OpenXcom
1.0
Open-source clone of the original X-Com
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- r -
randomizeItemLocations() :
OpenXcom::SavedBattleGame
reachedDestination() :
OpenXcom::MovingTarget
rearm() :
OpenXcom::Craft
,
OpenXcom::CraftWeapon
reCalcQueuedBuildings() :
OpenXcom::BaseView
recalculateFOV() :
OpenXcom::TileEngine
recenter() :
OpenXcom::State
recolor() :
OpenXcom::DogfightState
redrawText() :
OpenXcom::State
refresh() :
OpenXcom::OpenGL
refreshSelectorPosition() :
OpenXcom::Map
refuel() :
OpenXcom::Craft
Region() :
OpenXcom::Region
remove() :
OpenXcom::CraftWeaponProjectile
removeItem() :
OpenXcom::ItemContainer
,
OpenXcom::SavedBattleGame
,
OpenXcom::Tile
removeMission() :
OpenXcom::AlienStrategy
removePoppedResearch() :
OpenXcom::SavedGame
removePreview() :
OpenXcom::Pathfinding
removeProduction() :
OpenXcom::Base
removeResearch() :
OpenXcom::Base
removeUnconsciousBodyItem() :
OpenXcom::SavedBattleGame
repair() :
OpenXcom::Craft
replace() :
OpenXcom::Language
requestEndTurn() :
OpenXcom::BattlescapeGame
ResearchCompleteState() :
OpenXcom::ResearchCompleteState
ResearchInfoState() :
OpenXcom::ResearchInfoState
ResearchRequiredState() :
OpenXcom::ResearchRequiredState
ResearchState() :
OpenXcom::ResearchState
reselectAllowed() :
OpenXcom::BattleUnit
reset() :
OpenXcom::MapBlock
,
OpenXcom::OptionInfo
,
OpenXcom::PathfindingNode
resetAll() :
OpenXcom::State
resetCrop() :
OpenXcom::Surface
resetDisplay() :
OpenXcom::Screen
resetLight() :
OpenXcom::Tile
resetMapBlocks() :
OpenXcom::RuleTerrain
resetScreen() :
OpenXcom::GraphsState
resetSelectedFacility() :
OpenXcom::BaseView
resetTiles() :
OpenXcom::SavedBattleGame
resetTurnCounter() :
OpenXcom::SavedBattleGame
resetUnitTiles() :
OpenXcom::SavedBattleGame
resize() :
OpenXcom::ActionMenuState
,
OpenXcom::BattlescapeState
,
OpenXcom::BuildNewBaseState
,
OpenXcom::Camera
,
OpenXcom::GeoscapeState
,
OpenXcom::Globe
,
OpenXcom::MainMenuState
,
OpenXcom::OpenGL
,
OpenXcom::OptionsBaseState
,
OpenXcom::OptionsVideoState
,
OpenXcom::SelectDestinationState
,
OpenXcom::State
,
OpenXcom::Surface
ResourcePack() :
OpenXcom::ResourcePack
restart() :
OpenXcom::OptionsBaseState
resume() :
OpenXcom::Music
returnToBase() :
OpenXcom::Craft
reviveUnconsciousUnits() :
OpenXcom::SavedBattleGame
rotate() :
OpenXcom::Globe
rotateDown() :
OpenXcom::Globe
rotateLeft() :
OpenXcom::Globe
rotateRight() :
OpenXcom::Globe
rotateStop() :
OpenXcom::Globe
rotateStopLat() :
OpenXcom::Globe
rotateStopLon() :
OpenXcom::Globe
rotateUp() :
OpenXcom::Globe
RuleBaseFacility() :
OpenXcom::RuleBaseFacility
RuleCountry() :
OpenXcom::RuleCountry
RuleCraft() :
OpenXcom::RuleCraft
RuleCraftWeapon() :
OpenXcom::RuleCraftWeapon
RuleInventory() :
OpenXcom::RuleInventory
RuleItem() :
OpenXcom::RuleItem
RuleManufacture() :
OpenXcom::RuleManufacture
RuleRegion() :
OpenXcom::RuleRegion
Ruleset() :
OpenXcom::Ruleset
RuleSoldier() :
OpenXcom::RuleSoldier
RuleTerrain() :
OpenXcom::RuleTerrain
RuleUfo() :
OpenXcom::RuleUfo
run() :
OpenXcom::BattlescapeGenerator
,
OpenXcom::Game
runInventory() :
OpenXcom::BattlescapeGenerator
Generated on Fri Jun 13 2014 20:52:46 for OpenXcom by
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