This issue was brought up to me by the streamer
https://www.twitch.tv/dasrifftierchenAnd since I could reproduce it in regular OXCE and not just my fork, I thought I better bring it up here.
The bug works as follows:
When a unit with reserved time-units tries to right-click-open a door while doing so would exceed the reserved time-units, the door will still get opened.
However, the time-units will not be spent, the vision will not be updated and the door-opening-sound will not be played.
This is because in TileEngine::unitOpensDoor the function tile->openDoor is called before _save->getBattleGame()->checkReservedTU.
I think TileEngine::unitOpensDoor needs a bit of restructuring to fix this issue.
I attached a screenshot and a save with the situation prepared for testing.