Author Topic: I have found a way to make new cutscenes!  (Read 2836 times)

Offline DrakenJ35

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Re: I have found a way to make new cutscenes!
« Reply #15 on: March 31, 2020, 08:05:21 pm »
That sounds great man, I'll try and see if I can come up with something that looks good as well! Right now, I'm stuck with a massive insurance estimation for some real estate in Cannes, but by Saturday, I should be done with it and will have time for ambitious projects at home.
« Last Edit: April 20, 2020, 08:43:38 am by DrakenJ35 »

Offline Nino_the_Younger

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Re: I have found a way to make new cutscenes!
« Reply #16 on: August 04, 2020, 03:40:20 am »
Better Ending for TFTD, maybe show Cthulhu wake up before he dies. Any kind of resolution would be nice, hopefully blending the xcom and lovecraftian themes already developed in the rest of the game. I'm sure whatever you end up making will be great and I look forward to seeing it.

Offline rbuck000

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Re: I have found a way to make new cutscenes!
« Reply #17 on: August 12, 2020, 06:58:46 pm »
So atm I'm waiting to hear back if they can make event hooks to start videos such as prior to ufo detected a alert video we'll play in a mini window or as a overlay inside of a window similar to the air to air combat window.

So I have some  rough drafts made for events such as: ufo over city, fly by air to air contact , ufo attacks jet, jet from nato makes visual contact with  ufo in air , half done with ufo approaching  mountain base.  And mountain base hidden hanger hatch opening up and launching  I'm not sure what I wanna use as the intercepter or the skyranger models.

I'm useing the custom made ufo that look like the ones in the PlayStation lose game scene I'm trying to find new tricks and learn  how make more of like a Shakey cam as the jets and or intercepter sliders down in from top left to center screen and shake the camera with jet exhaust and cloud passes.

But as I said still trying to figure out how to trigger videos  and  figure out best way to process the audio sync in max timing