Hi Guys and girls, this is the Hybridmod I have been working on for the last 3 months.
This is a mod (In theory, because it is not 100% tested) which allows you to play both UFO and TFTD game, together. The storyline does not go concurrently. You have to finish the UFO story first before the TFTD part starts.
This mod will allow you to explore crashsites underwater, build underwater bases.
This is a no frill, no extra stuff Hybrid mod. You can use this mod and build your own mod, provide you credit me. HOWEVER, it is my preference you use this mod and start your mod from there. Not rip its guts out. I am not responsible for any mess up if you do rip its guts out.
Please note there are a number of feature from TFTD is missing.
-TFTD Shipping strike mission
-TFTD port terror mission
-TFTD facilities because UFO facilities are pretty much the same. However, there are two version of the facilities, underwater and land. Future modder may want to update the maps for the facilities used.
-Only Coral and seabed terrain are available at this stage. Future modder may want to update this.
-TFTD Weapons, most of those have its equivalent in UFO are excluded.
The list are.
-Manga blast grenade.
-Dye Grenade.
-Magnapack explosive..
They all have UFO equivalent.
From the Alienside, the Thermal shook is excluded for the same reason.
Alien ufo have land and sea separate Aliendeployment and only TFTD craft can land on the ocean. Anything else can't.
Weapons from UFO, most does not work underwater. You have to use the TFTD version.
All weapons are base on the vanilla damage and stats. Modder can change this to their heart content.
I was going to do a land/sea weapon damage difference for all weapons vs armor. That will be a future addition, or if a modder can do it, please feel free to do so.
PLEASE NOTE THIS MOD STILL NEED A FEW FEATURES TO BE 100% WORKING OR FEATURE COMPLETE.
1) There is no underwater interception. Again there is a feature request raised for this. Until this is done, all interception are done in the air.
https://openxcom.org/forum/index.php/topic,7557.0.html2) You can build hanger for undersea bases, but you can't segregate which land or sea base craft operating from it. For example, a Skyranger is not a sea base craft. Unfortunately, you can launch a airplane from a sea hanger in this current build. So it is trying to make a F-22 having to swim the ocean and climbed into the sky to intercept ufos.
https://openxcom.org/forum/index.php/topic,5895.0.htmlIf you want these features, please go to the link and support the feature requests which were raised. So this mod can be feature complete. Thank you.
This is an alpha, or Beta Version, if there is no bugs. I welcome any bug reports you can find.