https://mod.io/g/openxcom/m/tftd-vanilla-plusREQUIRES OXCEThe main goal of the V+ project is to create a fun experience for TFTD, while keeping the original atmosphere and gameplay of the game. This is done through a variety of ways, all of them having the main goal of increasing variety, decreasing frustration, and providing interesting decisions to make. while some of my decisions can be controversial, such as removing some 2 stage missions, modifying alien bases, etc. This does not make the game easier, but makes the decision of doing a mission different. For Example, doing an alien base before getting DPL is usually a death sentence, due to the abundance of Tentaculate and the permanent darkness. By making alien bases closer to UFO, being a 1 stage complex with the race based on the mission that made it, allows for alien bases to be done earlier, while still being challenging, as you don't have a DPL to cheese with.
Some features are mainly to provide variety or lore building, such as the Hybrid Geoscape for surface USO activity, and new research topics and the like.
While I think the mod is in a good state and very close to my vision, DEVELOPMENT IS NOT DONE, and new features will be added in time, and balance is updated consistentlyFeatures:
New Hybrid Globe and Lite Features, USOs can be shot down over land and recovered!
Tweaked balance, enemies will have hard counters, and lobstermen are no longer ball crushers.
Building system has been tweaked, empty rooms can be buit over, and rooms directly upgraded for faster construction times.
Alien Bases overhauled, starting out as small outposts that grow in size, alien race is no longer fixed on bases.
New weapons and tweaked tech tree, such as surface only lasers.
New Armors to provide stronger protection in exchange for stats.
New enemies to add variety and fill out rosters, less tentaculates as well.
New missions, provided by "Maps of the Deep", and Some missions are only 1 part.
New Base Facilites to provide a way to "Catch up" from mistakes, such as training pools and medbays.
New Crafts, Fighter and Troop Carrier, to bridge the gap between the new alien subs and you.
New Icons for Geoscape crafts and USOs, to provide diversity to the Geoscape.
Alien weapons cannot be used in any way, must be converted into their human counterparts, as well as a nerf in sale price, making a real choice between selling them or making weapons.
Tweaked Manufacturing Costs, making certain items harder or easier to get.
Many QOL mods, like status indicators, day or night indicators, enhacned solider previews, Armed Civilians and more.BALANCE ISSUES WILL EXIST, I would love balance issues, comments, feedback, etc, as i will be expanding on this mod with time.
See Github for experimental changes:
https://github.com/NeonNito/TFTD-Vanilla-PlusIncorporated mods/Credits:All my previous mods:
Expanded Arsenal, Human Sonic Weapons, Alien Rank Variants, Expanded Aliens
Parts of XCOM Visual Upgrade by Xross
Easier TFTD by Reaver
Hybrid Globe by Luke83
Better Small Torpedoes by Starving_Poet
Maps of the Deep by TheMartian
Enhanced Sub Reskin by Roxis231
Various sprites and mods by TheMartian
Various old mods (Moray, Training Pool, Large QTRS, ETC) by Authors
IF I MISSED ANY, LET ME KNOW AND I WILL UPDATE CREDITS