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Author Topic: OXCE (OpenXcom Extended) main thread  (Read 665053 times)

Online Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1455 on: December 28, 2024, 12:42:48 pm »
New OXCE v8.0 is ready for public beta-testing.

2024-12-27
Features:
- Changed from yaml-cpp to RapidYAML: https://openxcom.org/forum/index.php?topic=12367.0

Download: removed, use OXCE v8.1 instead

---------------------------
Public Service Announcement
---------------------------

This is a beta version.
We expect issues.
If you are not interested in helping with beta testing, don't download this version.
If you do, BACK UP your saves!

This version is mainly for modders, to make their mods compatible with the new stricter YAML rules.
Migration guide: https://openxcom.org/forum/index.php?topic=12367.0

As a player, you should be able to test the following major mods already: https://openxcom.org/forum/index.php?topic=12367.msg169045#msg169045
« Last Edit: February 16, 2025, 11:25:30 pm by Meridian »

Offline murkhach@centrum.cz

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1456 on: December 28, 2024, 07:54:11 pm »
It's currently hardcoded at 20% chance per month.
Thank you for your reply ..
Is it possible to add custom parameter to "FirstBaseDetectionChance" Default : 20  ?

I am not sure how difficult is process of defining new parametr in rulesets , but it should help a bit

Online Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1457 on: February 16, 2025, 02:36:26 pm »
New OXCE v8.1 is up.

2025-02-16
QoL:
- Suppress redundant HK alerts: https://openxcom.org/forum/index.php?topic=12296.0
- Suppress landing without equipment: https://openxcom.org/forum/index.php?topic=12297.0
- Select next soldier by proximity: https://openxcom.org/forum/index.php?topic=12290.0
- Undo last "dontReselect" soldier: https://openxcom.org/forum/index.php?topic=12289.0
- "Equipped" filter in the Purchase UI: https://openxcom.org/forum/index.php?topic=12316.0
- Insta-save (F6): https://openxcom.org/forum/index.php?topic=12306.0
- Spend all TUs for everyone hotkey: https://openxcom.org/forum/index.php?topic=12424.0
- Craft weapon icon M-click: https://openxcom.org/forum/index.php?topic=12154.0

Features:
- MAJOR: Migrated from yaml-cpp to RapidYAML, quicker saving/loading, quicker game/mod startup: https://openxcom.org/forum/index.php?topic=12367.0
- Improved ruleset load order: https://openxcom.org/forum/index.php?topic=12380.0
- Always sort autosale items and discovered topics in savefiles: https://openxcom.org/forum/index.php?topic=12208.0
- Test UI: Added invalid LoftID check (MCD check): https://openxcom.org/forum/index.php?topic=10543.msg169134#msg169134
- Don't load empty personal equipment: https://openxcom.org/forum/index.php?topic=12415.0
- Show negative item weight in ufopedia
- Draw floorobs also for items with negative weight: https://openxcom.org/forum/index.php?topic=11848.0
- Alt craft equipment mgmt: check limits later to improve usability: https://openxcom.org/forum/index.php?topic=11412.0
- Alt craft equipment mgmt: empty weapons should not steal ammunition from soldier's pocket: https://openxcom.org/forum/index.php?topic=11248.0

Modding:
- Repeatable research: https://openxcom.org/forum/index.php?topic=12339.0
- Missile-crafts: https://openxcom.org/forum/index.php?topic=12377.0
- Option to ignore living civilians: https://openxcom.org/forum/index.php?topic=12389.0
- fuseTimerMin/Max for randomizedItems: https://openxcom.org/forum/index.php?topic=12359.0
- Add unified ranks for Solders and Aliens: https://github.com/MeridianOXC/OpenXcom/commit/746a04545a940fafe7657c18aa18ac905ca4ee8c
- BREAKING CHANGE: Sniper spotting is now different than vanilla spotting: https://openxcom.org/forum/index.php?topic=12278.0
- Random soldier bonuses on purchase/recruit: https://openxcom.org/forum/index.php?topic=12431.0
- Vertical voxel offset for melee attacks: https://openxcom.org/forum/index.php?topic=12068.0
- Craft weapon icon tooltip: https://openxcom.org/forum/index.php?topic=12154.0
- Cosmetic ocean textures: https://openxcom.org/forum/index.php?topic=12439.0
- Decouple UFO radius, visibility and blob size from UFO size: https://openxcom.org/forum/index.php?topic=12372.0

Scripting:
- y-script: Add time passed from start of game: https://github.com/MeridianOXC/OpenXcom/commit/c2b8f5535870217009f21798063a954bf97aacb5
- y-script: Expose BattleUnit's _unitRules: https://openxcom.org/forum/index.php?topic=12386.0
- y-script: Expose _turnsLeftSpottedForSnipers: https://openxcom.org/forum/index.php?topic=12278.msg167571#msg167571

OXCE Bugfixes:
- Fix debug mode CTD: https://openxcom.org/forum/index.php?topic=12356.0
- Improve R-click armor equip: https://openxcom.org/forum/index.php?topic=12343.0
- Workaround for grenade fuse hotkey: https://openxcom.org/forum/index.php?topic=12342.0
- Unique element ID for the armor button: https://openxcom.org/forum/index.php?topic=12307.0
- Fix "Purchase missing items" bypassing limits: https://openxcom.org/forum/index.php?topic=12435.0
- Hide special psi weapon icon when unusable: https://openxcom.org/forum/index.php?topic=12170.0
- Fix broken RNG seed on load (in a particular case): https://openxcom.org/forum/index.php?topic=12477.0
- Fixed briefing text when using ctrl+B: https://openxcom.org/forum/index.php?topic=12480.0

OXC Bugfixes:
- Fix weighted options handling and some other RNG quirks: https://openxcom.org/forum/index.php?topic=10822.0
- Fix LocalizedText::arg (handling of text placeholders): https://github.com/MeridianOXC/OpenXcom/commit/19626a07b03d3390587b23c19a8523d057f426ee
- Fix reserved TUs when opening doors: https://openxcom.org/forum/index.php?topic=11933.0
- Prevent zero cost turn by canceling first step: https://openxcom.org/forum/index.php?topic=11950.0
- Refresh current funds in Manufacturing UI: https://github.com/OpenXcom/OpenXcom/commit/5f747d57fb06737a1bf71231180edb2743e04ccd

Download: https://openxcom.org/forum/index.php/topic,5258.0.html

Auto-update is available on Windows.

Ruleset validator was updated to v0.9.38.
Ruleset reference wiki was updated.
« Last Edit: February 16, 2025, 06:55:04 pm by Meridian »

Offline Student

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1458 on: February 21, 2025, 03:27:17 pm »


I'm the one who updated and my saves disappeared in the game. They are saved in a separate folder. How do I continue playing? Or is it necessary to wait for the end of testing?

I don't know how to program (from the word "at all"), what should I do? Perhaps there is a report above, but I don't understand it.... Sorry, I'm asking for help.
« Last Edit: February 21, 2025, 04:08:29 pm by Student »

Offline Student

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1459 on: February 22, 2025, 12:28:13 am »
For 1.5 years, I was happy with the released game and thanked you. I did auto-updates. And at one point after the update, I lost all the game material. All the SAVES don't work. How to restore and run it is not clear (I am not a programmer at all).  It is unclear how to download the early version and where to continue playing....