Author Topic: [UFO]&[TFTD][Beta?]Hybrid Mod for UFO enemy unknown and TFTD.  (Read 632 times)

Offline Precentor Apollyon

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[UFO]&[TFTD][Beta?]Hybrid Mod for UFO enemy unknown and TFTD.
« on: November 19, 2019, 06:27:12 am »
Hi Guys and girls, this is the Hybridmod I have been working on for the last 3 months.

This is a mod (In theory, because it is not 100% tested) which allows you to play both UFO and TFTD game, together. The storyline does not go concurrently. You have to finish the UFO story first before the TFTD part starts.

This mod will allow you to explore crashsites underwater, build underwater bases.

This is a no frill, no extra stuff Hybrid mod. You can use this mod and build your own mod, provide you credit me. HOWEVER, it is my preference you use this mod and start your mod from there. Not rip its guts out. I am not responsible for any mess up if you do rip its guts out.

Please note there are a number of feature from TFTD is missing.

-TFTD Shipping strike mission
-TFTD port terror mission
-TFTD facilities because UFO facilities are pretty much the same. However, there are two version of the facilities, underwater and land. Future modder may want to update the maps for the facilities used.
-Only Coral and seabed terrain are available at this stage. Future modder may want to update this.

-TFTD Weapons, most of those have its equivalent in UFO are excluded.
The list are.
-Manga blast grenade.
-Dye Grenade.
-Magnapack explosive..

They all have UFO equivalent.

From the Alienside, the Thermal shook is excluded for the same reason.

Alien ufo have land and sea separate Aliendeployment and only TFTD craft can land on the ocean. Anything else can't.
Weapons from UFO, most does not work underwater. You have to use the TFTD version.

All weapons are base on the vanilla damage and stats. Modder can change this to their heart content.

I was going to do a land/sea weapon damage difference for all weapons vs armor. That will be a future addition, or if a modder can do it, please feel free to do so.

PLEASE NOTE THIS MOD STILL NEED A FEW FEATURES TO BE 100% WORKING OR FEATURE COMPLETE.

1) All Alien bases/Colony has both surface and lower levels. Unfortunately, there is no handling to have different alien deployments to handle land and sea surface level. There is a feature request raised for this.  Why is this a big deal?
Imagine you can have predictable spawning point for Alien Bases around the globe. The weapons from land and sea are not distinctly separated in a battlescape game. Should the base spawn on land or sea at random location. Sea Weapon does not work on land and vice versa.

https://openxcom.org/forum/index.php/topic,7486.0.html

2) There is no underwater interception. Again there is a feature request raised for this. Until this is done, all interception are done in the air.

https://openxcom.org/forum/index.php/topic,7557.0.html

3) You can build hanger for undersea bases, but you can't segregate which land or sea base craft operating from it. For example, a Skyranger is not a sea base craft. Unfortunately, you can launch a airplane from a sea hanger in this current build. So it is trying to make a F-22 having to swim the ocean and climbed into the sky to intercept ufos.

https://openxcom.org/forum/index.php/topic,5895.0.html

If you want these features, please go to the link and support the feature requests which were raised. So this mod can be feature complete. Thank you.   

This is an alpha, or Beta Version, if there is no bugs. I welcome any bug reports you can find.
« Last Edit: November 19, 2019, 10:50:12 am by Precentor Apollyon »

Offline luke83

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Re: [UFO]&[TFTD][Beta?]Hybrid Mod for UFO enemy unknown and TFTD.
« Reply #1 on: November 22, 2019, 11:59:02 am »
Appreciate you have shared it mate but as soon as you try a underwater mission it crashes (i was using the Etherals), i then switched to another race which got me in but after 3 different crashes i still have not been able to shoot a weapon... It needs some more bug fixing mate.

Offline Precentor Apollyon

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Re: [UFO]&[TFTD][Beta?]Hybrid Mod for UFO enemy unknown and TFTD.
« Reply #2 on: December 05, 2019, 07:35:59 pm »
Please note this mod is no longer available for distribution due to its incomplete features. Moderator, if you are reading this, please remove this thread.

Offline The Reaver of Darkness

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Re: [UFO]&[TFTD][Beta?]Hybrid Mod for UFO enemy unknown and TFTD.
« Reply #3 on: December 05, 2019, 09:21:36 pm »
Why don't you submit it to the Work in Progress forum? (or ask a moderator to move it for you)

Offline Precentor Apollyon

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Re: [UFO]&[TFTD][Beta?]Hybrid Mod for UFO enemy unknown and TFTD.
« Reply #4 on: December 06, 2019, 01:47:31 pm »
There are a few problem with the mod, it is getting updated. Please be patient.

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Re: [UFO]&[TFTD][Beta?]Hybrid Mod for UFO enemy unknown and TFTD.
« Reply #5 on: December 06, 2019, 01:59:08 pm »
Moved.

Offline Precentor Apollyon

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Re: [UFO]&[TFTD][Beta?]Hybrid Mod for UFO enemy unknown and TFTD.
« Reply #6 on: December 11, 2019, 03:01:51 am »
This mod will be rerelease soon, when Luke83 released his new globe. Also the bases for Aliens will now spawn correctly with the new missionzone add ons.

Thank you all for your patience.

Offline Precentor Apollyon

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Re: [UFO]&[TFTD][Beta?]Hybrid Mod for UFO enemy unknown and TFTD.
« Reply #7 on: December 12, 2019, 10:21:34 pm »
Current dev for Hybrid Mod, I expect to have the mod up again by Sunday with new region spawn handling for Alien Bases and final mission Starports. I don’t know when Luke83 will release his new globe. For now, the old one should work with no problem with a hack for handling negative texture, default to sea alien deployment. No one would notice the difference as long as the illusion holds. I have determine the negative texture is to do with falko’s tool not allowing the boundaries of the rectangles not overlapping properly. For no crack can be seen on my globe.

So, no problem as long as the illusion holds...