OpenXcom requires a vanilla version of the original UFO: Enemy Unknown / X-COM: UFO Defense (any edition) with the latest patch. It is not compatible with other games in the X-COM series. If you don’t own a copy, you can buy it from one of these retailers.
Do not use modded versions of X-COM, as they may be incompatible with OpenXcom.
Check the Installation documentation for more details.
These builds are automatically generated from the codebase, so they have the latest fixes and updates as well as the latest bugs. Use these to try the latest features or check if a bug is obsolete. Do not install these on top of 1.0!
Maintained by SupSuper
The EXE version has an installer while the ZIP version is standalone. For more details see the FAQ. Latest version is at the top and includes all previous versions:
SupSuper, Mon Sep 20 07:40:14 2021
Fix deprecated loftemps
Yankes, Sun Sep 5 18:06:51 2021
Avoid `BattlescapeGame` in `DebriefingState`
Yankes, Sun Sep 5 16:32:15 2021
Make tile field sizes save as `char` to match load
SupSuper, Wed Sep 1 07:08:39 2021
Workaround yaml-cpp bug
SupSuper, Tue Aug 31 10:52:19 2021
Don't let the funding nations take money from X-COM
SupSuper, Fri Jun 11 16:18:18 2021
Only initialize language after auto-detection
SupSuper, Tue Jun 8 10:43:20 2021
Fix pre-equip not working in crash sites
Yankes, Mon May 17 00:09:32 2021
Fix bug that allow avoiding reaction shoots
Yankes, Sat May 15 19:00:59 2021
Make vapor ids mod private
Yankes, Sat May 15 18:55:39 2021
Improve handoing of high opacity of vapor
Now you can have darken versions too.
Yankes, Sat May 15 12:26:42 2021
Avoid transparet color in LUTs
Yankes, Sat May 15 00:42:55 2021
Add line info to exception
Warboy1982, Thu May 13 03:13:37 2021
don't allow negative time units
or energy units, for that matter.
SupSuper, Tue May 11 22:33:45 2021
Warboy1982, Tue May 11 04:16:00 2021
specifically specify build platform for my own convenience
Warboy1982, Sat May 8 01:54:25 2021
fix some pathfinding behaviour vis-a-vis dead units
r-a-sattarov, Fri May 7 22:19:46 2021
src/Engine/Zoom.cpp: updated Zoom::haveSSE2 check for e2k
Mac OS X
Maintained by Various
Check here for app builds.
Maintained by Krzysztof “Knapsu” Knapik
Download AppImage file, make it executable, and run. No need to install.
You can read more about the AppImage format here: http://appimage.org/