:41:21 am »
Zero movement Turret units? ;)  I think Solarious was thinking about them.

I wasn't the first one to think about this, it was probably Dioxine, but the idea is to give the unit 0 energy to disallow movement but allow rotation and firing.