Author Topic: OXCE (OpenXcom Extended) main thread  (Read 548859 times)

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1425 on: August 31, 2024, 12:27:51 pm »
New OXCE v7.14 is up.

2024-08-31
QoL:
- Friendly unit custom markers (Alt+C): https://openxcom.org/forum/index.php?topic=11869.0
  + shortcut for facing indicator changed from Alt to Ctrl+Alt: https://openxcom.org/forum/index.php?topic=11869.msg165499#msg165499
- Open inventory of the soldier under the cursor (if possible): https://openxcom.org/forum/index.php?topic=12037.0
- Option for 8+ craft in the interception window: https://openxcom.org/forum/index.php?topic=10842.0
- Pre-mission inventory day/night indicator: https://openxcom.org/forum/index.php?topic=12060.0
- Option to always show accuracy on crosshair: https://openxcom.org/forum/index.php?topic=11962.0
- Shift + Build facility: https://openxcom.org/forum/index.php?topic=11960.0
- Add currently worn armor to armor selection UI: https://openxcom.org/forum/index.php?topic=10861.0
- Shift to select prev/next unit without centering on it: https://openxcom.org/forum/index.php?topic=11977.0
- Center on landing UFO: https://openxcom.org/forum/index.php?topic=12006.0
- Craft list reordering (RMB and Shift+RMB): https://openxcom.org/forum/index.php?topic=11903.0
- Ground inventory paging display: https://openxcom.org/forum/index.php?topic=12141.0
- Option to show unit slot in the inventory UI: https://openxcom.org/forum/index.php?topic=12009.0

Features:
- Geoscape autosave frequency and slots: https://openxcom.org/forum/index.php?topic=11956.0
- Unify removal from psi/gym training: https://openxcom.org/forum/index.php?topic=11834.0
- Choice of Crash/Landing-Site in New Battle: https://openxcom.org/forum/index.php?topic=11858.0
- Don't waste excess fuel: https://openxcom.org/forum/index.php?topic=12137.0
- Draw only one facing/direction indicator for large units: https://openxcom.org/forum/index.php?topic=12040.msg165493#msg165493
- Load a specific save by command line: https://openxcom.org/forum/index.php?topic=12061.0
- Option to display score instead of funds in geoscape: https://openxcom.org/forum/index.php?topic=11963.0
- Show UFO flight paths in debug mode

Modding:
- Support for HWPs without fixed ammo + automated recovery of non-fixed ammo: https://openxcom.org/forum/index.php?topic=11843.0
- Spawning weapons with loaded ammo: https://openxcom.org/forum/index.php?topic=10782.0
- Cutscenes on geoscape events: https://openxcom.org/forum/index.php?topic=11265.0
- Teach AI use proxy grenades: https://openxcom.org/forum/index.php?topic=11912.0
- UFO "re-spawned" when mission site expires: https://openxcom.org/forum/index.php?topic=11923.0
- Option to force percentageOutsideUfo on all missions: https://openxcom.org/forum/index.php?topic=11946.0
- Negative events - remove items from storage: https://openxcom.org/forum/index.php?topic=10761.0
- Zero-cost auto-researched topics support 'reenables': https://openxcom.org/forum/index.php?topic=12071.0
- Global templates for new game/battle: https://openxcom.org/forum/index.php?topic=11995.0
- Option to hide the (initial) weapon pile: https://openxcom.org/forum/index.php?topic=11595.0
- Support for transfer times in manufacturing: https://openxcom.org/forum/index.php?topic=11992.0
- Custom briefing for base defense missions: https://openxcom.org/forum/index.php?topic=11830.0
- Option to infiltrate a random country in a region: https://openxcom.org/forum/index.php?topic=12091.0
- requiredMaxStats for soldier transformations: https://openxcom.org/forum/index.php?topic=11859.0
- Random soldier recruitment bonuses: https://openxcom.org/forum/index.php?topic=11828.0
- Prevent accidentally selling quest items: https://openxcom.org/forum/index.php?topic=7857.0

Scripting: https://openxcom.org/forum/index.php?topic=6586.msg165842#msg165842
* Graphic script hooks can check for special keys (like when you press `ALT` units change color): https://openxcom.org/forum/index.php?topic=12151.0
* Graphic script hooks can now check if NV is enabled
* You can now easy iterate through all items of "editable" unit
* Script can define custom compile `const` values that are not limited in number like `var`
* You can get item `getAmmoQuantityMax`
* You can get map x,y,z size
* In stats bonuses you can access "scaled" stas, useful if mods have units stats 100+ and you can easy overflow higher powers in polynomial (values of stats are divided by 100).

Bugfixes:
- Make swiching OpenGL more reliable: https://openxcom.org/forum/index.php?topic=12123.0
- Fixed AI fetching grenades from inventory: https://openxcom.org/forum/index.php?topic=11912.msg165629#msg165629
- Fixed some Debriefing/Recovery corner cases: https://openxcom.org/forum/index.php?topic=12030.0
- Fix bug when loading old zip format

From OXC:
- Fixed AI not able to throw grenades on empty tiles: https://openxcom.org/forum/index.php?topic=12145.0
- Windows XP 32bit github build (to be tested)
- Linux AppImage github build (to be tested)

Download: https://openxcom.org/forum/index.php/topic,5258.0.html

Auto-update is available on Windows.

Ruleset validator was updated.
Wiki ruleset reference was updated.
« Last Edit: August 31, 2024, 12:38:06 pm by Meridian »

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1426 on: September 04, 2024, 06:18:25 pm »
- Linux AppImage github build (to be tested)

This has been tested (thanks to pedroterzero) successfully, and is now ready for public use.

Download link is available in the main OXCE download thread.


Offline ontherun

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1427 on: September 04, 2024, 07:28:51 pm »
This has been tested (thanks to pedroterzero) successfully, and is now ready for public use.

Download link is available in the main OXCE download thread.

HurrĂ ! finally no more dependencies hell! Thanks :)

Offline pedroterzero

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1428 on: September 07, 2024, 12:45:52 pm »
It seems my posts with regards to my successful 7.14 oxce xp 32-bit build are gone. Are they not acceptable?

Online yergnoor

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1429 on: September 07, 2024, 01:09:54 pm »
It seems my posts with regards to my successful 7.14 oxce xp 32-bit build are gone. Are they not acceptable?
Perhaps you mean those posts that were highlighted in a separate topic - https://openxcom.org/forum/index.php?topic=12188.0 ?  There they will be more accessible and will not get lost among messages on another topic.

Offline pedroterzero

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1430 on: September 07, 2024, 02:03:52 pm »
Perhaps you mean those posts that were highlighted in a separate topic - https://openxcom.org/forum/index.php?topic=12188.0 ?  There they will be more accessible and will not get lost among messages on another topic.

Ah I did not know this. Thanks! Was afraid I offended someone somehow  :)